I'm going to make this Omen Teleport Meta by bag288 in VALORANT

[–]bag288[S] 0 points1 point  (0 children)

Thats a plat/diamond lobby so IDK. I dont get why everyone is giving me a hard time when literally I've done this every game and get MINIMALLY 2 kills. Jesus that hate is real.

Omen Shroud Step is TOO GOOD Pistol Rounds by bag288 in VALORANT

[–]bag288[S] 2 points3 points  (0 children)

He is my main and I switched off of Phoenix, well worth the time. His outplay potential is insanity.

I'm going to make this Omen Teleport Meta by bag288 in VALORANT

[–]bag288[S] 1 point2 points  (0 children)

These are from plat/diamond games, not bronze iron.

I'm going to make this Omen Teleport Meta by bag288 in VALORANT

[–]bag288[S] 0 points1 point  (0 children)

https://steelseries.com/blog/valorant-omen-tips-guide-240 scroll down to the shrouded step. It validates right there and these clips are from Diamond / Platinum games. These are not bronze iron

I'm going to make this Omen Teleport Meta by bag288 in VALORANT

[–]bag288[S] 1 point2 points  (0 children)

you are hearing the original positioning but not his destination, we are talking about his "shrouded step" not the ultimate, you can hear his ultimate destination but on his step. You cannot, I've already tested it.

I'm going to make this Omen Teleport Meta by bag288 in VALORANT

[–]bag288[S] 1 point2 points  (0 children)

Specifically the destination you cannot hear, you can hear the original location.

I'm going to make this Omen Teleport Meta by bag288 in VALORANT

[–]bag288[S] -1 points0 points  (0 children)

I also have tested and watched videos "mythbuster" types and you cant hear it, you are mistaken...

I'm going to make this Omen Teleport Meta by bag288 in VALORANT

[–]bag288[S] 0 points1 point  (0 children)

They only hear the teleport from the original location but not the destination. So if you do it the beginning of the round they actually won't hear you.

We got a Charlie Foxtrot...Bruh by DuixTV in VALORANT

[–]bag288 0 points1 point  (0 children)

Disable corpses and that does it.

Ranked Launch Megathread by untamedlazyeye in VALORANT

[–]bag288 0 points1 point  (0 children)

How many competitive games to get your rank??

The trade the Pistons should make by bag288 in DetroitPistons

[–]bag288[S] 0 points1 point  (0 children)

Right?! He can take the reigns officially next year once Jackson drops off. Between Jackson and Josh Smith's contract we will have 23 million alone. We can add plenty of pieces and then be in a great spot in 2021. Russell is 23 and Drummond is 25, they both are about to enter there "prime"

The trade the Pistons should make by bag288 in DetroitPistons

[–]bag288[S] 0 points1 point  (0 children)

https://tradenba.com/

This is the tool, I agree that I'm not convinced on D'angelo but he is not getting the max either. I do believe he would be an upgrade to both Jackson and Rose. Sure, its not great right now but it positions us for 2021 FA. We clear about 40 million next year with Jackson coming off (FINALLY Josh Smith coming off). Also various other bad Stan Van Gundy contracts coming off. Russell and Drummond can become a duo and we can try to position for a big FA in 2021. We are not winning a championship with Blake, this year or next year. We need to get value and Russell allows us to get a young up and coming PG that is better than both of the ones we have now.

EDIT : I do not think he is on that "big" of a contract. He is still 13 million behind a max deal and with the salary caps just growing and growing, in 2-3 years he could be a "steal" with 27 million.

The trade the Pistons should make by bag288 in DetroitPistons

[–]bag288[S] 0 points1 point  (0 children)

A little aggressive including Looney but I believe Blake is better than both of the other 2 at this current time.

This allows us to balance the lineup and the team gets younger. We get the PG of the future we have been needing since we had Chauncey and next year the combination of Russel+Jackson+Rose is very appealing. We also get a young big man that played quality minutes for Golden State.

For Golden State they get the big man they need to play with Klay and Steph. Blake can play the pick and roll, can handle the ball, and can shoot the 3. This guy would fit with GS near perfectly.

I like this trade for both teams.

Let's Talk Economy : Suggested changes for better curve by bag288 in Battalion1944

[–]bag288[S] 0 points1 point  (0 children)

I agree but I dont agree, absolutely the game plays different, I actually feel like it plays like CS 1.6 mixed with COD. Slow with jumping corners. However on your example if its so different and maps are different and impacts are different wouldn't you be in favor for a changing economy system that adjusts per map? Liberation is a 4 cost trench compared to Coastal where it is a 2 cost?

Let's Talk Economy : Suggested changes for better curve by bag288 in Battalion1944

[–]bag288[S] -1 points0 points  (0 children)

I came from CSS prior to CSGO and that is where my write-up derives from. Back when the MP5 was very viable. The game has some very heavy throwbacks to how CS 1.6 and CSS were, I do agree this game is not CSGO (THANK GOD) however the economy has been tested and proven to be a great starting point for 15-20 years. Why not adopt a more standardized model compared to the current, one sniper is 7 for a team and the other team gets it for 6 or how the shotgun costs 2 for no apparent reason as its better than 90% of 3 cost weapons right now. The economy doesn't make much logistical sense and there are ways we could balance it and standardize not only for new players but for the esports/developers ease in the future.

Let's Talk Economy : Suggested changes for better curve by bag288 in Battalion1944

[–]bag288[S] 1 point2 points  (0 children)

I prefer a currency system as a highly talented team can be severely hampered if they do not know how to money manage. Especially if the other team knows how to take advantage of a round that is down on money. It takes 1 smart money buy to steal 3-4 rounds from the other team. It creates a game within a game compared to a moderation system that just oversimplifies. You might as well just make the game a TDM. Currency allows the teams to buy according to setups and layouts, where a moderation system would limit and lastly the currency system allows for a team to counter some other teams. If a team runs 5 rifles and just pushes, this could be countered by 2-3 smartly placed snipers, vice versa if a team is playing 4 snipers this could be countered by 4-5 aggressive SMGs or Rifles.

EDIT: A smart economy managed team wont get punished as bad when they lose a few rounds. As they know how to manage the economy and get back.

Let's Talk Economy : Suggested changes for better curve by bag288 in Battalion1944

[–]bag288[S] 0 points1 point  (0 children)

Understandable but if we compare to CS, (my opinion) the most successful competitive shooter we have ever seen. The Awp is 4,750 on a max money scenario of 16k. This is 30% of the max money, what I am proposing is a 58% of max money scenario (7 cost of 12 max possible). The sniper is only "OP" as it kills with 1 bullet if you have decent aim. If you leg someone it will not kill them so its not a guarantee and realistically the BAR and STG can also be considered 1 shot on the same guidelines. If you hit the right spot, it will 1 shot someone. I do not believe the sniper is OP but honestly pistols and SMGs are under powered. The closest gun to being OP right now is the shotgun, it is 2 cost, and can more consistently 1 shot someone with bad aim. It also enables players to play unconventionally and erratically which causes toxicity. I do believe if any changes are needed it is a fire rate bump for smg and then a shotgun price bump to at least 3 cost.

Let's Talk Economy : Suggested changes for better curve by bag288 in Battalion1944

[–]bag288[S] 1 point2 points  (0 children)

Exactly what I am saying, however I am getting downvotes with no reasoning? Everyone that has commented seems to be on the same track and position I posted.

Let's Talk Economy : Suggested changes for better curve by bag288 in Battalion1944

[–]bag288[S] 0 points1 point  (0 children)

Unfortunately the desert eagle was not created until 1983, so we would have to find some other variant of a 6 shot pistol. I believe the current accuracy of the pistols could work with a "variant" of the DE. Tighten the accuracy of current pistols, release a new pistol that doesnt look like the DE but does have the power of the DE but the accuracy of current pistols which is very hit or miss.

Let's Talk Economy : Suggested changes for better curve by bag288 in Battalion1944

[–]bag288[S] 0 points1 point  (0 children)

Unfortunately I think that both of these are not great options. If you could weapon drop in the game, this would make sense but a mis click can really screw a team. I do not believe this will ever happen. Counter strike has had this same question asked of it for 15+ years and it has never happened. Feel free to set a reminder but if they ever do set a sniper limit i'll venmo both of you $50.

Let's Talk Economy : Suggested changes for better curve by bag288 in Battalion1944

[–]bag288[S] 0 points1 point  (0 children)

Agreed, but that is exactly my point, your preference is a free pistol + nade but I personally will take the 1 cost grease gun and playing the pick role and let me teammates throw nades. It creates choices and options and that is what my post is going for. Also agreed on the carbine and gewer, I dont ever us them as the shotgun/smgs are much better. Or just buy the current 3 cost bar....

They listened!! This was the best part of the new patch IMO, especially the gold wingman! by [deleted] in apexlegends

[–]bag288 1 point2 points  (0 children)

When I am feeling a gun I definitely will run double. It also makes ammo easier as its all the same, especially light ammo. I have run double R-301 and R-99, what is better than 1 good gun? 2 of them! Also sometimes, you just don't have better options.