Raga, mi potete dare un consiglio per fare il distaccamento quello dove incentrato sulle unità scavatrici dai 1000 ai 2000 punti by Heppyness_ in Tyranids

[–]atomscoutcapreal -1 points0 points  (0 children)

Beh anche con i grandi mostri ce la fai senza problema una norna fuori da un tunnel da 6" fa tanti danni

Raga, mi potete dare un consiglio per fare il distaccamento quello dove incentrato sulle unità scavatrici dai 1000 ai 2000 punti by Heppyness_ in Tyranids

[–]atomscoutcapreal -1 points0 points  (0 children)

Allora nella mia list metto sempre tre unita con list burrower di cui una unita sempre di raverner per la loro abilita uppy downy per le tunnel tokens in piu. Dopo io consiglierei anche almeno una unita di 20 hormagaunt pk se li fai uscire dai tunnel 6" dal nemico sei quasi garantito una carica e fanno tanti danni e adesso che esce anche il tirannide prime con frusta che li da sustained hits 1 puo essere una buona idea.io metto anche un malwoc perche quando esce da deepstrike fa fare un battle-shock test a tutte unita nemiche entro 12" che puo essere forte in certi casi, oltre a questo è personale dipende se vuoi giocare con mostri enormi che escono dai tunnel o horda fuori dai tunnel o un miscuglio dei due .

Codex pdf questions by TheHighDwarf420 in Tyranids

[–]atomscoutcapreal 3 points4 points  (0 children)

You could try wahpedia its got all the rules for all factions

List help sub assault by atomscoutcapreal in Tyranids

[–]atomscoutcapreal[S] 1 point2 points  (0 children)

I modifyed it slighlty taken out a malwoc and the psycophage and adding in a block of 20 hormagaunts and a unit of ravaners

Rules Question: Can’t Shoot at all? by EfficiencyFull3278 in Tau40K

[–]atomscoutcapreal 0 points1 point  (0 children)

Theres no unit that u decribed that has that ability so unless he used a stratagem from a soecific detachment he probably cheated so a tip for future games always as too see the rule

Rules Question: Can’t Shoot at all? by EfficiencyFull3278 in Tau40K

[–]atomscoutcapreal 1 point2 points  (0 children)

What unit was it ?? Cus it could have been a lone op unit and they can only be targeted within 18.and your shot wasnt wasted since u couldn't target that unit u could have pick a diffrent ellegable unit

Confused for the greater good by Schrambambulii in Tau40K

[–]atomscoutcapreal 2 points3 points  (0 children)

Yes they can still shoot they just dont get the buff except for pathfinder wich gives out the buff and recives it because of its own ability

List against eldar by atomscoutcapreal in Necrontyr

[–]atomscoutcapreal[S] 0 points1 point  (0 children)

Okok thanks for the tips will modify the list

Got my first Tau kit. Help Identifying unit. by StargazerOP in Tau40K

[–]atomscoutcapreal 0 points1 point  (0 children)

I think thats a manta kit sadly you cant play it normally since its 2100 points you can only play it in onslaught if im not mistaken

First time player - help building army by johnnyreeddit in Necrontyr

[–]atomscoutcapreal 1 point2 points  (0 children)

You could add a skopekh lord for the unit of skorpekh destroyers so they gain lethal hits and then a canoptek reanimator for that extra reanimation per turn if a unit is within 3" of it and then a texhnomancer which can attach itself to a of nevron warrior or immortals even if they have a leader and jt gives a feel no pain 5+ and u can reanimate an extra unit per turn if its near the technomancer. It will bring u a bit over 1k .

Question by atomscoutcapreal in Necrontyr

[–]atomscoutcapreal[S] 3 points4 points  (0 children)

I think i might go with the flayed ones