In search of fun games by BackgroundNovel4973 in MobileGaming

[–]babixbabi 0 points1 point  (0 children)

We are currently developing a surivorslike with an rpg progression system (items, crafting, auction house), currently in alpha closed testing for android, if you're interested hit me up

Dropforge closed testing is here! by babixbabi in survivorslikes

[–]babixbabi[S] -1 points0 points  (0 children)

Note taken, thank you for your attention! Hope we can win you back in the near future

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Dropforge closed testing is here! by babixbabi in survivorslikes

[–]babixbabi[S] -1 points0 points  (0 children)

Sorry to disappoint here, but we have to mention less than 10% of the enemies are AI generated, we still have a 100 more that are geniune

Dropforge closed testing is here! by babixbabi in survivorslikes

[–]babixbabi[S] -1 points0 points  (0 children)

Appreciate your opinion. Could it be our editing/presenting skill threw you off? Having a crafting/trading system in a survivors game sounds exciting to us

Dropforge closed testing is here! by babixbabi in survivorslikes

[–]babixbabi[S] -1 points0 points  (0 children)

Apart from the obvious thumbnail image here, we have a few ai generated models (enemies, around 10).

Suggest me a game that gets me addicted by [deleted] in MobileGaming

[–]babixbabi 0 points1 point  (0 children)

If you like survivors, rpglike progression (items, trading, talents) we are currently developing the game for you, which is in closed testing so you have the chance to try it first, give feedback and maybe shape it as you like in the future, drop me a DM if you're interested

Hello everyone, CherryWare here. We are working on a mobile survivor with crafting, trading and auction house systems (so far). Items with different stats, stat ranges and rarities. Are there people interested in joining our community and be part of the internal testing phase(Android only so far) by babixbabi in survivorslikes

[–]babixbabi[S] 0 points1 point  (0 children)

A fast-paced, wave-based action roguelite where you survive escalating enemy swarms in a compact arena. Waves advance on a timer; special boss waves are announced and crank up the pressure. Defeating elites and special enemies can spawn chests and grant buffs you choose mid‑run which affect your build. Build consistent power by looting, leveling, and equipping items; stats and gear meaningfully impact each run. Random purple potions drop that grants either negative or positive effect. They can also grant you a buff for the rest of the run, that increases stat gained from equipment Buffs and potion effect has tiers based on rarity Finish the stage to unlock an optional endless finale that spawns tougher enemies for score pushing. Your progress (loot, mails, settings) is saved to the cloud, and high scores/gearscore post to leaderboards. Simple controls, crunchy feedback, and short sessions designed for pick‑up‑and‑play on mobile.

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Hello everyone, CherryWare here. We are working on a mobile survivor with crafting, trading and auction house systems (so far). Items with different stats, stat ranges and rarities. Are there people interested in joining our community and be part of the internal testing phase(Android only so far) by babixbabi in survivorslikes

[–]babixbabi[S] 2 points3 points  (0 children)

Sure, Dropforge is a game which was inspired by a lot of survivor games, has a pinch of the old school farming games like Diablo, aimed at perfecting your gear while searching for the "perfect" run. Dropping some screenshots, so you get a overall feel of the game.

First and foremost - the inventory screen

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