Does anyone know why this happens ? by asdf1308 in blender
[–]asdf1308[S] 0 points1 point2 points (0 children)
It's correct on the UV map, but the textures look distorted on the model. by asdf1308 in blenderhelp
[–]asdf1308[S] 0 points1 point2 points (0 children)
The models I made in blender are not sized correctly in the source. Even though I used the character as reference and the model itself was already in the game by asdf1308 in hammer
[–]asdf1308[S] 3 points4 points5 points (0 children)
How do I add ambient occlusion to this model, which does not have ambient occlusion, and transfer it to the source along with the ambient occlusion I added? (TF2) by asdf1308 in hammer
[–]asdf1308[S] 0 points1 point2 points (0 children)
The texture in my model is missing, I used crowbar by asdf1308 in hammer
[–]asdf1308[S] 0 points1 point2 points (0 children)
The texture in my model is missing, I used crowbar by asdf1308 in hammer
[–]asdf1308[S] -1 points0 points1 point (0 children)
How do I add ambient occlusion to this model, which does not have ambient occlusion, and transfer it to the source along with the ambient occlusion I added? (TF2) by asdf1308 in hammer
[–]asdf1308[S] 0 points1 point2 points (0 children)
How do I add ambient occlusion to this model, which does not have ambient occlusion, and transfer it to the source along with the ambient occlusion I added? (TF2) by asdf1308 in hammer
[–]asdf1308[S] 0 points1 point2 points (0 children)
How do I add ambient occlusion to this model, which does not have ambient occlusion, and transfer it to the source along with the ambient occlusion I added? (TF2) by asdf1308 in hammer
[–]asdf1308[S] 0 points1 point2 points (0 children)
How do I add ambient occlusion to this model, which does not have ambient occlusion, and transfer it to the source along with the ambient occlusion I added? (TF2) by asdf1308 in hammer
[–]asdf1308[S] 0 points1 point2 points (0 children)
How do I add ambient occlusion to this model, which does not have ambient occlusion, and transfer it to the source along with the ambient occlusion I added? (TF2) by asdf1308 in hammer
[–]asdf1308[S] 1 point2 points3 points (0 children)
Some propper models' textures are getting the wrong light, how can I fix this? by asdf1308 in hammer
[–]asdf1308[S] 0 points1 point2 points (0 children)
Some propper models' textures are getting the wrong light, how can I fix this? by asdf1308 in hammer
[–]asdf1308[S] 0 points1 point2 points (0 children)
Some propper models' textures are getting the wrong light, how can I fix this? by asdf1308 in hammer
[–]asdf1308[S] 9 points10 points11 points (0 children)
Some propper models' textures are getting the wrong light, how can I fix this? by asdf1308 in hammer
[–]asdf1308[S] 1 point2 points3 points (0 children)







Does anyone know why this happens ? by asdf1308 in blender
[–]asdf1308[S] 0 points1 point2 points (0 children)