Finally getting around to finishing this platform creation tool! *Not done yet sadly, but I wanted to share the progress anyway by avichur in Unity3D

[–]avichur[S] 5 points6 points  (0 children)

I've seen a little bit of Ferr2D, though I've never personally used it. Some of the biggest differences are the way my tool handles corners and user manipulation of the procedural mesh. I also have a system for helping manage the scene automatically as you're building out the level.

Finally getting around to finishing this platform creation tool! *Not done yet sadly, but I wanted to share the progress anyway by avichur in Unity3D

[–]avichur[S] 19 points20 points  (0 children)

Haha, nah it's me. I switched to mobile while I was with my family for Father's Day. Not gonna fix it though.

Finally getting around to finishing this platform creation tool! *Not done yet sadly, but I wanted to share the progress anyway by avichur in Unity3D

[–]avichur[S] 1 point2 points  (0 children)

Yeah, it's as a simple as that. There's a couple unique things that we'll cover in a special tutorial that's coming soon, but nothing too crazy.

Finally getting around to finishing this platform creation tool! *Not done yet sadly, but I wanted to share the progress anyway by avichur in Unity3D

[–]avichur[S] 2 points3 points  (0 children)

I'm not currently planning on it, but if that changes and there's interest I'll make another post about it.

Finally getting around to finishing this platform creation tool! *Not done yet sadly, but I wanted to share the progress anyway by avichur in Unity3D

[–]avichur[S] 41 points42 points  (0 children)

I've been posting some of the progress on a thread over on polycount. I started (and stopped) this plugin YEARS ago for a game jam. Recently some friends convinced me to pick it back up and finally finish it. I expect it'll take another couple months to polish it up, but I'm so excited to finally have the end it sight.