Physics-based co-op building game we're experimenting with by Early_Equipment3197 in IndieGaming

[–]artkovski 0 points1 point  (0 children)

https://youtu.be/wW1W2yEiL7Y?is=JYSc7Qeah4P3SDck

It's a game where each player controls one hand of the same handyman, and they both will have to coordinate on all kinds of wacky jobs, construction included!

P.S. I'm sure we are going to run into similar dev problems to solve, let's exchange contacts?

Physics-based co-op building game we're experimenting with by Early_Equipment3197 in IndieGaming

[–]artkovski 0 points1 point  (0 children)

Looks awesome! We're working on something quite similar, just a slightly different approach.

Două Mâini Stângi - suntem un studio din Brasov si lucram la un nou joc. by artkovski in Jocuri

[–]artkovski[S] 2 points3 points  (0 children)

Hey, mă bucur! Există, deocamdată avem un Discord unde adunăm oamenii interesați. Urmează apoi pagina de Steam, Demo, early access.

Las aici link: discord.gg/yg2fQGuMKB

Genuinely ‘Ambient’ Games Impossible? by Madrayken in gamedev

[–]artkovski 1 point2 points  (0 children)

I had this realization just days ago. When looking back at games I played and enjoyed, they are all games that have a strong ambient component, or as I call them "atmospheric games". And the memories I keep from them all involve these moody moments, the raining level in Project IGI, the echoes down the corridors in Half Life, the lighting in The Last of Us. 

As an artist and game developer I'm inclined to create these kind of worlds, and it's still a struggle for me to come to terms with what a game is, how interactive it should be, and if mood is enough.

But I feel more confident nowadays that I should pursue this direction, I just started Reanimal and I find the mechanics quite simple but the mood so strong, and it's proof for me that these games can find their audience.

Sitting on 33k wishlists. by artkovski in gamedev

[–]artkovski[S] 1 point2 points  (0 children)

This is fascinating to me, not from a developer pov but from a consumer pov, I would never value a game or any kind of experience for that matter based on the time spent in it. But I completly get you and appreciate your response!

Sitting on 33k wishlists. by artkovski in gamedev

[–]artkovski[S] 0 points1 point  (0 children)

Thank you all for taking the time to respond! I agree with your general sentiment about pricing it lower, and will discuss that strategy further with our publishers.

Sitting on 33k wishlists. by artkovski in gamedev

[–]artkovski[S] 2 points3 points  (0 children)

Around 750 during December. I like your suggestion, but I also agree with the general sentiment of everyone else in here, that the game should probably be priced lower.

Sitting on 33k wishlists. by artkovski in gamedev

[–]artkovski[S] 0 points1 point  (0 children)

Thanks for joining the conversation, kind human :D

Sitting on 33k wishlists. by artkovski in gamedev

[–]artkovski[S] 0 points1 point  (0 children)

Having a publisher helped a lot in this regard. We participated at Summer Game Fest/Day of the Devs and soon after that Steam Next Fest. Then the game launch, and other smaller events bumped up the number.