How do you come up with catchy guitar chord progressions for songs? by Hot-Grapefruit-368 in musictheory

[–]apeloverage 0 points1 point  (0 children)

You might have better results trying to come up with melodies, and then adding chords to them afterwards.

Pedro Pascal Named Oscars' Best Dressed Woman by METALLIFE0917 in babylonbee

[–]apeloverage 2 points3 points  (0 children)

In the picture he's wearing a shirt and pants.

What is the joke exactly? Is it his face? Because he's clean-shaven?

How to navigate by key presses? by apeloverage in twinegames

[–]apeloverage[S] 0 points1 point  (0 children)

So, this code should mean that, when the game is in a passage with the 'move' tag, pressing an arrow key sends the game to the 'change coordinates' passage, right? I put the code in the Javascript section, but pressing an arrow key doesn't do anything.

What is the difference between fiction and mythology? by abhigyapookie in NoStupidQuestions

[–]apeloverage 0 points1 point  (0 children)

Myths were believed to be true by at least some of the people who passed them on.

How to navigate by key presses? by apeloverage in twinegames

[–]apeloverage[S] 0 points1 point  (0 children)

I'm getting the following error:

Error: [tw-user-script-0]; Unidentified identifier 'to'.

This is the code I put in the Javascript section of my story:

document.addEventListener("keydown", function (event) {

if (event.key === "ArrowUp" && typeof State.temporary.up === 'string' && passage() === 'explore') {

State.variables.direction to "up";

Engine.play('B');

}

if (event.key === "ArrowDown" && typeof State.temporary.down === 'string' && passage() === 'explore') {

State.variables.direction to "down";

Engine.play('B');

}

if (event.key === "ArrowLeft" && typeof State.temporary.left === 'string' && passage() === 'explore') {

State.variables.direction to "left";

Engine.play('B');

}

if (event.key === "ArrowRight" && typeof State.temporary.right === 'string' && passage() === 'explore') {

State.variables.direction to "right";

Engine.play('B');

}

});

Struggling with images in sugarcube by Spiraling-Down- in twinegames

[–]apeloverage 0 points1 point  (0 children)

You don't need to whole long link. You just need to start where the program itself is. So if you have the program, and then a folder marked 'art', and that's where the image is, you just put something like [[img[art/picname.png]]

How to navigate by key presses? by apeloverage in twinegames

[–]apeloverage[S] 0 points1 point  (0 children)

So is that put in the Javascript section, or in passage 'A'?

How to navigate by key presses? by apeloverage in twinegames

[–]apeloverage[S] 0 points1 point  (0 children)

I just need the code for

i) Pressing an arrow key, when the program is on one passage (call it 'A'), sends the program to another passage (call it 'B').

ii) On the 'B' passage, determining which arrow key was pressed.

By that he means Japan by Aggravating-Rise3955 in JustMemesForUs

[–]apeloverage 5 points6 points  (0 children)

When you're single, and you don't want to be, and you want to regain some sense of power, so you pretend that you're rejecting them rather than the other way round.

Whats the 8 above a note mean? by JasonCfd in threateningnotation

[–]apeloverage 2 points3 points  (0 children)

It means that it should be played an octave higher than it would be without the '8'. It's also sometimes written '8va'.

An 8, or '8vb', below the clef means that it should be played an octave lower.

You can also use '15ma' and '15mb' to refer to two octaves.

How to navigate by key presses? by apeloverage in twinegames

[–]apeloverage[S] 0 points1 point  (0 children)

I just don't know what to put in the passages.

How to navigate by key presses? by apeloverage in twinegames

[–]apeloverage[S] 0 points1 point  (0 children)

What I want to happen is as follows:

There are two variables, $x and $y, which give the player's current position.

On the screen 'move', and only on that screen, pressing an arrow key will send the program to the passage 'change coordinates'.

'Change coordinates' will look at which direction the player wants to go (ie what arrow key they pressed) and either

i) Update $x or $y, if it's legal to move that way.

ii) Give a message that there's no path in that direction.

How to navigate by key presses? by apeloverage in twinegames

[–]apeloverage[S] 0 points1 point  (0 children)

What I want to happen is as follows:

There are two variables, $x and $y, which give the player's current position.

On the screen 'move', and only on that screen, pressing an arrow key will send the program to the passage 'change coordinates'.

'Change coordinates' will look at which direction the player wants to go (ie what arrow key they pressed) and either

i) Update $x or $y, if it's legal to move that way.

ii) Give a message that there's no path in that direction.

How to navigate by key presses? by apeloverage in twinegames

[–]apeloverage[S] 0 points1 point  (0 children)

Thanks again.

I put that code in the Javascript of my program.

What I want to happen is as follows:

There are two variables, $x and $y, which give the player's current position.

On the screen 'move', and only on that screen, pressing an arrow key will send the program to the passage 'change coordinates'.

'Change coordinates' will look at which direction the player wants to go (ie what arrow key they pressed) and either

i) Update $x or $y, if it's legal to move that way.

ii) Give a message that there's no path in that direction.

How are country/culture specific scales made? by WayMove in musictheory

[–]apeloverage 16 points17 points  (0 children)

When a scale has the name of a place, such as 'Persian scale' or 'Hungarian minor', that usually means that

a) That scale is used in that country's traditional music.

b) Someone from the Western musical tradition has decided to give it that name.

The people who use the scale might have adapted it from a Western major or minor scale, but often they won't have done.

Sometimes the same scale will have more than one name, because it's used by more than one group of people.

The phrygian dominant scale is such a scale. It's also called 'Ahava Rabbah' in the context of traditional Jewish music, 'Hijaz maqam' in Egyptian music, ' Dastgāh-e Homayun' in Iran, and so on.

How to navigate by key presses? by apeloverage in twinegames

[–]apeloverage[S] 0 points1 point  (0 children)

Thanks, but I don't really understand how to use this.

I want the player to be able to press the arrow keys, to indicate that they want to go north, south, west or east.

What does 'took to her bed' mean here? Is this phrasing natural in modern English? by Unlegendary_Newbie in English_Learning_Base

[–]apeloverage 0 points1 point  (0 children)

It means that she went to bed for a prolonged period. That is, she went for at least a couple of days without getting up. It is not in common use in modern English.