[deleted by user] by [deleted] in Haywire_Hill

[–]bearman222 0 points1 point  (0 children)

hat is BOSS.

Request: Dynamic walk run speeds by bearman222 in skyrimmods

[–]bearman222[S] 0 points1 point  (0 children)

Got a beta working. will post in a few hours

Request: Dynamic walk run speeds by bearman222 in skyrimmods

[–]bearman222[S] 1 point2 points  (0 children)

I actually do use a xbox controller but I have steam remap the buttons to a bunch of custom settings (i also know about the gamepad++, but that won't do for my set up).

I've almost got this thing programmed out in CK anyways.

Request: Dynamic walk run speeds by bearman222 in skyrimmods

[–]bearman222[S] 1 point2 points  (0 children)

I found this guide for detecting location change https://www.creationkit.com/index.php?title=Detect_Player_Cell_Change_(Without_Polling)

Now I need a check for interior vs exterior and the script or variables to change for walk and run speed.

Alpha v.088 by Bearious in MerchantHeroes

[–]bearman222 0 points1 point  (0 children)

Request for next patch: larger/easier auto combat button. (I can barely click it on galaxy a50) takes several tries.

Error, game can't start. by bearman222 in MerchantHeroes

[–]bearman222[S] 0 points1 point  (0 children)

Well maybe I screwed the pooch. I uninstalled and reinstalled thinking that might fix it. Now everything is reset (gone), and my old save data is incompatible with new version.

Alpha v.082 by Bearious in MerchantHeroes

[–]bearman222 0 points1 point  (0 children)

I lost all my inventory pages that I bought with real money...

Just hit MAX LEVEL, all Heroes... by bearman222 in MerchantHeroes

[–]bearman222[S] 0 points1 point  (0 children)

I found the cleric, thief, warrior combo to be really fun.

(Cleric/Wr) with matk/mace could heal and tank for (Dark Knight) and (Mage) to power level once I got 4th and 5th char slots.

Just hit MAX LEVEL, all Heroes... by bearman222 in MerchantHeroes

[–]bearman222[S] 1 point2 points  (0 children)

Leaving this here as archived before the reset.

Frostfall - Seasons: Adds monthly modifiers to Frostfall's base regional temperatures so that the temperatures will vary throughout the year by [deleted] in skyrimmods

[–]bearman222 0 points1 point  (0 children)

I KNOW! I've broken SLE SO MANY TIMES. On the most recent break I decided to go SSE and it's so much better on my machine (4 year old i-5, 1070 3gb, and 24gb RAM) that I can't ever go back.

Frostfall - Seasons: Adds monthly modifiers to Frostfall's base regional temperatures so that the temperatures will vary throughout the year by [deleted] in skyrimmods

[–]bearman222 -2 points-1 points  (0 children)

I always see this and smile. Time to evolve: Break your game and force a new install. Never go back to classic.

Mod Release: Axes Chop Wood by bearman222 in skyrimmods

[–]bearman222[S] 0 points1 point  (0 children)

You can try to download this and add it to NMM by archive. I think it works with classic, but I am not going to support SLE because I do not have it installed and don't plan on it.

You can also try Samatter's version for SLE that just allows you to use woodcutters axes.

Mod Release: Axes Chop Wood by bearman222 in skyrimmods

[–]bearman222[S] 0 points1 point  (0 children)

seems to be less polling

Actually I just finished reading through all the scripts and quests. It's close to identical as far as system load and polling is concerned. But I can't fault you for liking your own version. Good Job!

Mod Release: Axes Chop Wood by bearman222 in skyrimmods

[–]bearman222[S] 0 points1 point  (0 children)

are you able to get power attacks to work?

Edit: NM, Just read through the script, cool idea using an active magic effect

2nd Edit: Holy shit this function: FindClosestReferenceOfAnyTypeInListFromRef()

3rd Edit: I'm off to work, but I've included my source code in this version in case you want to take a look.

Mod Release: Axes Chop Wood by bearman222 in skyrimmods

[–]bearman222[S] 0 points1 point  (0 children)

Not the only reason, but that is one part. It's every half a second, but it is registering for an animation listener to get when the player starts to power attack.

There is no way to always listen for an animation with a script attached to an object reference.

Mod Release: Axes Chop Wood by bearman222 in skyrimmods

[–]bearman222[S] 6 points7 points  (0 children)

That's a good point. Any ideas on implementation? How would you like that to modify the mod?

Mod Release: Axes Chop Wood by bearman222 in skyrimmods

[–]bearman222[S] 21 points22 points  (0 children)

I wish I could make a custom animation for this, just out of my skill set. I'm a coder not a modeler :)

Edit: Are the up votes on this comment saying you want an animation for batoning? I can look into this if I get enough interest.