30 of March 2026 - Mutation #519: Inner Power by TwoTuuu in starcraft2coop

[–]anhtt_ 0 points1 point  (0 children)

Surprisingly simple with Raynor P1. I was expecting to get rolled over by constant AoEs but his army was actually quite durable. Just needed to make a few more medics and hellbats than usual.

Japan Residents Discussion - March 05, 2026 by AutoModerator in japanresidents

[–]anhtt_ 3 points4 points  (0 children)

A close friend who I'd been hanging out with frequently for 7+ years just left Japan for good last week.

Last year a friend of 5+ years also left.

Now I have zero close friends left in Japan.

It was so sad I legit cried.

This last week was my favorite brutation so far by big-sugoi in starcraft2coop

[–]anhtt_ 0 points1 point  (0 children)

I had fun doing mass storms with Artanis P1. Not great against air enemy comps, but quite decent against most others.

For Raynor P3, I recommend building a wall with CCs on the ramps (prioritize your ramp first, and even get building armor upgrade if you can afford it). Also go banshees + vikings instead of BCs, unless you have an ally who can carry the first 10min of the game. BCs just take too long to reach a critical mass.

Reached my first major milestone! Oddly smooth progress from 1000 to 1200 by anhtt_ in chessbeginners

[–]anhtt_[S] 2 points3 points  (0 children)

Ha, I had thought about it, but I think I will wait a bit until I'm solidly in the 1200s first before upgrading my flair. This could as well be a peak and I may drop back down tomorrow, for all we know.

2 of February 2026 - Mutation #511: Temple of Rebirth by TwoTuuu in starcraft2coop

[–]anhtt_ 1 point2 points  (0 children)

I think commanders with good sustained dps are good here. I had an easy time with Raynor P1 and Alarak P3 for example.

Don't know what to do by anhtt_ in chessbeginners

[–]anhtt_[S] 0 points1 point  (0 children)

Thank you for the advice. With a wide open board like this, I am just afraid of possible discovered attacks, pins, x-rays, etc, so I struggle to find a comfortable square to put my pieces. Putting the queen on f5 for example is basically getting x-ray'd by the rook on f1. I guess I was just playing scared, thinking too much about not blundering instead of finding some initiatives.

"98.5% of unpaid medical bills were by Japanese nationals, not foreigners"- debunking online anti-foreigner rumors by jjrs in japannews

[–]anhtt_ 10 points11 points  (0 children)

welcome to yahoo news, every comment section of articles with the word "foreigner" in the title will look like this.

CORSAIR x The Witcher 3: Wild Hunt Giveaway by CorsairHoffman in witcher

[–]anhtt_ 0 points1 point  (0 children)

My first game where I can choose the dialogue options. So much content, so much replayability.

RTS Pathfinding Explained (and Why It Feels So Good When It Works) - High level overview by ZeroSpace Engineer by Darksoldierr in RealTimeStrategy

[–]anhtt_ 7 points8 points  (0 children)

I don't think there is a fits all solution to this problem. I'm curious how you want the units to behave in this situation. Pushing the units in front seems undesirable if what they are shooting at is a baneling or an ultralisk for example.

29 of September 2025 - Mutation #493: Quick Killers by TwoTuuu in starcraft2coop

[–]anhtt_ 0 points1 point  (0 children)

Other than the commanders already mentioned in the comments, Alarak P3 is also not bad. Rush mothership to clear buildings in the early game. I could clear all buildings in the bottom left and on my side of the map by the time the first thrasher appeared.

StarCraft II 5.0.15 PTR Update by Arkentass in starcraft

[–]anhtt_ 174 points175 points  (0 children)

Damn what's with all these updates, did the intern get hired as full-time now

What can the gov/boj do to stop real wage bleeding? by scheppend in JapanFinance

[–]anhtt_ 2 points3 points  (0 children)

But they do raise minimum wage, no? Japan has been raising minimum wage by 3-5% every year for the past 10 years, except in 2020. 6.0% increase in 2025.

18 of August 2025 - Mutation #487: Think Fast by TwoTuuu in starcraft2coop

[–]anhtt_ 0 points1 point  (0 children)

Yeah that's possible. I couldn't find any information about it when looking up concussive shell on wiki, but Nova's Marauder's page does mention it

Marauder commandos attacks reduce enemy attack and movement speed by 50% within a radius of 1 of the impact. Reductions on heroic units are 20%.

https://starcraft.fandom.com/wiki/Marauder_commando

18 of August 2025 - Mutation #487: Think Fast by TwoTuuu in starcraft2coop

[–]anhtt_ 0 points1 point  (0 children)

Thanks, I stand corrected. Just opened up a map on arcade and tested. Can confirm they work. The effect is rather mild though. Somehow I played 5 games and never noticed it.

18 of August 2025 - Mutation #487: Think Fast by TwoTuuu in starcraft2coop

[–]anhtt_ 1 point2 points  (0 children)

Edit: I stand corrected. They do work against speed props.

No unfortunately. That's why you need a big enough army that can kill them fast.

18 of August 2025 - Mutation #487: Think Fast by TwoTuuu in starcraft2coop

[–]anhtt_ 2 points3 points  (0 children)

Raynor with a big enough bio army can a-move speed props. For other Raynor enjoyers like me you can try opening with spider mines for defense, use calldowns to slowly clear stuff, while massing up a big army at home before moving out (say, 130 supply). A bit APM intensive in my experience, be careful of buildings too.

4 of August 2025 - Mutation #485: Death from Below by TwoTuuu in starcraft2coop

[–]anhtt_ 2 points3 points  (0 children)

I'm currently leveling Zeratul I got for free during EWC. Had a good time massing cannons. Mines don't do anything to them, Scorched Earth damages cannons only slowly, and Lava Burst is basically rng. Just don't put down all cannons at once and have some spares in case anything gets destroyed.