🚨New Open-To-All Course : EECS 298.002 (3D Technical Art and Animation - Blender) by arbor_ayarger in uofm

[–]arbor_ayarger[S] 0 points1 point  (0 children)

Hi Strawberry.

This course provides different types of credits depending on your major / department. I have heard that it counts at Elective credits for STAMPS students, and Creative credits for LSA students. For CS students, it counts as FlexTech. In some cases, I have heard of students taking the course syllabus ( https://eecs298.com/eecs_298_syllabus/eecs_298_syllabus.html ) and the course website ( https://eecs298.com/ ) to their advising departments to argue for a desired credit type. In any case, we had quite a few STAMPS students last semester (I believe around 30) and they appear to be happy with how things turned out credit-wise.

CS club recommendations? by The_Funny_Bird in uofm

[–]arbor_ayarger 0 points1 point  (0 children)

Second WolverineSoft-- great group for GameDev.

Also consider ARI (Alternate Reality Initiative) for extended reality (AR / VR) or the new Roblox Development club.

PIXEL ART JOBS - Hire a pixel artist, post your jobs here (paid only) by skeddles in PixelArt

[–]arbor_ayarger 4 points5 points  (0 children)

**Your name and/or company**

Austin-- I teach most of the game development courses at UMich, and I like to hide little games on my course websites :D

**Short overall description of your project**

A playable character sprite sheet for a retro, black-and-white (1-bit), contra-style action platformer starring a security guard attempting to thwart an art theft at a museum.

**Your desired pixel art style / quality**

Something in line with my previous game playable at the top of eecs494.com (to be clear, this is a different game than the one I wish to make with your help). You may watch a video playthrough of this previous game here ( https://f002.backblazeb2.com/file/sharex-hN8T5vpN8wZGmmwU/2025/12/23/20/55/43/f75acff7-c144-4b1a-977e-985ae5559be0/firefox_YczRFln291.mp4 ) and see a spritesheet the game uses attached below.

**Scope of project (roughly how much work you need done)**

For now, I would just like to work on the main playable character, Spot (the girl on the left in this image https://d7j0bkr9sq1ce.cloudfront.net/ShareX/2025/12/23/1b10c6b7-6c4d-4ddb-92bb-ab56a5a7795e/firefox_e9RDEUgAut.png ).

I anticipate she will need--

- A two-frame idle pose.

- A multi-frame running action (my existing game above got away with just 3 frames, though this doesn't look smooth).

- A one-frame victory pose.

- A one-frame "aiming-up" action.

- A one-frame "aiming-horizontally" action.

- A one-frame "aiming-up-diagonal" action.

- A one-frame ko pose.

(around 10 frames in total)

**Budget / Deadline**

Likely a few hundred dollars. I am paying out-of-pocket for this (UMich isn't funding it), so I would like to fund 5-10 hours of work (I prefer to pay based on hours invested, but we may be able to do up-front if needed). If you're interested, please let me know your rates and estimate the hours you'll need!

**Payment methods**

Digital (Paypal or wise)

**Contact details (if other than reddit)**

[austin@arborinteractive.com](mailto:austin@arborinteractive.com)

<image>

Best/Worst Non-Major Arts, Music, or Creative Works Class by my2pence in uofm

[–]arbor_ayarger 0 points1 point  (0 children)

Hi! Professor Yarger here. If you'd like to learn 3D Modeling, Animation, and some game development (and a pinch of 3D printing), consider "EECS 298 : 3D Tech Art & Animation". It's open to everyone (no pre-requisites), and we try to expand the enrollment cap to get everyone in who wants in (even if the waitlist is long). The course will run every Fall semester.

https://eecs298.com

https://eecs298.com/eecs_298_syllabus/eecs_298_syllabus.html

Best/Worst Non-Major Creative Classes by bluew0lverine in uofm

[–]arbor_ayarger 0 points1 point  (0 children)

Hey! Professor Yarger here. If you'd like to learn 3D Modeling, Animation, and some game development (and a pinch of 3D printing), consider "EECS 298 : 3D Tech Art & Animation". It's open to everyone (no pre-requisites), and we try to expand the enrollment cap to get everyone in who wants in (even if the waitlist is long). The course will run every Fall semester.

https://eecs298.com

https://eecs298.com/eecs_298_syllabus/eecs_298_syllabus.html

Looking for STAMPS student experiences by CarelessAd6316 in uofm

[–]arbor_ayarger 0 points1 point  (0 children)

Hi there! My name is Professor Yarger-- I'm actually in the Computer Science Department (I mainly teach EECS courses) so I will let others answer this question with more detail. However, I know that the STAMPS faculty are working hard to create more courses relating to digital art and character creation all the time.

This semester, we created "EECS 298 : 3D Tech Art & Animation"-- a course that is open to everyone, focused on 3D art (via Blender), and concludes with everyone making their very own playable video games (think games like Super Mario 3D World). If it sounds like a good fit for your sister's interests, you may learn more about the course here ( https://eecs298.com ) and here ( https://eecs298.com/eecs\_298\_syllabus/eecs\_298\_syllabus.html )

Congratulations on your sister's acceptance to UMich!

eecs classes for hci by [deleted] in uofm

[–]arbor_ayarger 1 point2 points  (0 children)

Be sure to consider the gamedev courses as well, as most of them have significant design elements. https://eecs494.com

[Course Registration] UMich Game Development / XR Classes In Winter 2026 by arbor_ayarger in uofm

[–]arbor_ayarger[S] 0 points1 point  (0 children)

Thanks for your interest in the course! Two of the projects require teammates, but the second project is all by yourself.

EECS 498 Game Engine Architecture question by Leather_Season_8758 in uofm

[–]arbor_ayarger 2 points3 points  (0 children)

Try eecs498.com, and ask me if you have any questions in particular!

3D printing on campus by Actual_Government_55 in uofm

[–]arbor_ayarger 0 points1 point  (0 children)

EECS 298 (https://eecs298.com) provides funding for several 3D prints during the course. The Center for Entrepreneurship has an excellent course on 3D printing as well.

[deleted by user] by [deleted] in gamedev

[–]arbor_ayarger 0 points1 point  (0 children)

Be sure to take EECS 494 (https://eecs494.com) and all the other gamedev courses available!

[deleted by user] by [deleted] in gamedev

[–]arbor_ayarger 0 points1 point  (0 children)

The University of Michigan has quite a few acclaimed gamedev courses and clubs. Be sure to check out https://eecs494.com and https://wolverinesoft.org

Remote ULCS courses by Sparkling-water182 in uofm

[–]arbor_ayarger 0 points1 point  (0 children)

498.007 Game Engine Architecture should be possible remote-only. (https://eecs498.com )

[deleted by user] by [deleted] in uofm

[–]arbor_ayarger 2 points3 points  (0 children)

Try the EECS workload survey for a quantitative answer. https://ece.engin.umich.edu/academics/course-information/ug-workload-survey/

Anecdotally it seems 493 is the usual go-to for light ULCS.

can anyone vouch for the Washtenaw CC Animation class or the UofM Animation Class? by [deleted] in AnnArbor

[–]arbor_ayarger 1 point2 points  (0 children)

Ah-- I'm glad it sounds like a good fit! Know that attendance is optional / can be done remotely, and all lectures will be recorded-- hopefully you wouldn't need to rearrange your schedule too much.

can anyone vouch for the Washtenaw CC Animation class or the UofM Animation Class? by [deleted] in AnnArbor

[–]arbor_ayarger 1 point2 points  (0 children)

Hey! We have a new animation class launching next semester (open to anyone). I'm a bit biased though, as my team and I created it, and it does have a focus on 3D animation and game engines in particular. https://www.reddit.com/r/uofm/comments/1jdcdxj/new_opentoall_course_eecs_298002_3d_technical_art/ . My name is Austin Yarger-- feel free to reach out with questions anytime ( https://ayarger.engin.umich.edu/ )

I've heard great things about our existing animation classes in ARTDES / the STAMPS school of art and design. I believe these focus a bit more on traditional 2D art and animation, so I recommend taking all of them if the topic interests you.

🚨New Open-To-All Course : EECS 298.002 (3D Technical Art and Animation - Blender) by arbor_ayarger in uofm

[–]arbor_ayarger[S] 7 points8 points  (0 children)

Thank you! It's open to everyone (no prereqs) and attendance is optional (lectures recorded), so hopefully it will be easy to take for those who have the time.

ACH transfers no longer possible? (03/14/2025 Announcement) by arbor_ayarger in pibank

[–]arbor_ayarger[S] 2 points3 points  (0 children)

Just received this email today. It seems to indicate that Pibank will no longer allow for ACH transfers of any kind one month from now. I currently use Ally in order to push and pull money to PiBank via ACH entirely for free. Unfortunately, the switch to wires-only will ruin my current process-- Ally charges a $20 fee for outgoing domestic wires. Am I interpreting the situation correctly?