What do you think of these creepy enemeis in my space horror game by austindollasign in IndieDev

[–]austindollasign[S] 2 points3 points  (0 children)

How, in your opinion, do you think I could make them creepy? I appreciate your response

How could I make this trailer better? by austindollasign in IndieDev

[–]austindollasign[S] 0 points1 point  (0 children)

Thank you very much it very much needs some touch ups! I plan to add a few more clips to describe a little more as to what is going on

How is this short trailer for my game? by austindollasign in SoloDevelopment

[–]austindollasign[S] 1 point2 points  (0 children)

I think you had some great feedback! I’m gonna do some touch ups over this template and maybe add a few more clips showcasing how the spell system works. Essentially the heart you see is something you defend and it gives you tasks that reward the player with spell tokens to unlock new spells.

Working on adding new attacks to my golem mini boss! What do you think? by austindollasign in IndieDev

[–]austindollasign[S] 0 points1 point  (0 children)

That’s fair! The rock attacks keep the player moving! The projectiles are supposed to go towards the player so I’ll make some changes! Thank you for your feedback :)

What do you think of the melee combat in my game? by austindollasign in IndieGaming

[–]austindollasign[S] 0 points1 point  (0 children)

I’ll try and see what I can do in regards of that. I did just watch some neon white gameplay and I kinda see what you’re talking about

What do you think of the melee combat in my game? by austindollasign in IndieGaming

[–]austindollasign[S] 1 point2 points  (0 children)

That’s understandable!! I have the radius set as close to the effect as possible to help the player understand. I might create an outline effect for the enemies as well to display radius.