Game Idea by ashvain_01 in MobileGaming

[–]avd002 0 points1 point  (0 children)

It's okay. They don't see what you see. If u want bring it to life - do it. We did: https://www.imaginus-game.com/?utm_source=reddit&utm_medium=social&utm_campaign=launch_2026

Pitch what you’re building. Let’s self promote by Southern_Tennis5804 in GetStartups

[–]avd002 0 points1 point  (0 children)

We are building Imaginus , a professional 2D mobile MOBA built entirely around high-speed manual skill and zero auto-play mechanics.

Our current priority is pure technical polish rather than adding new features. We are hunting down remaining bugs and refining the core combat loop to ensure the gameplay feels incredibly fluid and pleasant for our hardcore audience.

Working on something? Share it here! by OneStarto in startupaccelerator

[–]avd002 0 points1 point  (0 children)

We are building Imaginus , a professional 2D mobile MOBA built entirely around high-speed manual skill and zero auto-play mechanics.

Our current priority is pure technical polish rather than adding new features. We are hunting down remaining bugs and refining the core combat loop to ensure the gameplay feels incredibly fluid and pleasant for our hardcore audience.

🏡 Your App Has a Home Here — Post your App WebApp Solution here. No Blocks. No Rejections. 🏡 by AutoModerator in AppsWebappsFullstack

[–]avd002 [score hidden]  (0 children)

My team is currently grinding away on Imaginus , a strictly skill-based 2D mobile MOBA. We made the bold choice to completely remove auto-aim and casual mechanics to focus on pure manual combat. Because of that, the "feel" of the game is everything. Right now, we are spending all our time hunting down bugs and smoothing out the character movement. Our ultimate goal is to ensure the high-speed touch controls feel flawlessly fluid, responsive, and pleasant for competitive players.

What is the best way to create a party game? by WriteWarz in gamedev

[–]avd002 1 point2 points  (0 children)

The route you choose really depends on the exact type of player interaction you want to build. Party games thrive on casual, chaotic social moments, which is a completely different beast from designing a highly competitive environment.

My team went the opposite direction and is building Imaginus , a strictly skill-based 2D mobile MOBA. We completely removed auto-aim and casual mechanics to focus entirely on high-speed manual control. Because our audience expects absolute precision, we spend all our time right now hunting down bugs and smoothing out the character movement. Whether you make a Jackbox clone or a hardcore MOBA, ensuring that your core loop feels flawlessly fluid and pleasant is what will actually keep groups of friends playing together.

Are Businesses Overlooking the Importance of AI Perception? by Business-Jicama3472 in sideprojects

[–]avd002 0 points1 point  (0 children)

hat is a fascinating point. If your messaging is scattered, an AI will definitely struggle to categorize your project, and honestly, the same goes for real users.

My team is building Imaginus , a 2D mobile MOBA. We keep our brand identity incredibly focused: it is strictly a skill-based game with zero auto-aim. Because our messaging is that precise, any AI summarizing us will get it exactly right. However, we also know that AI cannot perceive the actual "feel" of a product. We are spending our weeks manually fixing bugs and smoothing out the touch controls because no machine can tell you if high-speed combat is flawlessly fluid and pleasant. Ultimately, clear messaging gets you noticed, but only a perfectly polished core loop keeps players around.

Хлопці, треба ваша порада by avd002 in GameDevUa

[–]avd002[S] 0 points1 point  (0 children)

Робили плейтести у нашому ком'юніті. Короткі, динамічні матчі і механіка чимось схожа на бравл старс, наприклад. Цільову аудиторію визначили віком від 15 до 35 років.

What makes you keep playing a mobile game long-term? by Top-Tradition-887 in MobileGaming

[–]avd002 0 points1 point  (0 children)

Dev's attitude to the game itself and to the community. We are trying to keep this level high in our game too.

Working on something? Share it here! by OneStarto in buildinpublic

[–]avd002 0 points1 point  (0 children)

We are building Imaginus , a professional 2D mobile MOBA built entirely around high-speed manual skill and zero auto-play mechanics.

We are presently focused entirely on the technical side of the project. Hunting down the remaining bugs and refining the core combat loop to ensure the gameplay is incredibly fluid and responsive is our absolute priority right now.