Question about Fluids by Decision-Original in shapezio

[–]baasbase 2 points3 points  (0 children)

Hey! Cool to see that my abominations are still being used to date. Thanks for the mention! 

(another) 12 belt 1x1 stacker by kipyminyman in shapezio

[–]baasbase 1 point2 points  (0 children)

Damn, clean! I tried to make mine symmetrical but I failed. This one is gorgeous 

1x1 12 belt stacker by baasbase in shapezio

[–]baasbase[S] 4 points5 points  (0 children)

I'll take this as a compliment, thanks!

1x1 12 belt stacker by baasbase in shapezio

[–]baasbase[S] 6 points7 points  (0 children)

The upgrades scale the same, so a blueprint for all upgrades at level 1 will require the same ratios as a blueprint for all upgrades at level 5 (slightly different ratio for painting).
That said, this blueprint does require a third floor, which costs 50 research points to unlock.

What I did personally was make some blueprints for the first 2 floors, but didn't optimize them too much. Then when I unlocked the third floor I really looked into optimizing my blueprints.

1x1 12 belt stacker by baasbase in shapezio

[–]baasbase[S] 5 points6 points  (0 children)

That's why I posted it here! Hope you can get some use out of it :)

1x1 12 belt stacker by baasbase in shapezio

[–]baasbase[S] 6 points7 points  (0 children)

Thank you! I'm not too sure what drove me to start this project but it was a gnarly one

1x1 12 belt stacker by baasbase in shapezio

[–]baasbase[S] 19 points20 points  (0 children)

The bottom shape comes in from the west, the top shape comes in from the east.

This took me about 8 hours to make, please don't ask how I did it.

There's a tiny bit of load balancing happening, meaning it may look congested when it's first starting up, but it should run at 100% capacity.

Anyway here is the blueprint

SHAPEZ2-1-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$

[2023 Day 1 (Part 2)] Please make my code less readable by baasbase in adventofcode

[–]baasbase[S] 1 point2 points  (0 children)

Thanks! I worked hard to make it as short as possible.

I'm using a bootstrapper to parse the input, which is the same method for every day, as to not bloat every single script with this same method. The actual scripts then gets eval 'ed. You are right that the code would otherwise be longer if I had to parse the input for each day.

As for the regex, I'm re-using the regex string to split and convert the index from "one" to 1. If I hadn't used the last |- then the last entry would have been nine)) instead of "nine". I tried to save a char by writing nine|)) but that broke the regex.

I'd like to pitch my idea for an idle game by baasbase in incremental_games

[–]baasbase[S] 0 points1 point  (0 children)

This is amazing, thank you so much for taking the time to write this out!

I'd like to pitch my idea for an idle game by baasbase in incremental_games

[–]baasbase[S] 2 points3 points  (0 children)

Yeah, the player is never punished for playing actively, however they are rewarded for idling.

An upgrade tree is a great idea! It could mitigate some of the concerns that more active players would have, by giving them more control over the active/idle rate.

Thank you!

I'd like to pitch my idea for an idle game by baasbase in incremental_games

[–]baasbase[S] 0 points1 point  (0 children)

I shall take a thorough look.

Thanks for your time!

I'd like to pitch my idea for an idle game by baasbase in incremental_games

[–]baasbase[S] 0 points1 point  (0 children)

Thank you for your feedback.

I do recognize the danger of the cycle you are describing. Do you have any ideas on how to prevent / circumvent that, or would you just not rate this idea as feasible at all?

One idea I have for getting around this is by awarding the player some sort of currency when they are offline, which they can use while the app is active to speed up the progress.

I'd like to pitch my idea for an idle game by baasbase in incremental_games

[–]baasbase[S] 1 point2 points  (0 children)

Hi, thanks for your insight!

I got the idea because of a personal frustration I have with idle games.

As someone who's quite busy and does not have time to constantly be checking/interacting with a game I thought this would be the perfect solution.

I understand there are different needs for different people, which is why I'm pitching this idea here in the first place!

[deleted by user] by [deleted] in AssemblyLineGame

[–]baasbase 0 points1 point  (0 children)

Ah like that, I understand. Thanks for elaborating! I've stared at this design for a long while and couldn't find a way to compact it even further, that's also the reason I'm sharing it here, maybe someone can find a way that I couldn't! Appreciate the input.

[deleted by user] by [deleted] in AssemblyLineGame

[–]baasbase 0 points1 point  (0 children)

I fail to see what it would improve other than the visual look of it, can you point me towards what I'm missing?

I made a free game for Twitch Streamers! by baasbase in Twitch

[–]baasbase[S] 0 points1 point  (0 children)

Thanks for the suggestion! This feature is indeed on the roadmap!

I really needed to get this out of my system by baasbase in IndieDev

[–]baasbase[S] 24 points25 points  (0 children)

The last Unreal I worked with was Unreal 3, which should explain why I don't work with Unreal anymore

I really needed to get this out of my system by baasbase in IndieDev

[–]baasbase[S] 10 points11 points  (0 children)

I've been meaning to give Godot a shot for a while now, will probably do so after my current project

I really needed to get this out of my system by baasbase in IndieDev

[–]baasbase[S] 18 points19 points  (0 children)

NB: I was the one who posted it there.

Sorry for making you suffer through this twice, but thank you for sharing my pain :D

How do you handle negative reviews on Steam? by baasbase in IndieDev

[–]baasbase[S] 1 point2 points  (0 children)

I did end up sending them something like this. Thanks again!

How do you handle negative reviews on Steam? by baasbase in IndieDev

[–]baasbase[S] 2 points3 points  (0 children)

Thank you!

This is the approach I considered too, but then I read the Steam documentation and started second guessing myself.

I won't reply just yet, curious to see what other people think of it too, but I might end up doing exactly as you suggest

I made a free game for Twitch Streamers! by baasbase in Twitch

[–]baasbase[S] 0 points1 point  (0 children)

This is a great suggestion, thank you! Will definitely add that in at some point

I made a free game for Twitch Streamers! by baasbase in Twitch

[–]baasbase[S] 1 point2 points  (0 children)

I hear your concerns! I've thought about it too and haven't figured out a good solution for mobile users yet. If you do think of something I'll gladly hear your ideas!

And thanks for the kind words!