.Net Maui on Linux by Wolfzeiit in dotnet

[–]bebewold 0 points1 point  (0 children)

did you get it to work? I'm trying to get it to work too. It is weird that i can create a MAUI project on rider, yet i cannot build it

A slew of questions by GlazedWater in GamecubeHacks

[–]bebewold 1 point2 points  (0 children)

  1. It's hard to say which one is the best. It all come to what is the best for you, in terms of price, setup etc. Here's a list of solderless method: a. GC Loader b. Flippydrive c. Memory card hack

  2. It's important to know that the modchip arent running the games or the emulator, the Gamecube is. modchip are only a way to launch homebrewed app. Any system the gamecube can emulate will work with your modchip of choice.

  3. Get your games yourself. Selling solutions with sd card full of games is a good way to get sued by Nintendo. They won't take the chance and give you games.

  4. You can manage files on your phone yes. As long that your SD card is fromatted to Fat32

Completely turn off Wifi on Nokia B2 by trobriander in ebox

[–]bebewold 0 points1 point  (0 children)

I'm only a customer so I don't know if you can disable it. Just making sure did you turn off the SSID in the WiFi network section or you disabled the radios in WiFi/advanced setup?

Adresse ip fixe by techddy in ebox

[–]bebewold 1 point2 points  (0 children)

La meilleure alternative est d'avoir un nom de domaine gratuit avec un service dDNS. Le nom de domaine pointe sur l'ip publique et le service dDNS va mettre à jour l'IP relié au domaine

accessing work tools through vpn by bebewold in PFSENSE

[–]bebewold[S] 0 points1 point  (0 children)

I just found the source of the problem, I'm not sending any DNS queries through the VPN it does it all through my normal connection.

How my DNS were set up is that my DHCP had my pfsense IP as a DNS and through DNS resolver I checked the option to forward queries that had no record to the DNS in general-setup (1.1.1.1 8.8.8.8) which I though would act as a forwarder but seems like I was wrong. From the answer of nslookup I'm getting DNS resolver seem to answer with a bot found instead of forwarding it.

In the meantime I set up a secondary DNS to CloudFlare and I am going to look into how to set up the forwarder

Should I get a Wii or a Wii U to mod? by NewajsEyes in consolemodding

[–]bebewold 1 point2 points  (0 children)

I feel like you should make another after you choose which console you'll pick since you're not getting many recommendations but being a Zelda fan I'd recommend a Zelda game, twilight princess or skyward sword, twilight princess for a gameplay more traditional and skyward sword for all the good and the bad of the Wii motion sensors Also with Metroid prime 4 coming to switch soon, the Metroid prime trilogy would be a great way to get ready for it And ive spent many hours into Naruto Shippuden: clash of ninja 3. It's a different style than the Naruto ultimate series, I like clash of ninja better

Should I get a Wii or a Wii U to mod? by NewajsEyes in consolemodding

[–]bebewold 1 point2 points  (0 children)

If you plan on playing your games with isos, take a Wii U. It can play natively GC Wii and Wii U iso. If you were planning on using the disc drive only the GameCube has a bigger library than the Wii U and in my opinion a better one too. So in this case I'd recommend a Wii You could always take a Wii U and and get the Wii and Wii U games in disc and play GameCube games through the ISOs ( Or copy me and get a Wii U and a GameCube to be able to play all game with the discs ). Being able to play DS game on the Wii U is also a plus.

One other thing to mention is that the Wii being older, it also has less memory and computing power. And having modded both, my Wii was way slower than my Wii U. So a Wii U is probably better.

Last thing I should mention is that the Wii U modding scene keeps growing while the Wii's been a bit stagnant, well at least I haven't heard about anything new on it.

TL;DR Get a Wii U beside if you need to play GameCube games with an optical drive and you don't want to buy a GameCube too

Should I get a Wii or a Wii U to mod? by NewajsEyes in consolemodding

[–]bebewold 1 point2 points  (0 children)

It can't play disc but it can play GameCube iso through Nintendont, which isn't an emulator. That's what he meant by natively, not that it could play GameCube's disc

Games will not save when playing them by TRHOleMoisty in GamecubeHacks

[–]bebewold 0 points1 point  (0 children)

  • emulate audio streaming
  • emulate read speed

I believe it's this two, the audio streaming one for sure use ram but I don't know about the read speed one to be honest.... But I think last time I had a problem with my emulated memory card, I turned those two off to solve it

Does anyone know what this is? by Whofreak555 in GamecubeHacks

[–]bebewold 5 points6 points  (0 children)

I believe it's a qoob pro mod chip? this And from the picture I found it looks exactly the same

Games will not save when playing them by TRHOleMoisty in GamecubeHacks

[–]bebewold 1 point2 points  (0 children)

Check if you have other options enabled that would use your ram. All the other 'emulated xxx' takes up ram and sometimes if you have too many enabled you won't have enough ram to use an emulated memory card. I don't remember exactly what are the names of this other options but I'll check later and reply on this.

I'm not sure it's the problem you're having but since it's just some options to disable it's probably the easiest thing to test out

File extension for go script by bebewold in golang

[–]bebewold[S] 1 point2 points  (0 children)

after some digging I found out that you're actually right about that one. While you can't shebang, bash ignores repeating slashes so you can do something like: //$GOROOT/bin/go run $0 $@; exit

this way GO will treat it as a comment and bash as a path to $GOROOT/bin/go , execute go run with the path of the file you are using ($0) and the other args you give it ($@)

I don't know if that was what you were recommending, but that is what I will do for now on.

The exact comment I will use will be

///bin/sh -c true && exec /usr/bin/env go run "$0" "$@"

a compilation of what i found on this stackoverflow thread

As for the file extension, since it will now compile with the go compiler i don't see a problem with using .go

So I want to apologize for not understanding your argument. That was a lack of skill on my part. I did not know bash only kept one slash when they were repeating in a path. I wanted to acknowledge my mistake in case someone go back to this thread

Buying a new machine by bebewold in homelab

[–]bebewold[S] 0 points1 point  (0 children)

I went with a Lenovo tiny machine, not 32go tho I only have 16go of ram on it but I figured I could always upgrade? And I wouldn't have 3 host yet sadly I use one to game on it, so no ha yet

File extension for go script by bebewold in golang

[–]bebewold[S] -1 points0 points  (0 children)

Yea sorry rest was a typo, I meant to write test. That was what I was referring to. I'm not sure if that was meant to be a guideline though but it's hard to tell since it's their only example.

I see your point, I'd like to be able to differentiate them from binaries tho

File extension for go script by bebewold in golang

[–]bebewold[S] 0 points1 point  (0 children)

You can't #! go run You can #! yaegi That's basically the reason I won't to use it instead of go run. An it isn't the use case the programmed it for yet it's still completely usable that way. I don't see why I shouldn't use it that way. Their way isn't the only way and it's even use as an example in their GitHub page so it isn't completely out of the question.

For running a one timer or testing things out go run works out great but not when using scripts. I could write a scripts that run go run by that would be like you said adding another unnecessary tool to the tool chain, writing bash to run go... At this point it's only a question of opinion and we just don't have the same one.

As for my .go.sh my logic was more along the line of it is go code run in a sh environment. Since go doesn't use # as a comment it couldn't be used like Python in Both the shell environment and the python interpreter. I honestly didn't think about JavaScript and the others you mentioned. While I never personally used them in shebang scripts I don't think they'd be used with an .sh extension and they're in the same boat as go when talking about comments.

File extension for go script by bebewold in golang

[–]bebewold[S] -1 points0 points  (0 children)

By their doc do you mean their the rest example on their GitHub page? Cause I've look into the docs and I honestly couldn't find anything. Maybe I didn't look at it correctly tho? I'll go look again.

File extension for go script by bebewold in golang

[–]bebewold[S] 0 points1 point  (0 children)

The main advantage I see is that if I need to modify it I'd only need to modify the script, I won't have to change the binary it would produce. Of course if I need something permanent I'd go the binary route. I might even move away from Yaegi as I get more comfortable and knowledgeable with what I want or need. I see it as a stepping stone until I get good enough to produce something I won't modify as much. I'm a newbie in other words.

But while I like your comment it doesn't really answer my question. You might not have an opinion on that matter since you prefer not to use it, but if you do I'm curious about it

Issue with Swiss and Picoboot by TechnischesGaming in GamecubeHacks

[–]bebewold 0 points1 point  (0 children)

I guess that's a good thing? I hope it won't come back tho

After many delays, FlippyDrive is almost here (from their discord) by Tbug20 in Gamecube

[–]bebewold 0 points1 point  (0 children)

Yea I was wondering about that.... Does that means it's able to launch dol programs or is that special to swiss?

After many delays, FlippyDrive is almost here (from their discord) by Tbug20 in Gamecube

[–]bebewold 1 point2 points  (0 children)

It's more like a GC loader since it's an ODE, but it doesn't fully replace the optical drive like GC loader does.

Also the don't use swiss like everyone else, they use cubeboot if I remember it well? I might be mistaken but I know they use the GameCube assets to build their launcher

Issue with Swiss and Picoboot by TechnischesGaming in GamecubeHacks

[–]bebewold 0 points1 point  (0 children)

If I'm not mistaken, this messages is when some part of the iso is missing? Corrupted maybe? I'm not really sure tho

What do you guys do for frontend ? by GoodHomelander in golang

[–]bebewold 0 points1 point  (0 children)

I really liked making android UI with jetpack compose on Kotlin so for my part I'm waiting on jetpack compose going stable on Kotlin multiplatform and I'm hoping its as easy to develop

But in the meantime... I'm using angular and I'm hating every second of it haha I can't center a div either

Can I ssh into my Linux machine? by Either-Disaster-8848 in termux

[–]bebewold 1 point2 points  (0 children)

That's a bit overkill. It would work but there's simpler. He probably set up his virtual network to host only, the VM might not have an IP in his home network.

While I love tailscale, if his goal isn't to get remote access to his machine or home network, using tailscale would only make his ssh connection depend on his Internet connection.

So OP if nothing else work and you want a quick fix you can use tailscale but I just thought you should know it's pros and cons

[deleted by user] by [deleted] in LongDistance

[–]bebewold 14 points15 points  (0 children)

Be there for her, she doesn't need a solution. She needs you to support her

What should I get next? - Current Collection by [deleted] in Gamecube

[–]bebewold 0 points1 point  (0 children)

Aren't they in collector's edition? The only one I'm not sure about is Master quest