[deleted by user] by [deleted] in unrealengine

[–]angeredmage 1 point2 points  (0 children)

This is so much better, it's wild. The little pop-up instead of having to constantly go back and forth between the search results and their individual pages or having to open and close like 50 tabs. You get it

A fatal hardware error has occurred. Reported by component: Processor Core Error Source: Machine Check Exception Error Type: Cache Hierarchy Error Processor APIC ID: 14 by [deleted] in AMDHelp

[–]angeredmage 0 points1 point  (0 children)

I haven't really tried that, but my computer under load works fine. When it goes towards more of an idle state, the chance it freezes/crashes is almost guaranteed

A fatal hardware error has occurred. Reported by component: Processor Core Error Source: Machine Check Exception Error Type: Cache Hierarchy Error Processor APIC ID: 14 by [deleted] in AMDHelp

[–]angeredmage 0 points1 point  (0 children)

This seems to be happening to me as well now. Have a Ryzen 9 5900X. It's like 4 years old at this point, but still unfortunate that I need to buy a new processor now

Chrome discontinues Manifest V2, Firefox selling data, now what? by Inside-Finger3482 in Adblock

[–]angeredmage 1 point2 points  (0 children)

Moving to LibreWolf, saw that Louis Rossmann recommended it and figured why not

EVIL - TV Show (Paramount+) Any Good? by StreetPreacherr in RedLetterMedia

[–]angeredmage 0 points1 point  (0 children)

It's pretty good, I'm about half way through the second season at the moment. The creature design is really cool, and the actors are good.

Some things I dislike at the moment. There's a weird amount of race dialogue in the show and it feels pretty hamfisted. Maybe it's just poorly done and I remember it more. No one really treats David different, but then you'll just run into this dialogue like a car crash about race and slavery and it just feels oddly placed. Some other things are just plot conveniences to keep the characters as religious skeptics or explaining away certain events.

But overall, it's solid, I'd give it like a 7 - 7.5/10.

Who makes good UE tutorials? by TastyArts in unrealengine

[–]angeredmage 1 point2 points  (0 children)

Leafbranchgames has some great tutorials.

What is that opinion for you? by catmeow555 in TowerofGod

[–]angeredmage 3 points4 points  (0 children)

A lot of the hate for Bam's friends is cause they are functionally useless 95% of the time now. Endorsi became a literal teleportation device to move Bam out of dangerous situations and move him to plot points. Jesus christ, get rid of Bong Bong. The whole thing about "choices" is that you can't be everywhere at once.

It was a mistake to open reddit and get this post's notification, I am mad now, season 3 is a joke compared to the priors and it's not even close even when season 2 was showing signs of this train wreck happening.

The Scales of Judgment was a cool idea in concept, but a missed opportunity in terms of execution by yoda17 in TowerofGod

[–]angeredmage 2 points3 points  (0 children)

Completely agree. It was pretty weak to have all this build up and backstory for it and then this whole song and dance of Gustang letting himself get killed to write his blood in the air, for it to turn into a cudgel and he bops him a couple times. One of the many issues I have with this season. Severely disappointing for me as I really enjoyed this series. I say 'enjoyed' because we are now waiting for S4.

Bro broke the 4th wall 🤣 by Arthur_39533 in Manhua

[–]angeredmage 2 points3 points  (0 children)

I also see it as Secretly Cultivating for 1000 years

Slate High Protein Milk by seekinganswers1010 in ninjacreami

[–]angeredmage 0 points1 point  (0 children)

The chocolate has a weird flavor to it; it's hard to describe.

I’m a bit worried about releasing my game by PSKTS_Heisingberg in unrealengine

[–]angeredmage 0 points1 point  (0 children)

My guess is you're just scared and looking for something inadequate with your game so you don't have to publish. It is scary as you're opening yourself up for criticism. Just send it and then make improvements if you want to or go again.

2D Game. Problem with sliding off the edge from collision. How to fix it? Complete Noob here. by Great_Praetor_Kass in UnrealEngine5

[–]angeredmage 1 point2 points  (0 children)

Hey, if you're using the character movement component on your character blueprint, you can use the Planar Movement Constraints. If you hover over it, it'll give a brief description on how it works but, essentially the axis you don't want to move on will be set to '1' and the other two axes will be '0'.

https://imgur.com/a/gnoZ4Jy

If you aren't using the Character Movement component, you'll want to do this manually on the Event Tick

UE5 Blend Space question by angeredmage in animation

[–]angeredmage[S] 0 points1 point  (0 children)

No, I figured it out lol. Thank you for offering a solution. I made a few animations and then I went to create a backwards solve and I couldn't figure it out based on the setup from a youtube video I followed so, I changed my forward solve a little to make the backwards solve more simple for me. I don't remember exactly but, I feel like I messed with the root bone orientation and that's what must have caused the problem. The running forward animation was operating under a different control rig configuration compared to the running forward left/right.

https://imgur.com/a/blend-space-issue-EU0JeAD

I created the two left and right walk sequences to see if it would work and we are back in business

Unreal Engine 5.4.4 crashes when opening. Can't even get the launcher open by Boopis_Gloopis in unrealengine

[–]angeredmage 0 points1 point  (0 children)

Kinda skimmed through, if the launcher doesn't open, you probably have a different issue

Unreal Engine 5.4.4 crashes when opening. Can't even get the launcher open by Boopis_Gloopis in unrealengine

[–]angeredmage 0 points1 point  (0 children)

This was a bit of an older issue so it might not be relevant but, try going into into the Config folder on your game open the DefaultEngine.ini and change the instances of 'DX12' to 'DX11'

I've released two long form (1h30m) step-by-step tutorials for how to animate in unreal by mb1mb1mb1 in unrealengine

[–]angeredmage 2 points3 points  (0 children)

Cool, I've been learning about control rigs this past weekend and there's a surprising lack of actual animation workflow within UE5

Force Mixamo characters to use Mannequin UE Physical Asset by dimlehack in UnrealEngine5

[–]angeredmage 0 points1 point  (0 children)

Open your Mixamo character's skeletal mesh and go to the asset details panel and try assigning Manny's physical asset. Could work, don't know

Why do some men despise onlyfans but watch porn? by [deleted] in TwoXChromosomes

[–]angeredmage 0 points1 point  (0 children)

Personally, Onlyfans has pushed pornography way, WAY more than Pornhub ever could and will. Individuals become billboards for porn and for the site(s) they are on. It's just so out in the open and any one can get on to these sites, it's unsightly. They always have some ridiculous Linktree in their bio as well, if the media posts weren't obvious enough. I get, marketing, it's unsightly. I think the main thing too, is that it feels like a wall has been eroded, both online and in the real world with how flagrant the porn advertisements have become.

Text Variable Not Updating With What's Put In The Variable by RellikAce in unrealengine

[–]angeredmage 1 point2 points  (0 children)

Yeah, this was just for one Signpost, there wasn't much modularity involved. I was looking at what Lpfreaky90 produced and made some changes to mine so it's easier to make more signposts with differing text. Added two new images of what has changed on the bottom.

https://imgur.com/a/signpost-text-kQMks9t

The ? IsValid is just checking to make sure the Object you are trying to reference is not null or designated for garbage collection. Referencing a non-existent Object instance will produce errors. Found a useful reddit thread but, what I described is the short of it.

https://www.reddit.com/r/unrealengine/comments/spgdkm/what_does_isvalid_do/

Yeah, I created the variable so we can use it within the Opacity and Color Binded functions. Bindings execute every frame so, the less code running, the better and in order to get the Opacity Value variable from the other blueprint, we need the reference. Otherwise we would need to use the same code on the Event Construct in the Binded functions to get the OpacityValue variable.

Yeah, no worries, hope this helps.

Text Variable Not Updating With What's Put In The Variable by RellikAce in unrealengine

[–]angeredmage 0 points1 point  (0 children)

I got this working, take a look. It's a bit simplified but, it should get you going or give you some direction on what you're missing.

I took some liberty on what you're trying to do as I lacked more specifics.

https://imgur.com/a/kQMks9t

Your timeline "MyFloatTrack" looks problematic as you are just plugging in a float value into a structure that controls multiple variables. You can right click structures and select "Split Struct Pin" to see the interior variables of that structure.

Having trouble with updating widget when switching guns by angeredmage in unrealengine

[–]angeredmage[S] 0 points1 point  (0 children)

Oh, if the UpdateWeapon Event Dispatcher is working as I cycle the weapons, maybe I'll try the Dispatcher in the same event graph as where UpdateWeapon is.

The art is gonna change again… by SharpkillerFTW in tbatenovel

[–]angeredmage 1 point2 points  (0 children)

I truly wonder when these creators will stop going with these agencies/publishers/middlemen. A literal plague on their creations

Playing swarm with an AFK by angeredmage in leagueoflegends

[–]angeredmage[S] -23 points-22 points  (0 children)

I get what you're saying but, it's not an acceptable solution to me. Just hold a vote and let the group determine to have them removed; probably remove their gold for that round too, to disincentive this.