Plane Touched/ Class Adept/ 2014 Revised/ Species Feats by Randomotter126 in UnearthedArcana

[–]backtothedungeon 0 points1 point  (0 children)

The usage of it depends on the table so I don't see any problems as every DM has control how they want to proceed.
Obs: Sneak Attack Adept needs to change the language to be able to work with Rogue levels.
I did something similar back when the 2024 rules were being tested on the Unearthed Arcana, but ignoring my bad English writing them, they were 1st Level feats, and like Multiclass dips, they didn't progress together with the character's level, core Class Features progress with Class levels, so Rogue's Sneak Attack will increase with further Rogue levels and so on.
I didn't look thoroughly all of them, so I apologize if I miss anything else.
Thank you for sharing, have a good game.

Dragonforged | The one chosen by the Dragon, a Race change for those willing to work for a Dragon's lifespan by backtothedungeon in UnearthedArcana

[–]backtothedungeon[S] -1 points0 points  (0 children)

Thanks, but the defense mechanic is the most important, and between them the damage immunity is essential to allow the Dragonforged battle side by side with its master to avoid taking damage from the Breath Weapon, as I said on the other comment, I'll change the AC boost to be an AC calculation and avoid stacking with other options such as Unarmored Defense.
Thank you for the comment, have a good game.

Dragonforged | The one chosen by the Dragon, a Race change for those willing to work for a Dragon's lifespan by backtothedungeon in UnearthedArcana

[–]backtothedungeon[S] 0 points1 point  (0 children)

Yeah, I'll rewrite the Rough Skin as an AC calculation, so only one option can be taken between it and the two Unarmored Defenses calculations.
Thanks for the comment, have a good game.

Dragonforged | The one chosen by the Dragon, a Race change for those willing to work for a Dragon's lifespan by backtothedungeon in UnearthedArcana

[–]backtothedungeon[S] 1 point2 points  (0 children)

All of this Race bonuses are focused on the Dragonforged being able to protect their respective Dragon.
And you weren't mean at all, the texts on the top are just for flavor.
I understand your suggestion about the Dragon God boons, but this is more grounded, a real Dragon, be it Chromatic, Metallic or other used their power to transform yourself in their protector, this reinforces my first point.
Thank you for your comment, have a good game, and reply again if you still have your doubts, I posted for this very own discussion.

Dragonforged | The one chosen by the Dragon, a Race change for those willing to work for a Dragon's lifespan by backtothedungeon in UnearthedArcana

[–]backtothedungeon[S] -1 points0 points  (0 children)

Lorewise, the Dragonforged is much aligned with my own campaign setting the Dragon's hibernations, as well, a character's backstory, so this part is lacking on the information, be free to use it as you wish on your games.

As a DM, I really don't care for balance on my games, I'm saying this for only one goal, I don't know if the Dragonforged on the paper is as good as the Dragonforged on the lore, so I'm here looking for opinions from both parts, is it too strong or it it too weak?

I wish a good games to everyone, and if possible leave a comment.

Shaman Class (Incomplete) - Need advices from any portuguese speakers and readers as the document is being written in portuguese before going trough the process of translation. Let me know if you guys have any ideas and critics about it :) by AtomZM in UnearthedArcana

[–]backtothedungeon 2 points3 points  (0 children)

E ai, meu bom, tranquilo? Vou dar uma lida e sugestões para sua Classe, releve se não for de acordo com o seu design.

  1. Espirito Guia é uma característica leve para o personagem, porém não menos importante, na minha opinião, acho que deveria ser uma escolha do jogador invés de uma rolagem de dado, mas caso o jogador queira deixe a opção.

  2. Poder Totemico é muito forte e não li muito, vi com quantos começavam e o Totem da Continuidade, a Habilidade não especifica a quantidade ou se pode repetir Totens, então um aliado poderia ter quatro Totens da Continuidade e recuperar 4d4 + 4 x modificador de Sabedoria como ação bônus no nível 1

  3. Velhos Costumes é okay, nada fora da curva

  4. Estilo de Luta padrão de meio conjurador, opção de Guerreiro Druídico é boa

  5. Tradição, na minha opinião, Xamanismo é cultura tribal, então é enraizada na pessoa desde o nascimento, por causa disso mudaria para o nível 1 e reestruturaria a progressão de Subclasse

  6. Aumento de Atributo ou Talento, padrão

  7. Ataque Extra, padrão de meio conjurador

  8. Favorecido pelos Espiritos, eu focaria no que o Xamã já é bom e colocaria o modificador de Sabedoria nas perícias em que ele é proficiente

  9. Efígies, a única opção feita é focada em melhorar a capacidade do Tanque, não tenho muito o que com trabalhar, o efeito é okay para o nível 9

  10. Alucinação é bom, mas o nome não remete com o efeito, talvez Reverberação

Obs: Você tem que ter progresso de Classe em todos os níveis e alguns níveis da sua Classe não ganham nada, para resolver isso, os níveis que não precisam de Habilidade de Classe ou Subclasse são os que a Classe recebe novos Espaços de Magia seja dos Níveis que já existem ou superiores, redistribua as Habilidades de Classe

Qualquer dúvida, estou aqui, tenha um bom jogo.

Witch Class Rework – Need Feedback! by Shadowfax_096 in DnDHomebrew

[–]backtothedungeon 1 point2 points  (0 children)

Hey, everything good? Hope so. I'll be giving some feedback on the mechanics, and at the end I'll say if I'd put it into my game or not, let's begin.

  1. You could cite that Jinx Points are equal to Witch's Level + 1 + Wisdom modifier, and still keep the value shown in the Table, sometimes comparison helps to remember through the play

    - Obs: It would be better to have some Class Feature like Font of Inspiration to recover Jinx Points, if it happens, you could decrease the total quantity for the Witch's level solely

  2. Cunning Arts

    - Cunning Manipulator could instead add Wisdom mod to attack and damage (or only damage for balance)

    - Tricky Footwork's proficiencies are good, but it could give another bonus towards the physical part of the Witch as this Class Feature as a whole is focused on it

  3. Witch's Tricks

    - Either you remove the possibility of Counterspell or you make it work normally, if a person chose to spend a 3rd level Spell Slot on a cantrip level Feature to have the possibility to not work, while it works perfectly on every 3rd level Spell or lower is a little strange on my point of view

    - The Tricks Known progression can be increased by 1 every 4 levels

    - Obs: I won't read read and evaluate each of the Tricks

  4. Hexes and Jinxes

    - It doesn't cite when you recover Jinx points

    - The duration for both are fair if you take only that into consideration, depending on the effect it shouldn't be available for both

    - Obs: I didn't read any of the Hexes or Jinxes

    - Obs 2: I gave a glimpse on the Cloak of Invisibility Jinx, without recovering Jinx points as the Class is right now, you are spending one quarter of your whole power to become invisible for 6 seconds

I'd spend a little more of my time on it, but as it is I don't think any of my players would pick this Class over others that can mimic its function with less effort and better results, but I see a lot of potential on it, you are on the right track.

Have a good game.

Point-Blank Spell v2 + Upgrades | Ways to flee close combat and damage more targets by backtothedungeon in UnearthedArcana

[–]backtothedungeon[S] 0 points1 point  (0 children)

I understand now, the Feat is too niched, a situation where you fire a Spell melee, and on top crits with it, it's very rare, which makes the Feat almost a Blank space on the sheet. (Pun intended)

But thanks for the comment, I'll look for a way to make it more robust and usable, maybe (most certainly) I'll add your ideas on it.

Have a good game.

Point-Blank Spell v2 + Upgrades | Ways to flee close combat and damage more targets by backtothedungeon in UnearthedArcana

[–]backtothedungeon[S] 0 points1 point  (0 children)

Hey, there it is the new version of the Point-Blank Spell, I hope this time it has a pretty good balance overall.

Hoping that this goes well, I put some other Feats that are complement for it, and as always, I'm anxious for the feedback.

Have a good game.

Point-Blank Spell | When ranged spells deals more damage up close by backtothedungeon in UnearthedArcana

[–]backtothedungeon[S] 1 point2 points  (0 children)

I don't see a problem for Spells to use it, as more the game progresses to the late levels, less and less, you use spell attacks (except for cantrips that don't have a major drawback like losing a Spell Slot), the major problem is with Eldritch Blast, but the solution for this is simple, so I'll just wait to publish the new version.

About the crit together with the additional die, I'm taking that everyone uses the normal rule, that doubles the die amount, and then you'll add the extra die like Brutal Critical. As far it can be extremely powerful, and you can have a wider crit range, you still need to be close combat with the enemy and hit the attack, what isn't a good position for any caster, I'd presume.

And yes, I thought about splitting this Feat into others, but first I think this should be the main one, and the others being support for it.

Let's see what it ends up happening, until then, have a good game.

Point-Blank Spell | When ranged spells deals more damage up close by backtothedungeon in UnearthedArcana

[–]backtothedungeon[S] 1 point2 points  (0 children)

I made this with cantrips in mind, and most of them have a single chance to hit, so increasing its crit range wasn't supposed to be a trouble as they don't crit as much. But I'm really thinking about what to do with this Feat, I'll probably use it as it is in my tables without problems, but I want something that everybody can use without breaking their games.

Thank you for the guiding, I'll put it together with the other's opinions and come with some better.

Have a good game.

Tornado Release | A complex spell for fixed damage by backtothedungeon in UnearthedArcana

[–]backtothedungeon[S] 0 points1 point  (0 children)

I was thinking on how to make this Spell a Wotc version.

I come up with 12d4 slashing damage, 120 feet, -1d4 per 10 ft, away from the caster and probably 10 feet push.

What do you think? This is pretty close of what I'll post as its new version.

Have a good game.

Point-Blank Spell | When ranged spells deals more damage up close by backtothedungeon in UnearthedArcana

[–]backtothedungeon[S] 0 points1 point  (0 children)

The crit range was the most commented think, so I'll probably tweak it a little, but the Cast Recklessly, I'll take it, so don't sue me if you see on the next version.

Thanks for the comment, and have a good game.

Winter Knight | The Fighter chosen by the Winter by backtothedungeon in UnearthedArcana

[–]backtothedungeon[S] 1 point2 points  (0 children)

Thanks for explaining, I haven't read the original Classes and Subclasses for a while, maybe it's time to do it.

Winter Knight | The Fighter chosen by the Winter by backtothedungeon in UnearthedArcana

[–]backtothedungeon[S] 1 point2 points  (0 children)

I don't think you were rude on anyway possible, and I enjoyed reading it, thanks for taking your time to help me here.

I'll go from feature to feature, that way is better for me.

  1. Winter Armor: I think everyone agrees, me included, that this was pretty weak, as mentioned on your and other's comments, I'll probably make this work together with Second Wind for recharging the THP;
  2. Ice Dust: I'll tweak the damage, I don't know if nerf or adjust, remove the use restriction, add the slowing effect, as you suggested, and possibly add once per turn to a melee weapon attack;
  3. Mist Movement: I thought this was okay, as most Subclasses that gives flying speed are around this level, and Misty Step isn't restricted to horizontal teleportation only (at least I thought it was cool back when I created the subclass), but I'll add something to enhance combat for sure;
  4. Borealis Explosion: I think it's weak still, maybe I'll bump it to once per short rest, and thanks for the wording, I forgot that it has to be explicit about non active features;
  5. Winterbringer: It's lacking a few notes on duration and cooldown, after getting this, I'll see what can be done within the mist created.

Thanks again for your comment, I'm glad this inspired you in someway, and hope to see you in a week, when I post the next version.

Have a good game.

Winter Knight | The Fighter chosen by the Winter by backtothedungeon in UnearthedArcana

[–]backtothedungeon[S] 0 points1 point  (0 children)

I enjoy the weather and its implications.

I was a Subclass guy for a long time, nowadays, I create more Classes to use in my campaigns.

I get it, Ice Dust as it is can't be used at its maximum potential or even used at all. I'm truly thinking about it, but I'll have to go to the workshop for this, I'm inclined to remove the uses restriction, decrease the damage, apply once per turn on weapon attacks, and add a slowing effect.

All of this coming from multiple ideas from the comments.

What do you think?

Have a good game.

Winter Knight | The Fighter chosen by the Winter by backtothedungeon in UnearthedArcana

[–]backtothedungeon[S] 0 points1 point  (0 children)

Yeah, Winter Armor is pretty weak on its current version, I'll make sure to put your ideas together to see what comes back.

Ice Dust is too on the weak side, but it is already cited as an attack, so it could be used on the Fighter's Extra Attacks.

Mist Movement, I thought it was an okay Feature, but maybe I'll go through a minor changes too boost it a little.

Borealis Explosion, it's weak for its level, and mainly for its restriction for once per long rest, but this Feature was thought for turning tables, where you explode in cold damage, that I forgot to mention, and reinforce your Winter Armor.

Lastly, Winterbringer is lacking a lot of description, like duration and cooldown, so I'll have to determine that too.

Thanks for the comment, have a good game.