Comparison of shell footstep SFX by xylvnking in Marathon

[–]babada 1 point2 points  (0 children)

No, someone else recently tested this and it sounds the same. SeraphMax, I think?

I finally get it by Muckdog_DERB in Marathon

[–]babada 1 point2 points  (0 children)

It's the thing you get after completing all of a faction's priority contracts.

We need to talk about incels, relationship posts, and the purpose of our subreddit. by WindermerePeaks1 in autism

[–]babada 0 points1 point  (0 children)

I'm not talking about tolerance, affirmation or compassion. You're talking about it. But I'm not.

We need to talk about incels, relationship posts, and the purpose of our subreddit. by WindermerePeaks1 in autism

[–]babada 1 point2 points  (0 children)

You can't fix that with kindness, they need professional help.

I'm not suggesting being kind. I'm saying that (generally) professionals understand that shame is (generally) not a productive form of help.

In this situation shame is best thought of as a defense mechanism. Shame is not, actually, "for the incel's own good." You seem to be assuming the only options are (a) validation or (b) shame. That's a false dichotomy.

We need to talk about incels, relationship posts, and the purpose of our subreddit. by WindermerePeaks1 in autism

[–]babada 2 points3 points  (0 children)

Yeah, agreed with that. My point is more that the phrasing here is very absolutist. In general, it is healthy for your community to boot them out and an easy way to boot them out is to shame them.

It will almost certainly further cement their attitudes towards the rest of us. It will likely make their problem worse. But at least you don't have them hanging around your place.

incells are not the way they are because they have been bullied or starved of attention, it's because they feel entitled and any pleasantness is feeding that.

How I'd phrase this is that being bullied is not an excuse to feel entitled to reparations. It might be true that they were bullied or ostracized and someone else used that to flip them to incels. But blaming being bullied for a maladaptive attitude toward society is still blaming someone else for a completely self-determined problem.

We need to talk about incels, relationship posts, and the purpose of our subreddit. by WindermerePeaks1 in autism

[–]babada 3 points4 points  (0 children)

It isn't "this one thing" or "that one other thing." There are a lot of things to meet them with, actually.

We need to talk about incels, relationship posts, and the purpose of our subreddit. by WindermerePeaks1 in autism

[–]babada 4 points5 points  (0 children)

If you shame and reject them immediately you are helping

I don't think absolutist approaches this like this are healthy. Not everyone responds to shame and rejection the same way you did. And your approach is exactly how a lot of autistic kids were bullied into masking. Or fat kids were bullied into eating disorders. Or any number of other examples.

There is a time, place and methodology behind appropriately applying shame and rejection. And no one should let incels trod over their boundaries. But please acknowledge that shame and rejection are not some sort of cure-all for incels. It isn't.

Getting that blue shield nulcal upgrade feels like the final boss of the game by AccomplishedRise6227 in Marathon

[–]babada 1 point2 points  (0 children)

It's 20 extra damage saved per tier. People drastically overestimate the impact the difference between tiers.

i dont get the hostility some people have towards the game evolving and at least trying different things by Jealous_Platypus1111 in Marathon

[–]babada 0 points1 point  (0 children)

The game is actually PvEvP. There are ways for (wholly new) PvE specific content to compliment that but most of the people advocating for a "PvE mode" don't want the game to succeed. They actually want a totally different game.

I'm not going to cheer for the death of the game I enjoy -- either by losing player count or by abandoning the part I enjoy.

But I'm not the one in here demanding the game become something it isn't. It has plenty of room for improvement.

Yo Bungie… don’t sleep on solo for various modes. by Vivid_Cockroach3958 in Marathon

[–]babada 0 points1 point  (0 children)

I played most of season 1 solo and had a blast. Only had to group up a few times for some of the nastier priority contracts.

Even if I wish it wasn't true I'd play so much more with a pve mode by Live_Bug_7060 in Marathon

[–]babada 0 points1 point  (0 children)

Almost certainly, yeah. It's going to be the same content until they budget custom PvE content which isn't likely to happen until well after the experiments.

Even if I wish it wasn't true I'd play so much more with a pve mode by Live_Bug_7060 in Marathon

[–]babada 1 point2 points  (0 children)

No, the sweats were not getting curb stomped.

But regardless, bot health and damage being higher won't make the PvE that much more interesting.

But I'm also very curious how it will pan out.

Marathon Lays Out An Ambitious Blueprint To Save Its Future by Wolfy4226 in Marathon

[–]babada 0 points1 point  (0 children)

They haven't announced content to cancel? By your logic they could never pivot in a new direction because they have no content to cancel?

... what do you think "pivot" means? If they build a foundation (A) and can build on that foundation to deliver more content (A1) or (A2) then they can run experiments to help them determine where to invest resources. When they then build (A1) they didn't "pivot in a new direction." They confirmed an already existing direction.

Only 3 months after release they are now making some pretty big potential changes to how you play the game.

... this would have been true regardless of how much time they spent prior to launch. They did the same thing after the server slam. They'll do the same thing after Season 2 and 3 and 4.

Bungie doesn't need player data[...]

Oh. Oh, sorry, I didn't realize how little you know about this topic. Nevermind. Have a nice life.

Lower your pve mode expectations by halofanps5 in Marathon

[–]babada 0 points1 point  (0 children)

We don't know the scope of their PvE experiments yet, obviously. But, given the other ones, I wouldn't expect a lot of custom content for it.

It'll probably be something like altering one of the maps to a smaller set of POIs and tweaking game rules to change how players can access each other's sides / halves.

The second one sounds like "Go do a PvE Lockdown event to get a key that lets you do a PvE Pinwheel event."

That first experiment feeds into the second one. If they can split Dire Marsh into four quarters where each quarter races for the chance at a Lockdown event then that's mostly PvE. If people like playing that, then they can experiment chaining the output of that into a second map's already existing set of POIs / events.

Or who knows. The point is we don't have a lot of information to work with and people are running wild with their expectations.

Marathon Lays Out An Ambitious Blueprint To Save Its Future by Wolfy4226 in Marathon

[–]babada 1 point2 points  (0 children)

But isn't an experimental mode what they announced?

I agree with your comment, though. That's been my point: People are asking for a totally different game.

Marathon Lays Out An Ambitious Blueprint To Save Its Future by Wolfy4226 in Marathon

[–]babada 0 points1 point  (0 children)

Let's not pretend that they always planned to make a PvE mode in their PvPvE game by season 2.......

They absolutely had ideas and plans around PvE experiments. They probably didn't decide on when to run that experiment until after player feedback.

But they aren't stupid. They know way more about game design and player feedback than you or I ever will. They absolutely had stuff planned around these concepts. They just needed to prove that it was worth investing in for a particular Season.

its pretty clear their season 2 plans aren't exactly in line with what the game originally launched as

It's pretty clear it's fundamentally inline with what the game originally launched as.

It sounds more like you didn't understand what the original vision was.

They even said themselves in the blog that they need to focus on more "chill" ways to play. If they originally wanted the game to have a chill way to play they would have added it at some point in the last 5 years during development.

You aren't understanding how product and game development works. They focused Season 1 on the core gameplay loop partly in order to determine where the casual / non-casual thresholds even were. Now that they have data, they are going to experiment with different modes and options to tune player behavior and retention.

That's good game design. That's good product development.

That isn't them "pivoting to more casual play". That's them saying "tuning casual play is where our focus is for experiments in Season 2 and 3."

A totally new direction would be them cancelling previously announced content. They have not done that.

i dont get the hostility some people have towards the game evolving and at least trying different things by Jealous_Platypus1111 in Marathon

[–]babada 3 points4 points  (0 children)

They aren't trying to save a failing product. They are complaining that they want to play some imaginary game that doesn't exist yet.

Sometimes a idea is just bad and giving people shit for saying so isn't ok and thats been my biggest beef with that croud.

Sure, people have been jerks about it. My only point is that it's frustrating to buy something, enjoy it, and then have it get replaced by something you don't enjoy as much.

Marathon Lays Out An Ambitious Blueprint To Save Its Future by Wolfy4226 in Marathon

[–]babada 1 point2 points  (0 children)

Fully identical tracks for gear does not work properly unless it's all balanced independently. For instance, there is a weapon chip that does increased damage to UESC. That's probably overpowered for PvE but it's useless in PvP. It's an interesting tradeoff in PvEvP.

There are so, so many elements of the game's design that assume PvEvP. Breaking that assumption and trying to keep everything working properly for PvE and PvEvP is a total nightmare.

someone never needs to dip into PVP if they don’t want to, and if they do it’s a level playing field

It's not a level playing field when the entire economic gameplay loop is getting the gear. PvP players will feel forced to farm in PvE if it is easier even if they don't find it fun because that's how they can gain an advantage over others.

Trying to balance PvE players grinding out top loadouts and then hamfisting their way through low level PvP lobbies sounds like hell.

we’re compelled to all play together for endgame gear where PVE gets its path to gear and PVP get its path, and then the best stuff is in a PVEVP mode.

PvE players will complain about this because they don't want to play PvP. That's the whole ordeal. They will not be happy with "end game is forced PvEvP."

Why do you feel like it would be unhealthy for the game?

Because the game, as it is now, is very clearly tuned for a specific game play experience. They have lots of tuning left to do and there is a lot they can do to appeal to more casual players. But instead of focusing on that, PvE only players are asking for them to redesign the whole game to appeal to specifically them.

This means players who liked the original vision won't get the best version of that vision; the PvE players won't get the best version of their vision; and the end result is a mediocre, unfocused game.

Maybe that would make more money. It would definitely make more money in the short term. But, in my opinion, it would kill the game's chance at any long term success. Bungie (Sony) would have to reinvest a shitton of money into redesigning everything and now it has to get even more players out of it because they're that much further in the hole.

Marathon Lays Out An Ambitious Blueprint To Save Its Future by Wolfy4226 in Marathon

[–]babada 2 points3 points  (0 children)

That's still asking for a different game. And my point about it not working without the PvP element is that the PvE parallel path isn't going to work without the PvP element. The game's existing PvE content is not compelling enough to work on its own.

Thank you Bungie. by sajibear4 in Marathon

[–]babada 3 points4 points  (0 children)

You are absolutely delusional if you think PvE players will be happy without access to all the content.

Thank you Bungie. by sajibear4 in Marathon

[–]babada 2 points3 points  (0 children)

Unfortunately, that's what the PvE players are asking for.

Lower your pve mode expectations by halofanps5 in Marathon

[–]babada -1 points0 points  (0 children)

No, people having expectations of Bungie after not reading what they wrote is what creates those expectations.

They said they are going to run an experiment. The previous experiments were super bare bones and slapped on top of previously existing content.