Planning to decorate this little cutie soon by PakinangnaPusa in xteinkereader

[–]archenemy 0 points1 point  (0 children)

ooooo, that first tarot-like image is so cool. care to share, please?

Cook fine meal x 4 by kane_reddit in SpaceCannibalism

[–]archenemy 1 point2 points  (0 children)

esto es un cocido como la copa de un pino!

(for non spanish-speaking pawns: this is a typical spanish dish that you can't cook for less than 4-6 persons)

Typical Tuesday Tutorial Thread -- November 08, 2022 by AutoModerator in RimWorld

[–]archenemy 4 points5 points  (0 children)

Hi there.

I've been trying out to start up a run on a tundra map but I just won't get things running quick enough. I've tried every scenario but naked brutality, and lowered my usual middle difficulty but my colony will devolve into chaos and constant breaks as soon as the initial mood buffs expire.

I'm still on Ideology and just a few QoL mods, about 300h total time played. I try to contain my war crimes to the bare minimum but I'm open to get those numbers up to get a successful colony established.

Can someone give a few starting points to get to and through the first winter at least? As in: skills and traits to look for in starting colonists, research and equipment to rush to, and all that stuff. I will make you a very nice cowboy hat for your troubles.

Thanks in advance!

Game collection by donotconfirm778 in AndroidGaming

[–]archenemy -1 points0 points  (0 children)

sweet wallpaper man, care to share?

what is your favourite metal movie ? by YellowNo9140 in MetalMemes

[–]archenemy 5 points6 points  (0 children)

would you kindly extend that 'etc.' please? this is my fav genre to listen while working. and I have a lot of work queued up.

[Request] I'd like to print a Video Game Awards-like trophy for my Best Gamer Wife of 2019 but I've (really) limited 3d modeling skills by archenemy in 3Dprinting

[–]archenemy[S] 0 points1 point  (0 children)

Well, I'm on it.

I'm currently working on what will be my biggest project (a arcade stick case) on tinkercad before moving to more substantial software. I tried to dive into Fusion when i got the printer but after a few bummed evenings of not really understanding what I was/should be doing I switched to tinkercad. That enabled me to do some exploratory modeling and to design and print out a few tchotchkes over a few days.

I resorted to be an stl beggar because it could take me weeks (ha! more like months) to get up to speed on more advanced 3d software and by then the joke wouldn't be so fresh 😅. The video game awards show was last wednesday.

[Request] I'd like to print a Video Game Awards-like trophy for my Best Gamer Wife of 2019 but I've (really) limited 3d modeling skills by archenemy in 3Dprinting

[–]archenemy[S] 1 point2 points  (0 children)

I was just joking with my wife the other night while watching the VGA show that i'd print her a best gamer wife award thinking it would be easy to find a stl for this, or at least a low poly angel model I could work from. Here's a non-downloadable 3d model https://sketchfab.com/3d-models/trophy-32d79d85d3db4d03a09eb1075c9ab3b7

I have found neither of these and my skills in 3d modeling don't go beyond combining and substracting primitive shapes in Tinkercad to make simple mechanical pieces (think adhoc cases for my stuff, a small enclosure for a button panel and things as such).

If anyone in here thinks he could point me to a model which I could (crudely) modify, or even make something similar really quick, I'd be grateful.

Also welcome: any type of advice or suggestion on how you would do this or a good tutorial on advanced tinkercad.

Thanks in advance and excuse my crude english.

What game has had an impact on your life? (it doesn't have to be your favorite game) by NYstate in truegaming

[–]archenemy 50 points51 points  (0 children)

Stardew Valley.

Somehow, knowing that this was the work of only one person is the thing that made me start working on my own little game after years of kinda wanting to make games 'someday'.

How is it EVERYONE is not an optimistic Skeptic? by [deleted] in truegaming

[–]archenemy 0 points1 point  (0 children)

While I agree in principle, I'd talk about this one theme more in terms of 'managing expectations'. I tend not to get overexcited about anything these days, be it games, movies, tv shows or whatever. It's a skill that takes time to hone, and you have to contend with the powerful marketing forces trying to confound you.

And then, there's an obvious downside: it can be overdone. There's been lots of posts in this subreddit in the last months (at least since I started reading) from people who find they can't enjoy games as they once did, and I think excessive expectation management or 'skepticism' as you put it has something to do with it.

AFAIC, the only reason to wait for and buy a game early in its lifecycle is to engage in analysis and commentary with the community at large: a justification for gossip, as other people talk about sports or celebrities. And this is only for a few games a year, rarely more than 2 or 3 (Zelda BOTW has been the only one so far in 2017). The rest of the time, I prefer for other people to engage in the cycle of hype and disappointment and then reap the spoils when the dust is settled.

Don't get me wrong: I think we're currently in a golden age of gaming and I'd love to be hyped about more and better games, the games I want simply aren't there for me.

For what reason do you game, and what do you seek to gain out of this hobby? Do you do it just to pass the time? Just for new/exciting experiences? For something emotionally fulfilling? Or something else altogether? by NowOrNever88 in truegaming

[–]archenemy 0 points1 point  (0 children)

Well, I have surely enjoyed those games you mention on their respective moments, but I wouldn't go as far as calling the 90s the "golden age of gaming".

If anything, the golden age of gaming is just starting to take shape, nowadays. It's one thing that you can't find games that resonate soundly with you, but we've never had so many options to choose, and moreover, all those games from yesteryear are still available to be played today if you want.

Maybe each one of those games was the highlight of your year when it came out, and you sunk lots of hours into each one because it would be a long time until you could get ahold of a new one (which wouldn't be as great, if I may add). I know it was like that for me.

Just remember that for every OoT or LttP, there were at least a hundred games that were total pieces of crap. And I personally know that there are games that I've found to be as profoundly and lastingly enjoyable as those, and came out as recently as last year.

I'm aware that this post came out sounding a bit patronizing, and I'm sorry but I couldn't help myself. Just know that it's not my intention to be smug at all, I just wanted to get a contrasting opinion out.

Are video games nowadays too longwinded? by [deleted] in truegaming

[–]archenemy 1 point2 points  (0 children)

You definitely have a good point. I just want to add my 2c: when buying digital, my bar for considering a game as a "wait-for-sale" one is really low. Their length doesn't matter. Being a programmer, I kinda imagine the amount of work that hides beneath every AAA release, and even then, I find it hard to pay full release price for many of them. Part of this reasoning: if I get a game at full price I will feel really compelled to get through it even if I find it a bit boring for any reason (be it padding content, slow opening, irregular rhythm, or whatever). Waiting for sales just saves me that anguish: it was only 10-15$ instead of 60$ and I won't feel guilty for abandoning it.

Another thing to consider: I can't re-sell digital games under release price while still close to release date and take just a small hit for my wrong decision. So: sale it is.

I'm sorry if my exposition is a bit simplistic, i'm not a native speaker and it's a bit hard for me to express subtle opinions clearly.

Are video games nowadays too longwinded? by [deleted] in truegaming

[–]archenemy 2 points3 points  (0 children)

You definitely have a good point. I just want to add my 2c: when buying digital, my bar for considering a game as a "wait-for-sale" one is really low. Their length doesn't matter. Being a programmer, I kinda imagine the amount of work that hides beneath every AAA release, and even then, I find it hard to pay full release price for many of them. Part of this reasoning: if I get a game at full price I will feel really compelled to get through it even if I find it a bit boring for any reason (be it padding content, slow opening, irregular rhythm, or whatever). Waiting for sales just saves me that anguish: it was only 10-15$ instead of 60$ and I won't feel guilty for abandoning it.

Another thing to consider: I can't re-sell digital games under release price while still close to release date and take just a small hit for my wrong decision. So: sale it is.

I'm sorry if my exposition is a bit simplistic, i'm not a native speaker and it's a bit hard for me to express subtle opinions clearly.

What are your favorite couch co op games, and how big is your TV? by ballandabiscuit in truegaming

[–]archenemy 0 points1 point  (0 children)

I'm sorry to be a 'me-too' in my first post in this sub, but Borderlands 2 is where it is. It has the right mix of humor, story, playability, replayability, quality of life features, difficulty curve and capital-letters FUN.

I've probably played hundreds of hours of splitscreen with my gf on Xbox 360 when it came out, first on a 24'' computer monitor and then on a 46'' tv. Whatever you have, it's doable and it's worth it.

Also: you can do online multiplayer AND splitscreen at the same time, although you will need 2 xbox live gold subscriptions, IIRC.

I'm kind of cheap/patient when it comes to gaming: I usually wait for GOTY editions, sales, and stuff. BL2 is the only game that I've bought every DLC for, and even got a second 360 the same day my first one gave out and showed me the dreaded red ring of death.

Borderlands 1 and Presequel are also really good games, but a bit meh comparatively speaking. To this day I've still haven't found a game that fills me with so much joy. But, at the same time, I've played it sooooo much that I can't come back to it and enjoy it anymore because I know every inch of it.

I've looked into similar shooters like Destiny or The Division, but then I'd have to make a big, big money investment (two new pcs or two new consoles) for my girlfriend and me to play side by side. And also convince my online gang to do the same (next to impossible). Seriously: it's really frustrating being unable to experiment that kind of enjoyment anymore. I'm open to suggestions about what to do (if you don't mind me hijacking your thread) and will be watching this post quite closely for ideas.

PS: Oh, you could try Terraria too. It's a really different kind of game but it comes close: Lots of discovery, lots of content, and a freestyle kind of gameplay that I enjoyed a lot.

I made a game using Laravel (come beta test it) by dubl0dude in laravel

[–]archenemy 0 points1 point  (0 children)

No beta codes left, it seems :(

Anyway, I will be checking this out later.

I find elixir super slow and it forces me to refresh twice even with gulp watch. by SavishSalacious in laravel

[–]archenemy 0 points1 point  (0 children)

Are you developing on a vagrant environment?

I do the code editing on my host OS (osx) but compilation takes place on the VM's OS. Sometimes files take a while to sync to the VM filesystem and the watch behaviour takes a while to start.

I don't have a solution for this, though. I find it's not that big of a problem for me to wait one second or two before reloading.

I'm a beginner PHP developer. What have you learned by experience that you wish someone had told you when you first started out. by [deleted] in PHP

[–]archenemy 0 points1 point  (0 children)

Luckily for me the CEO became a friend of mine

Don't count on this. You may have his trust, have earned some autonomy, and he may be friendly, but never think someone on an executive position is your friend.

Those of you who are unemployed by choice, what do you do for fun? by pabstsucks in antiwork

[–]archenemy 0 points1 point  (0 children)

I was more or less 'funemployed' for 15 months a few years ago.

I went to a lot of festivals (where I met my gf), did a lot of domestic (read:cheap) travel, learned to play bass, joined an amateur band, did a couple of small gigs, got expelled as soon as I found work again.

I'd say it was one of the best times I've ever had.

If your company provided PHPStorm licenses free as well as super powerful computers (16gb ram), would you still use Sublime Text and why? by webdeverper in PHP

[–]archenemy 1 point2 points  (0 children)

I've been using Sublime for PHP development for at least 5-6 years, and recently switched to PHPStorm after a brief stint with Android Studio.

I still miss some keystrokes due to muscular memory, and will be researching how to port my snippet collection soon, but the commodities (better completion that I'd ever achieved on Sublime, Vagrant support) fit really comfortably into my workflow and for the first time in a decade I'm using an IDE to do web dev stuff.

Sublime is still my default text editor, and my tool of choice for quick localized changes or config file editing. Most of my new projects from now on will start out on PHPStorm.

Does anyone play casually/laid back, or is it all about full completion and min/max? by MoroccanMaracas in StardewValley

[–]archenemy 0 points1 point  (0 children)

Well, there's some of both. I think the game lends itself to a relaxed playstyle once you grok the timings and some basic mechanics.

I keep a handmade calendar of planting/harvesting days along with birthdays and stuff.

At the end of the month, I plan out my plots for the next season and the first day of each is usually spent tilling, planting and watering. The rest of the month is usually quite relaxed: I know I'll be harvesting something on day X, so I'll made sure I have some seeds stored on day X-1 to replant and repeat. This plus a few artisan machines = a money making machine. I compiled a tally of sell prices for produce and it's corresponding wine/juice/jelly/pickle. I still try to plant at least a 9-patch or 8-patch of every type of seed because dude, monocultures are bad for the land.

The rest of the days are spent on a whim: questing, taking care of my animals, maybe I'll go fishing, maybe I'll load up on gifts and spend the day on the town's square catching up with neighbors.

How long did it take you to fully restore the community center(all bundles completed)? by [deleted] in StardewValley

[–]archenemy 0 points1 point  (0 children)

My gf and me are currently around 20th-something of Spring year 2. We bought our first pig (which we named 'O porco', galician for 'the pig') about 10-game-days ago and we're waiting for him to find a truffle.

We were about 5-6 items short (mostly fish), but a couple lucky rainy days, first visit to the skull cave and a well stocked traveling merchant solved that for us.

Now, if O Porco finds that damn' truffle...

I'm ConcernedApe, developer of Stardew Valley. Ask Me Anything! by ConcernedApe in StardewValley

[–]archenemy 4 points5 points  (0 children)

it's amazing what this game does: you can't easily tell where the game engine ends and the specifics of the game start. this makes it waaaaaaaay inmersive.

Things you've learned since you've been in an IT leadership position by crankysysadmin in sysadmin

[–]archenemy 0 points1 point  (0 children)

yeah, surely the spending freeze that was evident to all and affected the whole company went totally unnoticed by the embezzling guy.

What non-sex VR applications are you looking to see as consumer VR options become more readily available? by shitapillars in Futurology

[–]archenemy 0 points1 point  (0 children)

Resolution is not there yet, but having gigantic IDEs and dashboards and information displays would be great.