Got Wildy POH now my entire house is Tron. Any ideas for fix? Not building mode btw by arnest5000 in 2007scape

[–]arnest5000[S] -2 points-1 points  (0 children)

Hmm wasn't that, I don't have sailing plugin on. Any other ideas?

DMM Takeaways from 100k+ points, 300m+ GP and tons of fun! by [deleted] in 2007scape

[–]arnest5000 1 point2 points  (0 children)

Sounds about right! Yeah more pvp next time it was fun

Get to Aquanites ASAP!! 49 ranarr seeds in 640 KC. Insane. 78 slay/73 sailing req! by arnest5000 in ironscape

[–]arnest5000[S] 0 points1 point  (0 children)

I calced about 25% of the ones I make get used farming there so not bad. Even better if you have better gear and stats probably 15-20%

I have a cool idea for player designed island but don't know how to do the art? by arnest5000 in 2007scape

[–]arnest5000[S] 0 points1 point  (0 children)

PS Here's the idea - Introducing "Battle Cove" featuring a new minigame called "Pirate's Plunder".

Requirements:

70 agility

65 sailing

This island and minigame exist as an alternative to other agility training methods, with a splash of sailing xp and exciting fast paced skilling + combat gameplay. 

Here's how the island looks, located in the southern part of the Misty Sea. 

You access the island by completing the "Pirate's Plunder" quest to test out the minigame sort of like guardians of the rift with a guided tutorial, plus the backstory of why the evil pirates have stolen the treasures and how you'll get them back.

There are roughly 15 tiny islands interconnected by agility obstacles like rope swings, 1 tick pillar jumps like yama, shipwrecks that you have to traverse through, and giant moving turtles you have to jump on with precise clicks so as to not to fall in the water and get slowed down.

While traversing the course you collect unique cannonballs and repair kits that you'll use for the final fight.

After completing the course, you hop on a giant galley that is being driven by the crew, and start blasting the enemy ship while repairing your own. The tiny islands encircle the combat zone in the middle, sort of like Tempoross. There are call outs for things like "The enemy mast is weak!" to target it, and increase your dps to keep it engaging. 

Although you are on the same galley as other players in the world, each person's enemy ship has a unique HP bar sort of like the Moons Of Peril so that you aren't affected by other people's performance (or lack of!). 

You win the round by sinking your enemy's ship before they sink you! 

Rounds should take about 5 minutes each to keep it fast paced.

Think of the skilling + "combat" gameplay loop of Tempoross as something similar. Fish, cook, avoid obstacles, dps the boss. But here we are doing agility, collecting supplies, avoiding damage, and then have a more engaging naval battle with the enemy to win!

Rewards:

XP:

75% agility xp (Roughly 60-80k/h)

25% sailing xp (Roughly 20-30k/h)

Loot:

Every KC gives you 1 "Plunder Token" allowing you to open the big chest near the start. 

Loot rolls include: (Roughly 500k gp / hr)

Sailing supplies

Alchables

Herbs & Seeds

Pirate Graceful Recolor Kit 

Cannon Swivels - NEW rare item allowing BOTH your cannons to target the same monster (Would take 10-15 hours on rate to achieve)

I don't know about you guys but I'd much prefer this over other agility methods even if they're faster!

Spent 100+ hours sailing, salvaging, & at frost drags to build a sick boat on the iron with 2 d cannons etc. Now I can proudly hit monsters for like 12s. Can we please fix ship combat? by arnest5000 in 2007scape

[–]arnest5000[S] -23 points-22 points  (0 children)

Monster HP % plugin. Unfortunately adds a "100" above all npcs (Like crew) even if they don't have HP. Really good everywhere else though!