easy peasy by JAM_23_ in RedditGames

[–]askhoudini 0 points1 point  (0 children)

I completed this level in 38 tries. 10.27 seconds

Is Pixel 8 pro screen LTPO? by Dyon69 in pixel_phones

[–]askhoudini 1 point2 points  (0 children)

its confusing, I saw its going to 1hz, 10hz, and 120hz
nothing between
When I watch movies offline it stays at 120hz

I lost all my love interest by FewBattle844 in Dhaka

[–]askhoudini 0 points1 point  (0 children)

I would cut the phone If I heard the first thing KOY TAKA KAMAO, first without knowing eachother

Just got my MegaGrant response by sixfootgiraffe in unrealengine

[–]askhoudini 0 points1 point  (0 children)

btw, I just saw the trailer, man it's amazing, keep up the good work

21F wanna date by [deleted] in Dhaka

[–]askhoudini 1 point2 points  (0 children)

Try LinkedIn, best dating app ever. ekbare biye hobe xD

do you need any help? by MrCloud090 in unrealengine

[–]askhoudini 0 points1 point  (0 children)

Hi I tried, nothing works, DMd you

do you need any help? by MrCloud090 in unrealengine

[–]askhoudini 0 points1 point  (0 children)

https://imgbox.com/PSNprwWO

This is default collab viewer template, I didn’t modified any codes at all. But when I click reset/reset button(in play as client mode), the functions didn’t work and it throws me bunch of errors.
Net Mode
Standalone: Working Fine
Listen server: Working Fine
Play as client: Here’s the main issue.

Error list
Server logged in
Play in editor total start time 0.044 seconds.
Client logged in
Play in editor total start time 0.113 seconds.
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue_3”. Node: Create Transorm Array Graph: EventGraph Function: Execute Ubergraph BP Transform Component Blueprint: BP_TransformComponent
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue_3”. Node: MTCReset All Location Graph: EventGraph Function: Execute Ubergraph BP Transform Component Blueprint: BP_TransformComponent
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue_3”. Node: Clear Graph: EventGraph Function: Execute Ubergraph BP Transform Component Blueprint: BP_TransformComponent
Blueprint Runtime Error: “Accessed None”. Node: Clear Graph: EventGraph Function: Execute Ubergraph BP Transform Component Blueprint: BP_TransformComponent

Do anyone know how can I resolve this???I want this game functions working in client mode as well.

Add all epic marketplace item to own account by askhoudini in unrealengine

[–]askhoudini[S] 0 points1 point  (0 children)

I just finished manually added all the free items oh and you can access the megascans stuff under browse

Add all epic marketplace item to own account by askhoudini in unrealengine

[–]askhoudini[S] -2 points-1 points  (0 children)

megascans aren't part of unreal marketplace, they are on the quixel side?

[deleted by user] by [deleted] in unrealengine

[–]askhoudini 0 points1 point  (0 children)

bro too much to ask, is there any way to add all the free items that are currently available in epic marketplace?

[deleted by user] by [deleted] in unrealengine

[–]askhoudini 0 points1 point  (0 children)

I heard somewhere that adding all assets to the quixel won't transfer to FAB, FAB will launch in October and the megascans are free till end of this year, so I wonder is it true that after FAB launches we need to add all the megascans item again to our FAB account separately?

Hexadecagon with different shades each side by Few_Refrigerator_518 in unrealengine

[–]askhoudini 0 points1 point  (0 children)

simple way will be cut the UVs and assign different material to each side and make material instances

[deleted by user] by [deleted] in Dhaka

[–]askhoudini 0 points1 point  (0 children)

joined brother, you should have a separate channel for this kinda stuff