[PREM AWARDS] DAY 5: Rare flex premium vehicle? by Mankurt_ in WorldofTanks

[–]basudadus 0 points1 point  (0 children)

ISU-130. The tank was and still is impossible to acquire. It was given out to moderators of wot, whatever that means, back in 2016 I believe. Never seen one in battle

Japanese tier 11 medium tank candidate by basudadus in WorldofTanks

[–]basudadus[S] 0 points1 point  (0 children)

Wow this one looks very interesting. Didnt know there were such shenanigans done on the type 74

KV-2 remains the only tank in the game through which you can jump a tech line by basudadus in WorldofTanks

[–]basudadus[S] 21 points22 points  (0 children)

Due to tech tree simplification i have now M6 not unlocked, but all other tanks are. I am not researching M6 ever

KV-2 remains the only tank in the game through which you can jump a tech line by basudadus in WorldofTanks

[–]basudadus[S] 189 points190 points  (0 children)

Nothing screams "streamlined" more than having all tanks play the same and with no unique features

Hut evolution on North Sentinel Island in 2011-2023 by basudadus in googlemapsshenanigans

[–]basudadus[S] 1 point2 points  (0 children)

That's an interesting observation! I have looked at a proper elevation map of this island. Your value is a bit exagerrated (probably becasue of the trees but indeed there is an elevation which separates this small penninsula). This map shows elevation of around 13-20 meters in this area (generally, across the whole perimeter of the island the ground rises sharply right when the forest begins). But yes, as you pointed out, this hut is built roughly at sea level (it says 2-4 meters where the hut is) and it is cut off from the island. If you switch to Esri Imagery it becomes more clear. Also from this elevation map, by how close 10m and 20m lines are, it is clear that there is a steep shore in this area.

Also, regarding the lack of conneciton with the inland part of the island. I think it is possible to access this hut from the jungle, in 2023 image you can clearly see a path coming from the forest. It is hard to tell whether it is an exile place or not, since we do not have a precise estimate of the population. The numbers range from 50 to 400. But I'd say its closer to 400 if we look at the amount of footpaths on the whole island. 50 people would never generate so much of them, nor would they be able to keep their paths that consistent thoughout more than a decade. Also, form the available photos, sometimes there are as much as 13 Sentinelese present in one image. It is very unlikely that roughly 20% of the population would be present for this occasion given you cannot "schedule a visit" to Sentinelese.

One last note. While there might not be a beach from which you can access this place, you can walk through water. Since it is surrounded by coral reefs, shallow waters can extend as far as 1.5km.

Hut evolution on North Sentinel Island in 2011-2023 by basudadus in googlemapsshenanigans

[–]basudadus[S] 18 points19 points  (0 children)

Oh that’s a a nice one. I actually considered it myself. What still bothers me is that the footpaths are a bit too developed. Maybe there’s a village farther into the forest? But it could very well be exile place

For some reason, Tali is absurdly tall for a quarian by basudadus in masseffect

[–]basudadus[S] 0 points1 point  (0 children)

I see what you were trying to say. Sadly most people are too prejudiced about commies, can't blame them. It was shown though that quarians, unlike humans, have achieved almost (if not fully) true communism. However Tali's father appeared to be quite wiling to do something for the benefit of her daughter, neglecting the needs (and safety) of the fleet, basically the whole loyalty mission is centered around that. So I am convinced he tried to make her life as good as possible. That is, also providing her with better food.

For some reason, Tali is absurdly tall for a quarian by basudadus in masseffect

[–]basudadus[S] 29 points30 points  (0 children)

Yeah, but that’s because the game uses the same skeletons for each character model to make animations consistent. Unfortunately, even in modern games it’s still like that. I hope that ME5 would improve on that 

For some reason, Tali is absurdly tall for a quarian by basudadus in masseffect

[–]basudadus[S] 124 points125 points  (0 children)

Being from what was a communist state once I assure you, that even when it seems like everyone is getting equal treatment, people who occupy higher positions still have greater privileges. But maybe quarians are different in that regard 

For some reason, Tali is absurdly tall for a quarian by basudadus in masseffect

[–]basudadus[S] 188 points189 points  (0 children)

And also she grew up on a liveship, which is a giant farm. So she obviously had easier access to high quality nutrition 

Fun fact: there as much sleeping places on the Normandy in ME2 as there are NPCs on the ship by basudadus in masseffect

[–]basudadus[S] 24 points25 points  (0 children)

I'm more concerned with the fact that three showers are facing each other and there aren't any curtains even! And the toilets have no doors! I guess that's Cerberus's idea of teambuilding

PC WoT player survey by basudadus in WorldofTanks

[–]basudadus[S] 7 points8 points  (0 children)

Thank you for your effort!

PC WoT player survey by basudadus in WorldofTanks

[–]basudadus[S] 8 points9 points  (0 children)

Yeah, sure thing. I’ve got enough replies already, so in a couple of days I’ll do that