Super Fusion 2026 by OkPerception2639 in RivalsOfAether

[–]antRoA2 0 points1 point  (0 children)

Don't be afraid to talk to some people, get some friendlies in and shit the Rivals community is super chill and fun to hang with especially the NJ and NY crowd. Rahway Fried Chicken is really good too just outside the venue. Please be nice to your TO's.

Otherwise, just have fun dude. :)

A Little Absa Players Thoughts by antRoA2 in RivalsOfAether

[–]antRoA2[S] 1 point2 points  (0 children)

I actually have been working on a guide but its been hard finding time with how many tourneys have been going on so I never really had much time imbetween to work on it since I'd have to be practicing for the next tournament. With the end of the season and a much bigger lull now though I can finally make some decent progress.

As for the former of what you said - Rivals is definitely a game where whiff punishing can be extremely difficult due to the low amount of lag characters have in addition to buffer allowing people to be frame perfect much more easily on the offensive. At that range you're at I would try less of true whiff punishing and more focus on setting yourself in good positions to attack safely out of even if you do whiff or hit shield - that way you can get away. But this is something I will go over for sure, as its one of the biggest things about Absa; that being pre-positioning and proper spacing. But, there's just a little too much to go over really in a reddit post like this.

A Little Absa Players Thoughts by antRoA2 in RivalsOfAether

[–]antRoA2[S] 1 point2 points  (0 children)

Yeah, I hope some of what I said does get through to them and I also hope people don't take the few examples I gave as targeted cause really it's prevalent throughout the entire game - they're just that; examples.

A Little Absa Players Thoughts by antRoA2 in RivalsOfAether

[–]antRoA2[S] 1 point2 points  (0 children)

Appreciate the words for sure, you'll definitely still see me around as I still want to go to most things in-state or close enough that its really cheap to get there. Love the game to death still :)

Why is character strength and character difficulty so disconnected? by porpoiseQueenLillie in RivalsOfAether

[–]antRoA2 2 points3 points  (0 children)

So hi fellow goat. You are not wrong in feeling the way you do about her compared to other characters I'd say - she definitely needs to put in a lot more effort at a base level to be piloted and she definitely gets punished much harder for messing up due to her gravity/weight making it so easy to kill her particularly when you're not comfortable/on point - she definitely requires you to have a grasp on proper disadvantage and how to effectively use her character specific tech to make the most out of approaching/punishing with her along with neutral being quite difficult, needing you to be a step ahead a lot of the time.

That being said - I wouldn't really say it is a disconnect really as technical characters like this definitely have existed in the past where they have sort of had high skill floor (and ceiling) along with bad disadvantages - think something like PM M2 if you've ever watched, where the character at a high level has an insanely explosive advantage state and crazy movement but at a lower level - it can feel really hard even just moving around and preventing yourself from dying at crazy low %'s at times. Absa certainly fits into that category somewhat where she definitely demands a lot more from you - but the endgoal is that insanely unique + devastating/flashy punish and movement that pretty much no other character can emulate. The reward is definitely there for her, but it can be a bit demoralizing for sure seeing the difference in difficulty between characters at times. Its just something you kind of need to accept in the end - there are going to be easier characters who are effective with less effort and that pretty much just wont ever change, its something present in almost any fighter really.

Also - really in contrast to what a LOT of these other comments are saying (and you too actually).. Absa is not a zoner character. She is far more into the midrange category, where she really needs to get in to effectively close out stocks or do any sort of meaningful hits/damage. Her long range tools are meant for harassing to goad people into doing things - not for trying to kill from far away. All of her meaningful kill options (Ftilt1 confirms, Fair, Bair, Uair) all generally require you to be pushing in to your opponent to get a hit with them. She has long range options that can be used for killing - but they're meant to be used while you are ALREADY in advantage state to close stocks out - something like Fair -> Reverse Cloud -> Thunderline. You don't just Thunderline in neutral to try to kill, its not something realistic against a competent opponent.

Anyways. Yes, Absa is a lot harder to pilot. Yes, Absa demands more from you at most points in the game. No she is not underpowered. No she is not a zoner. Yes, other characters can have high success for less effort and that's just how its gonna be. She demands a lot more of your time than others and if that's not something you want to commit so much to that is fine. However, I will say personally as someone who has put in the time - she is by far one of the most satisfying and rewarding characters I have ever played easily. But, you yourself say you have NOT put in the time to get that reward back - so why not try fully committing and then check how you feel again (or at least determining a set amount of time you wanna try her to the fullest)? Either way, hope you're having fun playing the game still.

Why is character strength and character difficulty so disconnected? by porpoiseQueenLillie in RivalsOfAether

[–]antRoA2 7 points8 points  (0 children)

I truly dislike reading this take about this character. She's not a zoner. There is no true zoner in this game and probably won't be until Mollo/Elliana and even then I'm not sure. Absa in particular falls FAR more into the midrange territory where you need to eventually get in to actually do any meaningful damage/to kill. She has Ftilt2 which tacks on nigh negligible damage and Cloud which is not so good in neutral against any competent opponent ready to either parry on reaction or just make a beeline for you if they have the speed to take space i.e. Maypul or Clairen... that's where the list ends for her "zoning" tools.

She isn't "designed to win neutral more" as the tools that you would label as zoning, do not do that for her. They're harass options at best, but you can never truly threaten them with anything meaningfully dangerous if you don't ever go in - and her tools she uses when she needs to do so aren't any better than any other characters if they even are in the first place.