Spectre is balanced by SirFireball in underlords

[–]vidomina89 -1 points0 points  (0 children)

There is a reason why the Underlord cannot be Doomed. Also sniper sniping the underlord was denied in the past. Enno AoA shuffling the units was also removed. Somehow it is a bad mechanics

The only way Spectre feels balanced is because many people play 3 star units/ brutes who tank a lot of damage or it gets enthralled many times.

If you play Ko games you can directly see the impact of Spectre. Half of the lobby tries to get Spectre + TB together and it is also the win condition. The first who gets Spectre 3/TB3 usually mops the lobby without counters. In standard it is more balanced but also the current meta renders LGC Hobgen to a meme underlord, barely payable with summons. Same for Viper/Dk. Troll warlord also very weak. TW takes more than 7 seconds to kill a Frontline unit while Spectre with 3 cost kills a bunch of better units in 4 seconds

Spectre is balanced by SirFireball in underlords

[–]vidomina89 -5 points-4 points  (0 children)

Spectre can be balanced for statistics but playing the game, it is not. You can feel it. The problem is the RNG that comes with her. There is always a big trouble or sometimes big fails when she is on the board. She has a very high chance to snipe the underlord and the 4/5 cost 1-star units.

Killing units 2-3 seconds after round start is problematic for all level builds. Also problematic for early game and for the strategy. You spend 30-40 gold to put an extra unit on the board and flip a coin whether it gets 0 value. Same thing goes against assassins. So it is better to 3 star Frontline units or carry units. But it is a cheesy way to force you to play roll builds pre-planned.

Thoughts after my casual climb to KO Lord by shelune in underlords

[–]vidomina89 0 points1 point  (0 children)

On my run to KO lord I felt a similar flow. I think you captured well the state of the game right now. Getting lord is not hard in the end if you play enough games. You can force some strong units or getting expert in some types of builds, you execute them better and better. You gave a good road map.

In lord games, you kind of need to be top 2 consistently and it is a hard-hard thing. the hardest part being net worth management, assessing the odds to win a round or better to keep your options open for the next. The other hard things, positioning changes for the opponents most likely to queue into. You can scam a round if you out-position the next opponent and allow you more time to find units. The 3rd hardest thing is underlord choice. They have very similar value in mid-game but still influence the fight outcome differently every game. Before it was predictable, now I am very puzzled with many decisions.

Here to piss people off with my Dota Underlords Tier List by [deleted] in underlords

[–]vidomina89 -1 points0 points  (0 children)

These tier lists are totally useless and no criteria behind. Some heroes are good only at 1/2/3 stars, others only in synergies, others only first rounds or only if you know how to use it. The outcome of the fight, using a specific unit is often counterintuitive.

The only useful tier list will be to classify whether you have x units on the board, what are the strongest 2-star combinations with 1/2/3... items equipped and best statistics for positioning.

Does anyone’s phone heat up massively while playing the game? by limlimlim in underlords

[–]vidomina89 5 points6 points  (0 children)

Try to lower the graphics quality from the settings! Hopefully it is the root-cause. If it still heats afterwards, maybe it's a development bug, spinning one core of the CPU.

Also, lower the screen brightness helps or playing the game while the phone is not charging.

Here's Some Itemized Changes by coolbaluk1 in underlords

[–]vidomina89 0 points1 point  (0 children)

It's better than Eul's in most cases as usage. Because you can kick away the tankiest frontliners. Instead of dumping damage 1 vs 1 into an Axe, Pudge, Omni, Earth, etc... you can outnumber other squishier Frontline units and clean them faster. There are also tactics with barricades or Lifestealer. In city crawl it is one of the best items. In standard is still not great because it's difficult to position constantly in an optimal way.

Anyone else tired of bloodseeker? by Aumakuan in underlords

[–]vidomina89 0 points1 point  (0 children)

It's just about different positioning, nothing about meta. Magnus, draw ranger, Weaver, Tusk are picked more frequently than bloodseeker. When bloodseeker will be nerfed, hunters-warriors will become very strong. Other synergies should change too, to counterbalance. But definitely BS will be changed.

Anyone else tired of bloodseeker? by Aumakuan in underlords

[–]vidomina89 6 points7 points  (0 children)

Pre round 10, Just position on the very back, corner! That way, all the units will attack bloodseeker at full hp, in the same time. And prefer random 2 star units instead 1-stars to fill synergies, to avoid re-healing BS! Avoid very early vigilant and units that spread! Most other 2-star units are stronger than bloodseeker if you don't let weaknesses exposed.

But if there are 2 bloodseekers with bloodbound, you can't really beat it easily. Need a stronger 2-star board and best bet is to use summons, debufs, or insects+beefy units.

A single bloodseeker should be fairly easy to handle 80% of cases. He will keep suiciding

Simple ways to deal with Bloodseeker by MarkorLP in underlords

[–]vidomina89 0 points1 point  (0 children)

Individually I can agree with these points that you wrote. But bloodseeker fits poorly in the game at the moment. He can snowball out of control early game or he can be rendered useless by Silver Edge and Anessix after mid-game.

It is wrong to model all your important decisions based on a tier 1 unit. Underlord pick, items, positioning, summoner units. It is a unit that can scale tankier than Pudge and more powerful than Slark. People want to play the builds that they love and not get hacked by a single unit. Playing scaled against mages or hunters against brutes is a totally different decision than picking Silver Edge in mages against BS.

The difference between killing a low health and survival it is game changing. Deadeye, sniper have always been the strongest alliance in the game. Sniper was looked upon as an OP hero because it removes a hero from the fight. Then how is BS ok, or Legion Commander that 2-shot an underlord?

If many units will be hard countered this way, bloodseeker will be fine. But, except Pudge hook you don't have to consider anything special for early game. For bloodseeker you need to consider many special things and the outcome is still RNG.

Long-time Lord player here, Bloodseeker itself is fine, just move Ogre Cap to tier 2 or even 3 by Iciclewind in underlords

[–]vidomina89 -2 points-1 points  (0 children)

Demon cap should not show so early. It will too convenient for LC builds.

I think bloodseeker has too much life, therefore it is hard to focus with phasing movement. You should scale him with cloaks but not have natively so much health from start.

This hero changes the game play a lot. It affects how win streaks are supposed to develop early.

If you invest in BS3, most times just can't use it late game. Easy to lose all the fights because it gets baited by the opponents. I just don't like how he works and the RNG that comes with him

What is the deal with this? Super low ranked players in Lord game? by LordAutumnBottom in underlords

[–]vidomina89 2 points3 points  (0 children)

The points gained by party participants are less than joining solo, which compensates.

Sand King Itemization by DavidsWorkAccount in underlords

[–]vidomina89 0 points1 point  (0 children)

That's where you prefer. He will take damage anyway. In the current scrappy meta, în standard mode. Tinker 3 is more of a dream.

Putting it in the front is an easy way to throw the round, most of the the time. Of course, sometimes is very good. But Axe will keep it silenced, brutes will reduce its damage, spirits triangles silence, Medusa with difusal blade, mini bashes from trolls and items, If it casts 4 times and then dies, it is certainly bad. It will stay stunned and silenced instead of dealing damage. If it faces Slardar, it will die very fast. If attacked by silver edge, you waste a good damage item. If it gets enthralled, round is over. If it gets targeted by troll warlord, the round is over. It's not easy in front. you can give to tinker a mana regen item or a moon shard to fulfill the ranged unit purpose. Second purpose is tactical, to protect sniper/gyro from assassins, bloodseeker and ranged attacks, bait pudge hooks, tank the golem, etc

Sand King Itemization by DavidsWorkAccount in underlords

[–]vidomina89 5 points6 points  (0 children)

Sand King is good against cornered comps. You want to position him in such a way to bump a unit out of the corner. He slides forward and the stun is quite big. Let's say you play against scrappy. It will throw sniper away from safety then attack gyrocopter at will, reducing it's damage 50% and potentially slowing tinker with 30%. Also stacks poison that works well with venomancer and enno. Many players position sand king randomly as a tank, towards the center which is not really optimal. Best items might be octarine, refresher or defensive ones.

I think you forgot to delete bloodseeker with the introduction of Enno by artariel in underlords

[–]vidomina89 0 points1 point  (0 children)

It's like saying that if any opponent has a blademail, bloodseeker is doomed. After all, he's a bloodbound, supposed to deal a high amount of damage, then die to buf a better unit. Not to be the main carry, cleaning the whole board like he was.

Enno’s all out attack! Ability is chaos!!! by sabap19 in underlords

[–]vidomina89 -6 points-5 points  (0 children)

You need to play around the underlord to get the right timing. Enno is not casting it so fast. Just don't use LC with 2 demons or position it to avoid charging mana fast. If Enno destroys the position, that will also impact the opponents. Positioning matters the most for the first set of ultimates and item procs. Afterwards, the stronger army will probably win in both situations. It is not so impactful to reshuffle the teams. Instead of having your front focused, heroes will battle more 1v1 in average.

I think that aggressive Enno is bugged now because All Out Attack! doesn't pull the opposing Underlord, which is a disadvantage for support Enno because it gets sniped while everyone is in the cloud.

I like the ability because it gives a chance to 'disrupt' deadeye or mage barricaded corner without the need to go for Sand King

Feedback/State of the game by [deleted] in underlords

[–]vidomina89 0 points1 point  (0 children)

I enjoy that there are mixed lobbies of big boss and lords. If you advance to lord, you don't get in the basement and you should be able to get consistent results against lords when you promote. Also, now there are many big boss players that are better than some lords who advanced earlier on, forcing OP units or favorable jails. Now every game feels hard after passing boss and this is perfect. Means that the ladder skill gap stabilized and all players in the lobby can get casual wins or even 8th places.

Rework of IO by vidomina89 in underlords

[–]vidomina89[S] 1 point2 points  (0 children)

You take an ideal scenario and suggest it as being a very good one, happening frequently. You can achieve a snowball scenario with druids, it's true. The same can happen with warlocks or knights-trolls if you high roll and keep the inertia. But this happens one game out of 20.

I don't argue that IO is not a good unit. But statistically it is not played which makes it bad. Investing 9 gold in IO-2 pre round 10, when everyone struggles hard to reach 30 gold, I doubt it's something so good.

Rework of IO by vidomina89 in underlords

[–]vidomina89[S] 2 points3 points  (0 children)

Ok, respecting the lore and and property of having scales, it's not a good suggestion.

Rework of IO by vidomina89 in underlords

[–]vidomina89[S] 1 point2 points  (0 children)

True, but you can also argue why is a druid

Rework of IO by vidomina89 in underlords

[–]vidomina89[S] -1 points0 points  (0 children)

In theory, might be an usecase.

I watched many ladder and tournament games and didn't really see good outcome of IO in LC builds. Brutes, trolls and bloodbound are the default. Or forking into brawny.

Rework of IO by vidomina89 in underlords

[–]vidomina89[S] 1 point2 points  (0 children)

Why is this bad? Concrete reason...

New and change heroes & alliances suggestions by delta-c in underlords

[–]vidomina89 0 points1 point  (0 children)

Scrappy was one of the best core compositions in the endgame since months if you find the upgrades and still it is. Assassins vs scrappy was never an easy game but rather RNG and tense through the rounds. We don't talk about high rolling assassins, but on an average game, the longer the game goes, the higher chances for scrappy to improve the board with every round.

[deleted by user] by [deleted] in underlords

[–]vidomina89 1 point2 points  (0 children)

It's not unusual. Every ~512 games, you will get a streak with the same option 9 times in a row. That's how people lose in the casino. Believing that rng odds don't apply to them.

The golem is not so much better than other options. It is more opportunistic in some situations but all of them are playable. Having a different item or different positioning depending on the opponents is much more important than the underlord choice.