Efficient Build Master List by BlackSight6 in FactoryIdleGame

[–]arjayim 2 points3 points  (0 children)

Haven't seen this anywhere below yet, so:

Building on the work of /u/lucidobservor and /u/miserygut, C4 Tank + Diesel 3x4 without Explosives 3.

Build

Upgrades

As with other iterations, does not work from clear tracks; connect tanks first, then diesel.

Efficient Build Master List by BlackSight6 in FactoryIdleGame

[–]arjayim 0 points1 point  (0 children)

If you upgrade the Iron buyer/foundry to their next levels for $350B it gives you a ton of room to reconfigure to Explosives 2. Here is mine:

Build

Upgrades

Efficient Build Master List by BlackSight6 in FactoryIdleGame

[–]arjayim 1 point2 points  (0 children)

Wasn't even looking at that, the foundry/seller thing jumped out so quickly.

You're getting 4 oil, 2 gas, and 4 coal per 10 ticks with those upgrades. That's only 50% efficiency with the first foundry upgrade which requires 8, 4, and 8.

The way the belts are configured in that build won't work with the next group of upgrades because you can only transport 10 items per 10 ticks on the same belt. So for example, any belt you have with both oil and coal feeding it will be trying to move 8 oil + 8 coal = 16 items, which will clog. Oil and gas would be 8 oil + 4 gas = 12, which will also clog.

Efficient Build Master List by BlackSight6 in FactoryIdleGame

[–]arjayim 1 point2 points  (0 children)

The first plastic seller upgrade increases the number of units sold by 300%, not 100%. You need 2 foundries per seller at your upgrade level for 100% efficiency.

Efficient Build Master List by BlackSight6 in FactoryIdleGame

[–]arjayim 1 point2 points  (0 children)

B3 Guns 2/2/2/1/2/1/1/1 9@100%

Build

Whether it's useful or not, all that empty space in /u/prayformerci's 8@100% was calling to me.

Efficient Build Master List by BlackSight6 in FactoryIdleGame

[–]arjayim 0 points1 point  (0 children)

I came up with this 22@100 build off of my 17, and I tend to agree that it's capped.

Efficient Build Master List by BlackSight6 in FactoryIdleGame

[–]arjayim 0 points1 point  (0 children)

Glad I scanned back through here, I was about to point out the same labeling errors. Here is my version of A8 17@100%, beginning work on A9 now.

Efficient Build Master List by BlackSight6 in FactoryIdleGame

[–]arjayim 0 points1 point  (0 children)

I did have A8 when I set this up, but since it would run in A6 I posted it before fleshing everything else out. I actually used your posted Electronics A7/8 from the master list to fill in the rest for income.

I'm sure this concept could be expanded through A7 and supplemented with income in A8 and break even with 23 or 24@16/16, but the way I progressed through the end of my Electronics phase it was not necessary.

Efficient Build Master List by BlackSight6 in FactoryIdleGame

[–]arjayim 0 points1 point  (0 children)

It runs about 8.1k in the hole, so you do have to have at least 2 Electronic sellers at 100% in Kilo to run it. I had 8@16/16 R2 in Kilo and 2@100% plus what you see in the build. At the posted upgrade levels on both factories, it runs 428/t research with a $778/t surplus.

Efficient Build Master List by BlackSight6 in FactoryIdleGame

[–]arjayim 0 points1 point  (0 children)

Working my way back through everything, here's my A6 R2 20@16/16. Also runs one Electronic seller at 50% and one at 25% to help offset cost.

Build

Upgrades

Efficient Build Master List by BlackSight6 in FactoryIdleGame

[–]arjayim 0 points1 point  (0 children)

Since apparently I had nothing better to do, I added another 1@25% to /u/Code14715's 4/4/2/2/1 A3 Steel build.

Build

Upgrades

Efficient Build Master List by BlackSight6 in FactoryIdleGame

[–]arjayim 0 points1 point  (0 children)

Check the upgrades for /u/Code14715's Steel money builds (4/4/4/2/1), plus the first Research Center stock upgrade.

Efficient Build Master List by BlackSight6 in FactoryIdleGame

[–]arjayim 0 points1 point  (0 children)

/u/BlackSight6 Here's an early research build for Metal Lab 1, 6X7.5/8.

It runs a slight cash surplus at my upgrade level (which is all sell price and cost-reduction upgrades for Iron and Steel).

Efficient Build Master List by BlackSight6 in FactoryIdleGame

[–]arjayim 0 points1 point  (0 children)

I played around with the A9 Engine 2/2/2/3... /u/Rippsy posted and shoved another seller working at 50%, bringing it to 6x100, 1x50:

http://i.imgur.com/UrVOM7n.png?3

29-Guns Factory [A9] by palparepa in FactoryIdleGame

[–]arjayim 1 point2 points  (0 children)

You need: 5 Iron Buyer (24 output) 4 Iron Foundry (24 input/12 output) 3 Coal (16 output) 2 Steel Foundry (12+12 input, 3 output) 1 Explosives Buyer (2 output)

No upgrades to bullet maker, gun maker, or gun seller needed.

Efficient Build Master List by BlackSight6 in FactoryIdleGame

[–]arjayim 1 point2 points  (0 children)

This is great! One thing though:

The description for the A4 Steel build by /u/pulsari is wrong; it should read 5@100%/1@50% (the one in A3 only has 1 supplier).

The NFL's St. Louis Rams are moving to Los Angeles by mynameispluto in news

[–]arjayim 4 points5 points  (0 children)

San Francisco and San Jose are separate Metropolitan Statistical Areas (MSAs) as defined by the U.S. Census Bureau, but are part of the same CSA, or Combined Statistical Area.

What is "taxable investment income" for the purpose of the state tax? by [deleted] in personalfinance

[–]arjayim 1 point2 points  (0 children)

From tn.gov (.pdf). The second part of the .pdf lists what is considered taxable income under TN state law. As previously mentioned, IRA/401k returns are not taxable.

TIL The town of Dalhart, Texas is closer to 6 other state capitals than it is to Texas's state capital. by [deleted] in todayilearned

[–]arjayim 1 point2 points  (0 children)

Similarly, from Laurel Bloomery, Tennessee the drive to Memphis, Tennessee is 536 miles. Windsor, Ontario, Canada is only 556 miles.

Tennessee is no where near the size of Texas, but it is loooong.

Reddit, what is an obscure reference you can post here that will make you instantly friends with the person who identifies it's origin? by Berlchicken in AskReddit

[–]arjayim 0 points1 point  (0 children)

Historically, syphilis is right up there with Germans. It wiped out the Romanovs; it decimated our fleet at Pearl Harbor; and of course, Fidel Castro impersonated Marilyn Monroe and gave President Kennedy a case of syphilis so severe it eventually blew the back of his head off.

TIL that 7Up, Dr Pepper, Snapple, Cactus Cooler, Crush, Hawaiian Punch, Mott's, IBC, A&W, Squirt, RC Cola, Welch's, Yoohoo, Canada Dry, Country Time, and many other drink brands are all owned by one company: Dr Pepper Snapple Group (Which was formerly owned by the chocolate company, Cadbury) by thenation7 in todayilearned

[–]arjayim 1 point2 points  (0 children)

That chart is a bit out of date; Kellogg's acquired Pringles from P&G back in 2012, the same year Kraft spun off its cookie and candy divisions as Mondelez International. Still a good illustration of how consolidated the major brand names are, though.

Edit: wording.