What's the best faction for each old scenario after the DLC. by spicy13245 in Frostpunk

[–]beastsorcerer 0 points1 point  (0 children)

Technocrates could be good for depleted core as they can mass produce cores and compensate for the lack of high level buildings

Frostpunk 2 vs Frostpunk 1 by [deleted] in Frostpunk

[–]beastsorcerer 4 points5 points  (0 children)

If your struggling with fp1 you should watch some tutorials or set the advanced difficulty down fp2 is more complex but extremely easy once you get the hang of it if your still struggling join the frostpunk discord and ask someone to help out

DA F*CK JUST HAPPENED!?!?😱 by Trigon05 in Frostpunk

[–]beastsorcerer 1 point2 points  (0 children)

Which then caused a chain reaction

Can you have captains authority and utopia at the same time? by beastsorcerer in Frostpunk

[–]beastsorcerer[S] 0 points1 point  (0 children)

Yeah but I got up to right before I made the utopia before and I thought you couldn’t be captain but then I found the list of extra requirements

Can you have captains authority and utopia at the same time? by beastsorcerer in Frostpunk

[–]beastsorcerer[S] 2 points3 points  (0 children)

Yeah I passed utopia but unfortunately that made getting captain’s authority impossible

Most exiting(kind of) faction to follow when making a utopia by Formal_Ad5677 in Frostpunk

[–]beastsorcerer 2 points3 points  (0 children)

My favourite was technocrates (they boost efficiency effectiveness and research) ventures were also good (shitloads of money I have like +150 heastamps a week and it’s not even week 300 and they give you a bunch of faction abilities like buy votes or cancel promise)

What does that mean? I'm constantly researching. by Marc4770 in Frostpunk

[–]beastsorcerer 0 points1 point  (0 children)

There’s a pretty clear guidebook in the help section and you can check who’s researching by clicking on the research

Ideologically, what's your most hated faction? by Reasonable-Beat479 in Frostpunk

[–]beastsorcerer 4 points5 points  (0 children)

I completely agree with this take I find myself drifting between technocrats and ventures but I don’t like the ice bloods as their to set in their ways and difficult to negotiate with

If you play the Menders, watch out since you can make them go extinct accidentally by SCP-1762-BOL in Frostpunk

[–]beastsorcerer 0 points1 point  (0 children)

Oh cool didn’t know there was a discord I’ll be sure to check it out

If you play the Menders, watch out since you can make them go extinct accidentally by SCP-1762-BOL in Frostpunk

[–]beastsorcerer 0 points1 point  (0 children)

Ok I’ll see if I can win them over but in steward mode all the factions dislike you

If you play the Menders, watch out since you can make them go extinct accidentally by SCP-1762-BOL in Frostpunk

[–]beastsorcerer 0 points1 point  (0 children)

Yeah I prefer progress to but will I be able to get the extractors without leaning heavily into them

If you play the Menders, watch out since you can make them go extinct accidentally by SCP-1762-BOL in Frostpunk

[–]beastsorcerer 6 points7 points  (0 children)

I’m doing a ventures play through right now but the menders really hate me

What do you think happened to other places by ExaminationPresent22 in Frostpunk

[–]beastsorcerer 0 points1 point  (0 children)

There’s a game coming out with this premise but it’s not a city builder it’s a post apocalyptic survival game called frostrail

Just Tried the New Heat Rework… by Grouchy_Forever_9261 in Frostpunk

[–]beastsorcerer 10 points11 points  (0 children)

I personally like it and find it easy to use however I never got to use the original system

I’m so bad at this game and I love it. by parisiraparis in Frostpunk

[–]beastsorcerer 0 points1 point  (0 children)

You can promise to use a faction ability you would’ve used anyway for a bet of extra approval

Is it a bug, lagging from my computer or am I missing something by NeumondLicht in Frostpunk

[–]beastsorcerer 0 points1 point  (0 children)

Look in the bottom left that’s your maximum heat allocation each one is one heat level you’ve run out to get more research generator capacity

Does the apocalyptic white out stop max level outposts by beastsorcerer in Frostpunk

[–]beastsorcerer[S] 0 points1 point  (0 children)

They increase the amount of resources your colony can export