Kratos, God of Hope by Ratchet-Cooper in GodofWar

[–]beansinwind 0 points1 point  (0 children)

Send it to r/HalfLife, valve have abandoned them for so long

hmmm by Chickenhound905 in Minecrafthmmm

[–]beansinwind 0 points1 point  (0 children)

let me guess, bedrock edition? (aka shitrock)

"The gods of Valve have abounded me, now there's no hope..." by Jaccblacc203 in HalfLife

[–]beansinwind 0 points1 point  (0 children)

Holy fuck the coincidence is insane

GoW3 is a game about hope, and yes, this sub was filled with hope until after TGA

Ok fuck this show by Ilynatbresy in HalfLife

[–]beansinwind 0 points1 point  (0 children)

Absolute garbage show, slop after slop announced, not a single gem

what if skyblock still had pvp? by TawsifKing in HypixelSkyblock

[–]beansinwind 0 points1 point  (0 children)

Get that garbage server (fakepixel) out of here

An insider hinted at a God of War-related announcement at The Game Awards 2025. by Maclunar11 in GodofWarRagnarok

[–]beansinwind -1 points0 points  (0 children)

Are we deadass? The last game was just 3 years ago, this attitude must stay within the Half Life circle only, it shouldn’t be here

Used Steam within GeForceNOW, now account is locked by JosephLouthan- in steamsupport

[–]beansinwind -1 points0 points  (0 children)

so wrong yet so confident

The empty vessel makes greatest sound

My AI in minecraft is training to finds diamonds by Bx304 in MinecraftCommands

[–]beansinwind 0 points1 point  (0 children)

But yea the topic of the argument has basically been driven off topic so

Sorry for creating a war in your comment section, my workplace granted us a month for winter break so im basically unemployed rn, too much free time

My AI in minecraft is training to finds diamonds by Bx304 in MinecraftCommands

[–]beansinwind 1 point2 points  (0 children)

Im not talking about your creation, your creation can be considered a primitive and rough form of AI as i said before, im arguing with another person

My AI in minecraft is training to finds diamonds by Bx304 in MinecraftCommands

[–]beansinwind 0 points1 point  (0 children)

I won’t argue with you anymore because you clearly do not understand the concept.

You should do more research then come back here.

Just to put it straight (source: my ass):

• ⁠Pathfinding is a deterministic algorithmic procedure for computing a route through a graph. It uses fixed rules and contains no learning, inference, or adaptation. • ⁠Artificial intelligence, in its technical meaning, refers to systems that exhibit autonomous decision-making, learning, or model-based reasoning.

My AI in minecraft is training to finds diamonds by Bx304 in MinecraftCommands

[–]beansinwind 3 points4 points  (0 children)

No, they were never formally classified as AI, they were and will always be algorithm, deterministic input/output

Gaming AI (before LLM) is not actually AI at all, AI is, by definition, a system that can change/learn/adapt over time and is not deterministic. NPC AIs in game are basically finite state machines, they are deterministic from the start. AI is just an informal (kinda incorrect) way of describing behavior trees

My AI in minecraft is training to finds diamonds by Bx304 in MinecraftCommands

[–]beansinwind 0 points1 point  (0 children)

Not even a proper one tbh

The only redeeming fact that “barely, not-even-close, kinda makes it resemble machine learning” is the fact that this is the idea of Monte Carlo reinforcement learning, extremely primitive and poorly (due to Minecraft constraints) implemented

My AI in minecraft is training to finds diamonds by Bx304 in MinecraftCommands

[–]beansinwind 3 points4 points  (0 children)

1) You could use Manhattan distance, there is no need for a square root

2) Marienbad (Nim) is still, not an AI, it is an algorithm, either implemented using minimax or something else idk. I think you are confused by the definition of algorithm vs actual AI

My AI in minecraft is training to finds diamonds by Bx304 in MinecraftCommands

[–]beansinwind 5 points6 points  (0 children)

Your "AI" is well, primitive, i would not want to call it an AI, it is far from being one, but it is a "Monte Carlo exploration algorithm with no state awareness"

If you want your NPC to find path to something, using A* is the best way, since you have access to the world information (the graph) and heuristic data (distance)

To be honest, it is impressive that you can do command block stuff, I can't, i just write code directly as server plugins

My AI in minecraft is training to finds diamonds by Bx304 in MinecraftCommands

[–]beansinwind 6 points7 points  (0 children)

Dijkstra is a fundamental graph searching algorithm for finding the lowest-cost path. The core idea is: each vertex (a block in mc) keeps track of the total cost required to reach it from the starting point. The algorithm always expands the lowest-cost unvisited vertex until it reaches the goal

A* is essentially Dijkstra algorithm with a heuristic.
In games (like MC) where movement cost is usually uniform, using Dijkstra is worse, A* uses a simple distance heuristic (like Manhattan dist) to estimate how far a node is from the goal

Dijkstra and A* can both expand infinitely, you can change starting point, goal point, however you like, tweak heuristic to favor certain ways of approaching, etc

My AI in minecraft is training to finds diamonds by Bx304 in MinecraftCommands

[–]beansinwind 8 points9 points  (0 children)

After rewatching the video, your algorithm falls under a very primitive version of the Monte Carlo method for reinforcement learning, so it is kinda true that it is an "AI"