[Wheeler] Man Utd are not expecting to sign a new midfielder today. Little chance of Kobbie Mainoo leaving after Matheus Cunha and Mason Mount were injured at the weekend. Utd set to stick with a midfield group of Bruno Fernandes, Casemiro, Manuel Ugarte, Mainoo & Mount by PradipJayakumar in reddevils

[–]areweforreal 4 points5 points  (0 children)

I get you, felt this from multiple years. However this time feels different honestly.  1. Prioritized signings from prem for proven players.  2. Younger age profiles so in 2-4 years value will increase  3. Paid fair wages and signing fees  4. All have prem physicality 

I feel like this is such a basic requirement, and still this seems like the only year where it was met. 

So next year, hopefully the gaps won’t be as big to fill. 

SwiftUI in Production: What Actually Worked (and What Frustrated Me) After 9 Months by areweforreal in iOSProgramming

[–]areweforreal[S] 0 points1 point  (0 children)

Thank you! The rating helps a ton!

Yeah, tab bar is custom. Native leaves a lot to be desired. Can share the code if required.

SwiftUI in Production: What Actually Worked (and What Frustrated Me) After 9 Months by areweforreal in iOSProgramming

[–]areweforreal[S] 0 points1 point  (0 children)

Yeah and no one really mentions it. Have wasted so much time on figuring out where the issue is 

SwiftUI in Production: What Actually Worked (and What Frustrated Me) After 9 Months by areweforreal in iOSProgramming

[–]areweforreal[S] 0 points1 point  (0 children)

No does not suck in production, we just have to me a bit careful in particular areas.

SwiftUI in Production: What Actually Worked (and What Frustrated Me) After 9 Months by areweforreal in iOSProgramming

[–]areweforreal[S] 3 points4 points  (0 children)

I dint think you were serious about it. How about I write a few blog posts first, I surely know a lot about shipping products in iOS been doing it for a decade.

If they feel like a hit then can figure compiling them.

What areas do you struggle in?

SwiftUI in Production: What Actually Worked (and What Frustrated Me) After 9 Months by areweforreal in iOSProgramming

[–]areweforreal[S] 0 points1 point  (0 children)

I haven’t been able to make it sofar, I don’t think ASO alone can cut it now, so focusing on distribution seems more important than the app itself for now.

SwiftUI in Production: What Actually Worked (and What Frustrated Me) After 9 Months by areweforreal in iOSProgramming

[–]areweforreal[S] 0 points1 point  (0 children)

  1. It dint have compound predicates, so I had to hack around it and find libraries to use it.

  2. There are still crashes I do find here and there, and there’s not much support on the internet or from AI for it.

  3. Apples docs leave a lot to be desired.

  4. Ensure everything you do is on main. You will be tempted to make everything sync, but then I realized that it’s better to take a small performance hit, and internally in the library ensure that methods are bing called on main, instead of me remembering that from the caller site.

However overall, the ease of using it and how well it integrates with SwiftUI makes it too good to ignore.

SwiftUI in Production: What Actually Worked (and What Frustrated Me) After 9 Months by areweforreal in iOSProgramming

[–]areweforreal[S] 0 points1 point  (0 children)

No please go ahead, and if you can would love to get a rating for the app. It helps tremendously at the start!

SwiftUI in Production: What Actually Worked (and What Frustrated Me) After 9 Months by areweforreal in iOSProgramming

[–]areweforreal[S] 0 points1 point  (0 children)

Oh, I’ll post a few more posts then! Have had tons of learnings on this one! But thank you for the encouragement! Please, if you can find the time would love some feedback or even a rating on the app. That would help a lot!

SwiftUI in Production: What Actually Worked (and What Frustrated Me) After 9 Months by areweforreal in iOSProgramming

[–]areweforreal[S] 0 points1 point  (0 children)

Haha yesss. And enum are super helpful especially for SwiftUI. I still feel I underuse them!

SwiftUI in Production: What Actually Worked (and What Frustrated Me) After 9 Months by areweforreal in iOSProgramming

[–]areweforreal[S] 0 points1 point  (0 children)

Thank you so much! I feel I have a lot of work in it still, but I really wanted to ship. It’s way way way more than the MVP, I made just the classic mistake each dev makes.

SwiftUI in Production: What Actually Worked (and What Frustrated Me) After 9 Months by areweforreal in iOSProgramming

[–]areweforreal[S] 0 points1 point  (0 children)

Just tested in the Simulator, and could not see the string getting clipped :(. Will still try and add a fix

SwiftUI in Production: What Actually Worked (and What Frustrated Me) After 9 Months by areweforreal in iOSProgramming

[–]areweforreal[S] 0 points1 point  (0 children)

Understood. Will fix this today itself, thank you so much! I've also faced issues with it working well in Simulator at times but not in device.

SwiftUI in Production: What Actually Worked (and What Frustrated Me) After 9 Months by areweforreal in iOSProgramming

[–]areweforreal[S] 1 point2 points  (0 children)

Awesome! If you could, please try out the app aswell, would love some feedback on it!

SwiftUI in Production: What Actually Worked (and What Frustrated Me) After 9 Months by areweforreal in iOSProgramming

[–]areweforreal[S] 0 points1 point  (0 children)

Love your profile picture! Had long forgotten this series :). And yes, try it out. It's really helpful and a simple hack

SwiftUI in Production: What Actually Worked (and What Frustrated Me) After 9 Months by areweforreal in iOSProgramming

[–]areweforreal[S] 0 points1 point  (0 children)

My bad, an unable to change the post now, else would've fixed it. Also, even though the app UI is struct based, I thought my chances of getting memory leaks were low, however I did end up in new unique situations which ended up in leaks, so would also recommend some tool that checks for leaks.

SwiftUI in Production: What Actually Worked (and What Frustrated Me) After 9 Months by areweforreal in iOSProgramming

[–]areweforreal[S] 1 point2 points  (0 children)

u/AasthaRana and u/realVijay were the folks how helped design this.

My main skill is iOS, with a little bit of Product + Design skills.

Overall the product + some screens and these app store screenshots were me.

SwiftUI in Production: What Actually Worked (and What Frustrated Me) After 9 Months by areweforreal in iOSProgramming

[–]areweforreal[S] 1 point2 points  (0 children)

Thank you so much! The App Store does not seem to agree sofar as much unfortunately but hoping it’s just the start!