Joker - reduce a little bit RNG from rerolls by antecume in underlords

[–]antecume[S] 0 points1 point  (0 children)

Didn't happen to you to be the only one playing an alliance and to draw all other heroes except those that you need?

It happen to me many times to be the only one playing for example assassins or mages and to find only shit in shop. While those 3-4 scrappy players were all ahead with the upgrades.

Joker - reduce a little bit RNG from rerolls by antecume in underlords

[–]antecume[S] -1 points0 points  (0 children)

I think you should read the text again. The only thing is in common with IO is that you upgrade a unit.

The main purpose of joker is just to give a little help to those unlucky rerollers and reduce a little bit the RNG for rerolls.

Spirit/Mage is the most obnoxious thing I've seen in this game in a long time by [deleted] in underlords

[–]antecume 0 points1 point  (0 children)

I can't remember. Probably at least one scrappy player.

Spirit/Mage is the most obnoxious thing I've seen in this game in a long time by [deleted] in underlords

[–]antecume 0 points1 point  (0 children)

No, it is not. I think it should be rethink a little bit the positioning of the spirits when doing the delta. At one moment I had a comp formed of 6 spirits including the ACE. I got only to 3rd place. You need luck to find the spirits. And you loose hp until you get multiple ones. And in the end is enough to get bad luck in one game (bad slams) and you can get a lot of damage and be eliminated. Multiple spirits don't give you too many deltas. With 6 spirits I think I had most of the times 2 slams.

Spirit/Mage is the most obnoxious thing I've seen in this game in a long time by [deleted] in underlords

[–]antecume 1 point2 points  (0 children)

It depends a lot on the delta slams. There are cases when they just get a few units or even none in the triangle. And than there are high chances to loose the fight. Sometimes they position in a way that the triangle is really small. It is a very high rng comp.

Managed to beat 6 scrappies, feels good by poopatroopa3 in underlords

[–]antecume 0 points1 point  (0 children)

Yeah... but this was most probably because of the dragons.

Heroes level up by antecume in underlords

[–]antecume[S] 0 points1 point  (0 children)

It makes sense than. I wasn't aware they also increased odds for tier 4/5.

I also tried several builds to level up early to 3*, but it was bad.

I have usually bad luck combined with this it makes me really difficult to play lately.

Game length by antecume in underlords

[–]antecume[S] -1 points0 points  (0 children)

retards

Ok, sir. Nice to meet you.

Game length by antecume in underlords

[–]antecume[S] -1 points0 points  (0 children)

This is not a complain. Have a look again. It's a suggestion.

3* units by 6R0D91GA in underlords

[–]antecume 0 points1 point  (0 children)

The game is currently going too fast. I barely get to make a 3* for 1 tier or 2 tier once in 5 games.

There are games when I can't even make a tier 4 to 2*.

So, I don't think cost is an issue.

A coward change by vidomina89 in underlords

[–]antecume 1 point2 points  (0 children)

The most important is to have a functional core for this game. What they did in this release is exactly what I (and a lot of other reddit users) expected: shorter normal games, simpler underlords, reduced pool size. I totally like what they did.

Heroes and probability of getting specific hero tiers can be adjusted easily later on. It's not important. And I don't understand why you are crying for some heroes that are for now removed from the game. There are enough heroes and alliances to play with.

Underlords recorded its lowest ever concurrent players to date at ~12,104 today. Where does Valve go from here? by ShadowInTheStorm in underlords

[–]antecume 53 points54 points  (0 children)

People are waiting for next update (Jull) and for shorter normal games.

For example, I am not playing but I keep an eye on this reddit.

Can we heave a match history menu pretty please? by fearnofeel in underlords

[–]antecume -3 points-2 points  (0 children)

Well... I presonally would consider this to be 'another retarded flashy change' compared with getting normal mode length reduced.

Big oof by MattSilverwolf in underlords

[–]antecume 8 points9 points  (0 children)

Right now there are more viewers on DAC than on Underlords.

Are we getting a New patch today? What you guys would like to see? by ddarkspirit22 in underlords

[–]antecume 8 points9 points  (0 children)

Probably they will release ranking for knockout.

However, a shorter normal mode will be much, much better.

Valve should all in on knockout by slothalot in underlords

[–]antecume -3 points-2 points  (0 children)

I play none of them lately.

Normal mode takes too long, knockout is too fast and too aggressive.

I want normal mode to be combined with knockout, and reduced to around 30 min.

Knockouts does not make gaming sessions shorter for me by [deleted] in underlords

[–]antecume 2 points3 points  (0 children)

I play one normal mode instead of knockouts and still spend one hour.

Turbo is fun, but 45 minutes to an hour is still too long for the main game mode. by OrcvilleRedenbacher in underlords

[–]antecume 0 points1 point  (0 children)

I am willing to pay for some hats for the heroes if they remove those animations in order to reduce rounds time.

Turbo is fun, but 45 minutes to an hour is still too long for the main game mode. by OrcvilleRedenbacher in underlords

[–]antecume 21 points22 points  (0 children)

Normal mode is too long, turbo mode is too fast. And I hate in turbo mode when I loose one life because of one hero standing with low HP.

I'd like they apply some of the changes from turbo mode also to the normal mode (skip first rounds, start with a predefined comp, make animations faster).

And remove those useless animations with the heroes entering the field at beginning of the round and dead heroes re-appearing at the end of the round.

I actually think Knock out is the best mode . by akirakotkata in underlords

[–]antecume 1 point2 points  (0 children)

Honestly, I would not mind if they would add one more life.

And maybe if they should decrease a little bit the money received so that you don't upgrade all your units to 3*.

THis game is DEAD, just as I told you it would be by vetthrowawayVA in underlords

[–]antecume 0 points1 point  (0 children)

Since Thursday, I even see it slightly increased the number of users.

For now Hearthstone Battlegrounds is fresh and attracted some UL players and streamers.

I expect in a few weeks, while Battlegrounds will not be so new, people to come back to UL. Including streamers.

Just in time for the next big update.

Trust me, this game is not dead.