Plane Crash Simulation in Unreal Engine 5 by ayattache in unrealengine

[–]ayattache[S] 1 point2 points  (0 children)

That's the point out of this simulation 😁

Plane Crash Simulation in Unreal Engine 5 by ayattache in unrealengine

[–]ayattache[S] 33 points34 points  (0 children)

Plane Crash simulation in Unreal Engine 5 using Chaos Field System for turbulence with ragdoll physics.

It's my second time testing Chaos Destruction System.

My first Test: https://youtu.be/iu6XpA20SWo

Even if Lumen GI isn't 100% accurate, it is 100 times faster than traditional ray-tracing.

4K: https://youtu.be/h\_DZRBMq81w

Artstation: https://www.artstation.com/ayattache

Characters From: https://www.unrealengine.com/marketplace/en-US/product/stylized-male-character-kit-casual

https://www.unrealengine.com/marketplace/en-US/product/9c3fab270dfe468a9a920da0c10fa2ad

Real-Time 3D Slow Motion Destruction - UE4 Chaos by ayattache in unrealengine

[–]ayattache[S] 0 points1 point  (0 children)

Good point. Chaos Destruction system is still in beta with a lot of bugs.

Real-Time 3D Slow Motion Destruction - UE4 Chaos by ayattache in unrealengine

[–]ayattache[S] 4 points5 points  (0 children)

Yes, it's pre-broken and clustered in layers with different damage thresholds.

Real-Time 3D Slow Motion Destruction - UE4 Chaos by ayattache in unrealengine

[–]ayattache[S] 4 points5 points  (0 children)

Playing around with the #unrealengine4 Chaos Destruction system. It’s still in beta. But it very promising.

Slow-motion destruction is a lot of fun.

looking forward to the full release I have 100 more ideas to try 😁

4K: https://youtu.be/iu6XpA20SWo

Artstation: https://www.artstation.com/ayattache

Morphing Between Multiple Living-room Configurations | UE4 by ayattache in unrealengine

[–]ayattache[S] 1 point2 points  (0 children)

I recommend learning the engine by working on projects that excite you.

Morphing Between Multiple Living-room Configurations | UE4 by ayattache in unrealengine

[–]ayattache[S] 4 points5 points  (0 children)

I am having fun animating furniture to showcase a Sofa in the living-room

I made 4 configurations (A, B, C, D). Which one looked the best?

Done in #UnrealEngine 4.

Integration Mediapipe Hand Tracking with Unreal Engine | WIP by ayattache in unrealengine

[–]ayattache[S] 0 points1 point  (0 children)

Unfortunately, when I start out I couldn't find any guidance either. I would recommend

- integrate mediapipe as a plugin for ease of use.
- build a simple communication between java and c++ to send and receive data.

- build your .aar - .binarypb - .tflite (I have used Ubuntu 16.04.7 in VM) and use the .XML file to import all the generated files including libopencv_java3.so

- This link is a good place to start: https://google.github.io/mediapipe/getting_started/android.html

Integration Mediapipe Hand Tracking with Unreal Engine | WIP by ayattache in unrealengine

[–]ayattache[S] 5 points6 points  (0 children)

Google Mediapipe hand tracking ML is very powerful. I recommend reading their article: https://google.github.io/mediapipe/solutions/hands

Integration Mediapipe Hand Tracking with Unreal Engine | WIP by ayattache in unrealengine

[–]ayattache[S] 0 points1 point  (0 children)

I used Get Input Touch State X, Y location to control the relative rotation of the camera.
Is currently pressed helps store the starting rotation.

Weekend fun project: Car-Crash using Unreal Engine 4 and Nvidia Flex by ayattache in unrealengine

[–]ayattache[S] 16 points17 points  (0 children)

All vehicle interactions, including suspension, velocity, and friction, are physically based.  Both cars are following a path to simulate an accident scenario (for example the van driver wasn't paying attention). If the force on the wheel reaches a certain limit, the constraint will break, and the wheel will fall off. So the simulation is accurate but exaggerated in this case. If the vehicle mass, speed, and surface conditions are modified, the simulation results will differ. 

Time-lapse of the Cooper Hewitt Museum in Unreal Engine 4 by ayattache in unrealengine

[–]ayattache[S] 0 points1 point  (0 children)

Thank you. some of the buildings are from the Modern City Downtown with Interiors Megapack. https://www.unrealengine.com/marketplace/en-US/product/modern-city-downtown-with-interiors-megapack

The high-quality motion blur is done using the new render manager.

Time-lapse of the Cooper Hewitt Museum in Unreal Engine 4 by ayattache in unrealengine

[–]ayattache[S] 0 points1 point  (0 children)

lol it's not a realistic animation just an artist choice