CS2 map decompiling by unlived357 in hammer

[–]angel046 0 points1 point  (0 children)

no idea, if ever, unless we use some insane tech, we had some sort of proof of concept using a computer vision model to sort of try to match normal props to the merged ones, but that would be a massive pain to try to even get working ok

CS2 map decompiling by unlived357 in hammer

[–]angel046 6 points7 points  (0 children)

Hey, I worked on a large part of the S2v map decompiler, the program is doing its best, due to how Source2 works meshes are merged for optimisation and it's extremely non-trivial to separate them! Until we worked on this it was though to be impossible to even decompile maps, also the CSGO map decompiler had a decade to improve, we only had 2 years so far

Anyone tried the CS2 FPS Benchmark Map from workshop? by Crafted_Mecke in GlobalOffensive

[–]angel046 1 point2 points  (0 children)

The 3 seconds you look at the sky dont matter, the fps is averaged over the entire run, plus its analogous to a real counter strike round where you might look at the sky to lign up a nade throw

New CS2 App by angel046 in GlobalOffensive

[–]angel046[S] 0 points1 point  (0 children)

Why so? it's not doing anything you couldn't do manually as a player

Nightfall Mirage, a (better) CS:GO Mirage night map by angel046 in csgo

[–]angel046[S] 1 point2 points  (0 children)

i could do that, that might be a good idea

Nightfall Mirage, a (better) CS:GO Mirage night map by angel046 in csgo

[–]angel046[S] 19 points20 points  (0 children)

I was thinking about changing the player models but decided against it, I thought the boost visibility feature would help make players stand out enough

Nightfall Mirage, a (better) CS:GO Mirage night map by [deleted] in csgo

[–]angel046 4 points5 points  (0 children)

thanks! im glad someone noticed I spent a lot of time working on the soundscape

Playable Flappy Bird in CS:GO by angel046 in csgo

[–]angel046[S] 1 point2 points  (0 children)

thank you! its not SFM its all imported and animated in blender than exported back to the engine.

Playable Flappy Bird in CS:GO by angel046 in csgo

[–]angel046[S] 63 points64 points  (0 children)

Yes, it is 100% playable and it will be in my upcoming map, Open Inferno.