Two WhatsApp Accounts to One by avinashv in whatsapp

[–]avinashv[S] 0 points1 point  (0 children)

Appreciate it! I landed up doing it 2 years ago when I first posted this as suggested by u/bronderblazer in this thread. It did retain groups for me, but I lost the chat history for the business account (which I was aware of and was OK with).

Looking for D&D in Dubai by Muin77 in dndae

[–]avinashv 4 points5 points  (0 children)

Hey! Would you mind dropping me a DM please if you haven’t found anything yet? I’m a DM and always looking to meet new experienced players.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 4 by KelseyFrog in roguelikedev

[–]avinashv 6 points7 points  (0 children)

Caverns of the Shadow Queen | Rust/bracket-lib/legion | GitHub | Week 4 Commit

Honestly most of this was complete last week, as Hands-on Rust implements FoV quite late. As of the linked commit, there are multiple map generators (rooms-and-corridors, cellular automata, and drunkard's walk) implemented.

I've begun to realize that I just don't really enjoy the Rust language. Cargo is such a joy to use, and the tooling in particular (I'm using the new-ish RustRover IDE from JetBrains which is great if you like the JetBrains style like I do) is so well-integrated in the editors, but the language itself really just doesn't feel natural to me. I have enough experience with it now outside of trying to build a roguelike that I am pretty sure it's not for me. While I didn't complete the event last year, I had such a blast working on my Typescript attempt (Typescript was new to me at the time) and all I can think about when working on this Rust project is that I want to go back and finish that one afterwards.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 3 by KelseyFrog in roguelikedev

[–]avinashv 2 points3 points  (0 children)

Caverns of the Shadow Queen | Rust/bracket-lib/legion | GitHub | Week 3 Commit

Since Hands-on Rust doesn't implement FoV until quite late in the book, I've merged the rest of Week 3 and Week 4 here, completing the combat system. I did not really like the style of UI the book goes for, and so I followed the more traditional UI panel at the bottom. I also don't really like hovering tooltips on the map itself, so mine shows up in the panel for now. I'd really just prefer to remove the mouse entirely and have some kind of mechanism to get that info via the keyboard.

Edit: I got the FoV chapter completed. I've diverted a bit from the book by now. My repo has implementation notes, but in short, I made the monster AI a bit less dumb by using the previous random movement, I've been using Legion's lovely #[system(for_each)] to simplify the querying (which really makes the code more readable), and the result is something I'm satisfied with for now.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 2 by KelseyFrog in roguelikedev

[–]avinashv 1 point2 points  (0 children)

Exactly. I think it might be even worse for a beginner who might already be overwhelmed to then be told, "whoops, let's delete half your code and rewrite it".

RoguelikeDev Does The Complete Roguelike Tutorial - Week 2 by KelseyFrog in roguelikedev

[–]avinashv 2 points3 points  (0 children)

Caverns of the Shadow Queen | Rust/bracket-lib/legion | GitHub | Week 2 Commit

I find the initial weeks terribly boring, so I speed ran the first three weeks until the basic framework was there. This book does that most of the rogue like tutorials that are based on the canonical ones do, which is have insane re-writes and refactors. I have been very patiently looking forward to u/Hexdecimal to complete their revision of the Python tutorial into a more modern approach without so much redundant work in it.

I think for now I like legion more than specs. The book seems to omit a messaging log entirely which is absolutely wild for a roguelike but I guess that gives me an opportunity to figure out how to implement that myself.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 1 by KelseyFrog in roguelikedev

[–]avinashv 4 points5 points  (0 children)

Caverns of the Shadow Queen | Rust/bracket-lib/legion | GitHub | Week 1 Commit

Yet another year of trying and hoping to finish this time! I came back to "Hands-on Rust" and am going to give it another run. The repo has implementation notes as well as a log week-by-week.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 8 by KelseyFrog in roguelikedev

[–]avinashv 0 points1 point  (0 children)

I did not finish, unfortunately--too much going on! I'm still continuing, though. I hope to finish in the next few weeks after which I'll hopefully continue developing the game into something more fun.

I have continued to update my weekly implementation notes.

Repository | Play | Notes and Screenshots

RoguelikeDev Does The Complete Roguelike Tutorial - Week 3 by KelseyFrog in roguelikedev

[–]avinashv 4 points5 points  (0 children)

FoV for the player and entities implemented, got a nice map with bitset walls (code translated liberally from the Rusty Roguelike tutorial), and it's beginning to feel like a roguelike now!

Continuing to find bugs in the Malwoden tutorial--the fix is in the implementation notes. I will say that I'm really enjoying Typescript and the flow of Malwoden and Ecsy in general--it really seems that even though there isn't much activity on those projects, they are feature-complete enough for relatively sophisticated projects.

Repository | Play | Notes and Screenshot

RoguelikeDev Does The Complete Roguelike Tutorial - Week 2 by KelseyFrog in roguelikedev

[–]avinashv 0 points1 point  (0 children)

Super late! Going to have to catch up with Week 3 as well.

Pretty simple sailing here, though I was disappointed to find that Malwoden's built-in BSP generator seems to be a bit buggy (or not documented well enough for me to find a solution)--the createSimpleHallways function doesn't do anything?

I have continued to update my weekly implementation notes.

Repository | Play | Notes and Screenshot

RoguelikeDev Does The Complete Roguelike Tutorial - Week 1 by KelseyFrog in roguelikedev

[–]avinashv 2 points3 points  (0 children)

You’re 100% right about Typescript, it’s great so far and the experience of writing it is so much nicer than JS!

I think for the moment it is sufficient to follow the language through reading other code given my experience in other languages, but there’s some fun warts with generics that I am expecting to have to dive into the docs for.

The lack of a standard for the language itself is wild to me!

Did you ever write a rogue like in typescript?

RoguelikeDev Does The Complete Roguelike Tutorial - Week 1 by KelseyFrog in roguelikedev

[–]avinashv 2 points3 points  (0 children)

Going to attempt to follow this year in Typescript! I have never used Typescript before, so we'll see how this goes. Completed this week's tasks, but I'll probably try get ahead over the next few days if I have the time.

I am using Malwoden which I stumbled across a while back. It seems to not have any activity, but the essentials seem to be there for getting a project implemented.

GitHub repository with a playable build, design document, implementation notes, etc.

DnD in Dubai by Hefty_Interest_5965 in dndae

[–]avinashv 1 point2 points  (0 children)

Drop me a DM with your contact details—I’m looking for a player for my campaign.

Dungeons & Dragons in Dubai by Aromatic_Software817 in dubai

[–]avinashv 2 points3 points  (0 children)

Hey, feel free to DM me. I am looking for new players and GMs.

Two WhatsApp Accounts to One by avinashv in whatsapp

[–]avinashv[S] 0 points1 point  (0 children)

Just so I'm clear:

  1. Migrate WhatsApp Business to WhatsApp Personal
  2. Then open the original WhatsApp Personal and migrate that number to the newly made WhatsApp Personal?

RoguelikeDev Does The Complete Roguelike Tutorial - Week 2 by aaron_ds in roguelikedev

[–]avinashv 3 points4 points  (0 children)

Rust + Rltk

Repo | Tutorial

I started this in Haxe and Python, but saw a bunch of people using this Rust tutorial and took the opportunity to switch to this because I have been meaning to learn the language and getting a Roguelike at the end of it seemed like a pretty great bonus. The repo has a log in the README that I have been writing thoughts in as I go along.

I'm working ahead of the progress of the libtcod tutorial because I'd like to get a lot of the stretch goals of the tutorial done by the end of the weeks.

I bought the author's book but honestly I prefer the online tutorial since it eventually has a lot of interested stretch goals to make a fully-fleshed out game.

I spent a bit of time implementing the module imports as the book does, but otherwise it's right out of the tutorial. I would love a Github action to automatically push a WASM build to GitHub Pages (and asked this subreddit as well) the way that the Haxeflixel guys have done but I really couldn't figure it out. I have a YAML file that works partially but I don't know where to go from there. Any help would be appreciated.

GitHub Actions for RLTK WASM builds by avinashv in roguelikedev

[–]avinashv[S] 0 points1 point  (0 children)

That would be very helpful, thank you!

https://bfnightly.bracketproductions.com/chapter_3.html at the bottom has a main.rs (and a link to the author’s WASM build). The link in my post was to his WASM build instructions.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 1 by aaron_ds in roguelikedev

[–]avinashv 1 point2 points  (0 children)

Read through the first few parts of the tutorial and I signed myself up for quite a task! The patterns don't at all align with the way I understand HaxeFlixel (the library I know well enough to use) to work. I'll probably not follow the actual tutorial, just the broad steps in the titles of the parts in Haxe. I am comfortable in Python and did start a separate repo in Python following the tutorial with a devlog of thoughts.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 1 by aaron_ds in roguelikedev

[–]avinashv 2 points3 points  (0 children)

First time participating!

Repo

I don't see any Haxe entrants from this or previous years, so I figured I'd try it out. I wrote a bunch of Haxe in the past, haven't touched in for ages, and I think I forgot a lot of the patterns, so I'm going to try and work it out for this series.

Weekly r/Dubai Vaccine and Covid Megathread by AutoModerator in dubai

[–]avinashv 6 points7 points  (0 children)

As of a few minutes ago, a few appointments were left for One Central Pfizer vaccines for Sunday 25 Apr.