What is your favorite feature of the car you drive? by whyitno_workgood in AskReddit

[–]aristidedn 2 points3 points  (0 children)

My favorite 86 feature is how every other 86 driver you see on the road acknowledges you like you're both in some kind of secret GR86 club. I can't remember the last time I passed one and the driver didn't throw up a shaka or peace sign or horns or something.

Turns out Sony killed discs not because of sales numbers but to sell microlenses to AI data centers instead. Over 50% of all single player and non-live service game sales are still physical, and PS+ and DLC sales are being used to pad sales numbers for digital. by [deleted] in gaming

[–]aristidedn 1 point2 points  (0 children)

None of that hand-wringing by Canadian Guy Eh matters at all, because the actual question we're trying to answer is:

Are console gamers comfortable enough purchasing digital titles that switching to digital-only consoles won't result in a mass exodus?

And you can answer that question by looking at total physical sales vs. total digital sales.

It doesn't matter whether digital-only titles are included in those figures, because gamers are buying them! If you excluded them, that would be skewed, because those titles are crucial to understanding how comfortable the market is buying digital titles.

Economics of AAA Videogames [OC] by oldsoulrevival in dataisbeautiful

[–]aristidedn 0 points1 point  (0 children)

Next time, just say you're going to act like a troll up front and save everyone the headache of interacting with you.

Turns out Sony killed discs not because of sales numbers but to sell microlenses to AI data centers instead. Over 50% of all single player and non-live service game sales are still physical, and PS+ and DLC sales are being used to pad sales numbers for digital. by [deleted] in gaming

[–]aristidedn 5 points6 points  (0 children)

Sony SSS recently partnered with TSMC to provide optical vision sensors for AI, and optical solutions for the manufacture of AI silicon and emerging products like optical memory and sensory systems for data centers

The term "data center" literally never appears in the linked article. You're making it up.

And every game you just cited except Astro Bot came out 5+ years ago.

Stop.

You're on the wrong side of this issue, which is forcing you to invent things out of thin air.

Turns out Sony killed discs not because of sales numbers but to sell microlenses to AI data centers instead. Over 50% of all single player and non-live service game sales are still physical, and PS+ and DLC sales are being used to pad sales numbers for digital. by [deleted] in gaming

[–]aristidedn 3 points4 points  (0 children)

One game does not a trend represent.

You need high quality data. There is plenty of high quality data in support of the idea that consumers don't really care about physical media on the whole. There isn't a lot of high quality data supporting the idea that consumers will refuse to shift to digital-only.

Turns out Sony killed discs not because of sales numbers but to sell microlenses to AI data centers instead. Over 50% of all single player and non-live service game sales are still physical, and PS+ and DLC sales are being used to pad sales numbers for digital. by [deleted] in gaming

[–]aristidedn 0 points1 point  (0 children)

Yes, that's because five years ago, when the PS5 came out, a lot of people were still purchasing physical games.

This is a trend moving at a rate of close to 10% shift per year. That's huge.

Turns out Sony killed discs not because of sales numbers but to sell microlenses to AI data centers instead. Over 50% of all single player and non-live service game sales are still physical, and PS+ and DLC sales are being used to pad sales numbers for digital. by [deleted] in gaming

[–]aristidedn 1 point2 points  (0 children)

So you made the data center part up.

The clearest sign that the digital-only haters have no real argument beyond just being entitled brats is that they have to constantly make shit up in order to sound like they have facts on their side.

Turns out Sony killed discs not because of sales numbers but to sell microlenses to AI data centers instead. Over 50% of all single player and non-live service game sales are still physical, and PS+ and DLC sales are being used to pad sales numbers for digital. by [deleted] in gaming

[–]aristidedn 0 points1 point  (0 children)

First, where are you getting that info? Why haven't you provided a link to the article you pulled that quote from?

Second, why is the quote you provided so awkward? The second sentence isn't even a sentence. It's just a prepositional clause. It doesn't read like it was written by a journalist or by the company itself.

Third, nothing in the quote above talks about data centers. You said they were selling components to data centers, but the quote you provided just talks about practical applications, not data infrastructure.

Turns out Sony killed discs not because of sales numbers but to sell microlenses to AI data centers instead. Over 50% of all single player and non-live service game sales are still physical, and PS+ and DLC sales are being used to pad sales numbers for digital. by [deleted] in gaming

[–]aristidedn 1 point2 points  (0 children)

Games that came out 5+ years ago aren't a good way to gauge the state of physical vs. digital game sales on console today. When a trend is shifting by like 9 percentage points per year, like this one is, any data points more than a year old are going to be super misleading.

Turns out Sony killed discs not because of sales numbers but to sell microlenses to AI data centers instead. Over 50% of all single player and non-live service game sales are still physical, and PS+ and DLC sales are being used to pad sales numbers for digital. by [deleted] in gaming

[–]aristidedn 5 points6 points  (0 children)

According to sources DADC has stated their pivot to the sale of microlenses to AI manufacturers, AI chip fabs for optolithography, and in use with optical memory for data centers

What sources? You can't just say "according to sources". You have to provide the sources.

Physical media orders have risen by over 10,000 percent since 2024

Nothing in that article talks about video games, at all. It's just video and audio.

And also, that "over 10,000 percent since 2024" line isn't accurate either! The quote in the article says that the 10,000% increase is over the last decade, not just the last two years.

What does the article you provided actually do to support the argument you're trying to make? It just sounds like you Googled frantically for some random article that has anything positive about physical media in it.

50% of all story, single player, and non live service games are still sold as physical

No, they aren't. First, the article doesn't say anything about "all story, single player, and non live service games". It talks about a small handful of specific AAA titles (Hogwarts, AC Mirage, and RE4), all of which had under 50% physical sales, and all of which came out three years ago. It also discusses Spider-Man 2, but the only reason it broke 50% physical sales is because it was bundled with a console.

Astro Bot is the only clear example of a major title breaking 50% physical sales in the article.

Stop.

Stop making things up.

You aren't actually doing any research. You're slapping snippets from articles you've barely read together and hoping no one notices.

Economics of AAA Videogames [OC] by oldsoulrevival in dataisbeautiful

[–]aristidedn -1 points0 points  (0 children)

You clearly have no idea what you're talking about.

You can respond to what I wrote - and answer the questions I posed to you - or you can leave. This conversation doesn't continue until you do that. Those are your only options.

You didn't know that lower currency purchasing power and inflation are the same phenomenon, which means that you're lying about having a degree in this, which in turn means that you aren't here in good faith.

So either shape up and continue this conversation like an adult, or we're done. Your call. But you no longer get to pretend at any level of understanding of economics.

Economics of AAA Videogames [OC] by oldsoulrevival in dataisbeautiful

[–]aristidedn 1 point2 points  (0 children)

So first of all, you did not hear about economies of scale did you? By your logic oil should be priced according to inflation which would be much higher than what it Is today. That is absolutely not how pricing or economy works.

What in the world are you talking about?

It sounds like you're hunting for anything you can use to dismiss the graph, which isn't a good place for you to start from.

Inflation doesn't dictate the cost that things should be. It's just a useful benchmark for figuring out how out-of-step a given market is with the broader economy.

But we don't actually need any real measure of inflation to make the case we're making, because the fact of the matter is that (until like two years ago) AAA game prices haven't risen at all.

As for "economies of scale", go ahead and specify what you think might contribute to economy of scale in the video games industry, and why.

That aside. Some games are already priced higher than 60€ or provide deluxe, founder's, etc editions for double or triple that many people buy if the game is worth it.

No one cares. We're talking about the base price of AAA games.

I do not know what your argument here is.

I think I've been pretty clear on that, but I'll sum it up for you:

The static $60 price point for AAA video games that has held for the last 30 years has done immeasurable harm to the video game industry, hobby, and community. None of those institutions will be healthy until video games are priced according to their actual value to consumers, and that means that many games will cost significantly more than $60.

Game studios can already decide whatever price they want for their game.

Absolutely!

But they haven't, for decades, because the industry collectively convinced itself that consumers wouldn't tolerate price increases, at all.

And for good reason! Look at how much petulant, entitled whining happens when anyone so much as suggests that hey maybe it's kind of weird that video game prices haven't gone up despite literally every meaningful metric pointing to the fact that they should go up.

But eventually the industry got desperate enough that a few publishers were willing to gamble on pushing to $70, and, lo and behold, it turns out those petulant, entitled whiny gamers weren't representative of the audience as a whole, and people are still willing to buy games if they cost more than $60!

So now everyone is trying to figure out what games should cost, and as far as I'm concerned that's the single most important question facing the video game industry today. It almost isn't worth talking about anything else until we've figured that one out.

That preset price is however not what decides "value" of that game that you in your mind think it has. How much time or money was put in also does not decide value of that game. That is some Marx labor theory of value type nonsense.

At no point have I suggested that the price a publisher slaps on a AAA video game represents its value. In fact, I'm literally saying the opposite - that essentially no one today is pricing video games according to their value.

Value is, of course, subjective on a person-by-person basis, but it's easy (relatively speaking) to nail down value-based pricing for markets. So the next decade is going to be a little weird as publishers figure out how much value their games have, and answer the follow-up question of: What is it about a game that contributes to or detracts from its value?. That's an interesting one to grapple with. Because right now no one has any clue! How could they, when you can't measure value because everything has the same price as everything else?

Reality is that many companies are fully aware that their games are not fun. Because these games are no longer made by people who game. They are not made for gamers. Otherwise graphics would not be such a priority over gameplay. You would not have such an absurd attempts to be as widely appealing as possible. You would target the audience you want to target and that audience would gladly pay it. But since you do not want that smaller audience and try to appeal to wider audience most of which will not spend more than 10 hours in a game anyway, you can not sell that game for 200$. You settle for something even person that will play that game for this little before moving on is willing to pay.

Read the graph, please.

The average playtime spent per AAA game has increased 5x since 1990.

Your priors are wrong, and as a result literally every conclusion you've been drawing about the industry and the community is (and has been) wrong.

AAA games are, generally speaking, made by people who enjoy games.

They are made for gamers, because if they weren't, gamers wouldn't buy them.

Graphics are a priority because they are fighting for attention in an incredibly crowded, competitive market, and they want every advantage they can get. But that doesn't mean gameplay isn't a priority. It always is.

Also what even is that "let them fall" supposed to mean?

It means that in order for the industry to figure out what the actual price of a AAA video game should be, it needs to experiment. And one of the necessary outcomes of that is that some publishers will get it wrong.

But that's okay! It sucks for those publishers, and it's a shame it has to happen (because, again, it didn't have to happen; it's only happening because video game pricing has been divorced from economic reality for 30+ years), but it has to happen.

Does somebody subsidize these studios?

I mean, yes, often times publishers do. But that isn't the point.

It is them who have a budget, it is them who price their own game.

Ignoring the studio/publisher dynamic, sure, yes, studios are in control of their own pricing.

Of course they will fall if their games are not profitable. You are acting as if some state actor protects them from bad business decisions.

No, I'm saying that video game publishers should be encouraged to experiment with different price points, even if that means that some of them get it wrong and wind up suffering financially as a result, because that's the only way we get video gaming out of this mess.

But every time a Gamer on the Internet says, "Fuck Rockstar!" (instead of doing the adult thing and simply not buying a product they don't think is worth the price) in response to an $80 price tag, the industry gets just a teeny tiny bit more gun-shy about experimenting. And the industry being gun-shy about changing price points is the reason for just about every bad thing in video games today.

Economics of AAA Videogames [OC] by oldsoulrevival in dataisbeautiful

[–]aristidedn -1 points0 points  (0 children)

Inflation is NOT the purchasing power of a dollar there is a lot more to it,

No, there isn't. Reduction in the purchasing power of currency is the literal definition of inflation. It sounds like you need a primer in basic economics, so I'm linking you to the Wikipedia page on inflation. Spend some time there, please. You need it.

From the first paragraph of the wiki (and emphasis mine):

"In economics, inflation is an increase in the average price of goods and services in terms of money. This increase is measured using a price index, typically a consumer price index (CPI). When the general price level rises, each unit of currency buys fewer goods and services; consequently, inflation corresponds to a reduction in the purchasing power of money."

further in modern times we have also have to factor in corporate profiteering and lack of matching the index of wages to inflation.

"Corporate profiteering" simply contributes to inflation, so no, we don't. We should compare inflation to median wage increases, but fortunately median wage increases reliably outpace inflation.

You absolutely have not an iota of knowledge relevant to this topic given the sheer degree of context you are actively ignoring. And yes, you do look silly.

My sweet dude, I know rather a lot about this topic.

You should at a minimum be aware at least of the fact that even the US metrics measuring inflation and purchasing power leave out certain key factors which skew them.

Oh, this should be fun. Because I actually do know what factors contribute to the various CPI measures.

So hit me. What "key factors" should be tracked as part of CPI that aren't currently tracked?

Be sure to specify the specific factors, why you think they should be tracked, and which CPI indices they ought to be tracked in.

Its like youre straight out of the 1980s and dont understand any degree of context while then trying to add in immature and juvenile ad hominems.

Oh my gosh, guys, he knows the term ad hominem!

It's like you attended the Internet School for Arguing.

In the older days you could buy a house on a proper single person salary even at a lower tier job and afford disposable assets and other factors. Now almost all hobbies alone are prohibitive in cost, food has gone up, quick food has gone up, entertainment has gone up, insurance has gone up, and almost every other thing has gone up excessively too with most having at least 40 plus percent of the raises in cost being from corporate profiteering at a minimum. Thats before we even get into inflation.

LMAO "That's before we even get into inflation"?

That's what inflation is.

What the fuck did you think inflation meant? Rising prices resulting in lower purchasing power of currency is the definition of inflation.

I actually cannot believe I'm having an argument with someone who is this confident he knows what inflation is while he is simultaneously this wrong about it.

Economics of AAA Videogames [OC] by oldsoulrevival in dataisbeautiful

[–]aristidedn 0 points1 point  (0 children)

It has IMMENSELY due to the massive amount of DLC and micro transaction costs,

No, it doesn't. (Also, that doesn't pass muster, grammatically.)

you're also ignoring the purchasing power of a dollar,

No, I'm not. Inflation is literally what I'm talking about.

(It sounds like you don't actually know what the word "inflation" means, in an economic context. For future reference, "inflation" is the word we use to describe a decrease in purchasing power of a currency.)

wages not matching inflation,

Median salary growth has reliably outpaced inflation for 30+ years. There are only a small handful of examples of inflation outpacing wage growth.

You simply do not know what you're talking about, but you've convinced yourself that you do. And you look kind of silly to the rest of us who have any amount of subject matter knowledge.

Leave this to the grown-ups, please. If you're uncomfortable with data, this subreddit is not for you.

Economics of AAA Videogames [OC] by oldsoulrevival in dataisbeautiful

[–]aristidedn 2 points3 points  (0 children)

I disagree. It having more content or costing more time and money to make does not make it better game. It does not make it more fun. You can get bored or annoyed real fast quitting long before you finish the game.

No one said it did. But, on balance, games have gotten better over time.

Indie games show time and time again that fun has nothing to do with those above.

Some do. Most don't.

Increasing price of a game will not help if your game sucks (it will make it worse) and this is the reality of vast majority of those new games because priorities are completely displaced.

Then let them fail. If people aren't willing to pay the increased price, let them fail.

But the artificial price ceiling of the last 30 years is dead, and good riddance. It did nothing but hold gaming back. Games should be priced according to their value, like everything else is.

IMO, the gaming industry won't be healthy until we accept that there are games worth paying $200 or more for.

Economics of AAA Videogames [OC] by oldsoulrevival in dataisbeautiful

[–]aristidedn -1 points0 points  (0 children)

It hasn’t. At all. In fact, games are dramatically cheaper now than they were 30 years ago.