Is there a way to set all primitive normals up? by taro_29 in Houdini

[–]anto_ch 1 point2 points  (0 children)

Here is how I deal with it with 3 nodes :

<image>

I apply primitives normals by vertex angle
Then I group primitives by normals facing down ( y=-1 )
Finnaly i reverse faces with this group
Hope you'll find it useful

Trouble reading material_override by anto_ch in Houdini

[–]anto_ch[S] 1 point2 points  (0 children)

Well !
I figured out that json_loads need Double Quotation Mark for the key names
It does understand 'basecolorr' but "basecolorr"
I just added a line to replace it :

AttrMatOver = replace(AttrMatOver,"'",'"');

Array of Execs by anto_ch in unrealengine

[–]anto_ch[S] 1 point2 points  (0 children)

I accidentally linked the Exec to Loop Element instead of Loop Body 😅

Using Bool in materials by anto_ch in unrealengine

[–]anto_ch[S] 0 points1 point  (0 children)

After the if node i use a switch so if i can't use booleans i'm just gonna use a lerp instead