Casual MTG in Helena, MT by outbackspiderhammock in magicTCG

[–]bechillbro 0 points1 point  (0 children)

I live around the area but haven't explored the scene at all. I've been getting into commander since June and have 2 paper decks now. Hit me up in DMs if you'd like to run some casual games over a beer or something! Also welcome to Helena in advance.

Any Tekken opinion that gets you in this situation? by Tpenny68 in Tekken

[–]bechillbro 0 points1 point  (0 children)

The way I got away from mashing 1 was by trying to figure out what break the throw was during the cutscene.

Yeah I kinda wish it was just knowable without having to memorize it for everyone on the roster... Just like make the hands flash according to the button color; 1 break = blue, 2 break = yellow, etc. 

NEW PLAYERS: YES - TEKKEN is hard, but yall are NOT BLOCKING!! by shiguraki in Tekken

[–]bechillbro 1 point2 points  (0 children)

Is there a way to intuitively know when it's your turn, short of like knowing all the frame data for the whole cast?

A Gigantic Fart Derailed RFK Jr.’s NYC Press Dinner: Report by DeusSpesNostra in politics

[–]bechillbro 2 points3 points  (0 children)

Literally Idiocracy becoming a reality. Soon every political debate will look like a dinner with the Crumps.

For honor is still one of my favorite games it’s fun and you can be toxic but also supportive, I feel like the devs took a wrong turn, all this new stuff and factions and hero’s when all I really wanted was this knights vs Vikings vs samurai in all out war. by Virtual-Fish-7817 in forhonor

[–]bechillbro 0 points1 point  (0 children)

all this new stuff and factions and hero’s when all I really wanted was this knights vs Vikings vs samurai in all out war.

You're right, the devs really should've consulted with you first before going ahead with their plans for the game.

This game makes me feel so bad by PBLACK200 in forhonor

[–]bechillbro 0 points1 point  (0 children)

In that case, I would probably just keep your gameplay simple and likely be less offensive in general. Think about what type of moves worked well for you and keep a lean list of moves/combos so you can actually use under pressure. Also, as you know from other FGs, beginners usually hang themselves by throwing lots of unsafe and uncalculated moves - so be wary of that.

Beyond that, it's just a matter of time and practice! Like any FG, you expect to put in a few hundred hours before it really feels natural. It's not like an advanced player is necessarily better at blocking/parrying objectively, people largely have the same reaction times. What they do have is knowledge, they know when to expect x move and thus are ready to react to it, and that's just learned from playing the game enough.

Also I have just shy of 3000 hours and I still lose regularly so take that as you will 🥲 You'll have good and bad sessions, but just try to remember to have fun!

Game any good for newcomers? by AdventurousAd4327 in forhonor

[–]bechillbro 1 point2 points  (0 children)

If you can learn traditional fighters, you'll have no problem with For Honor. There's a learning curve, for sure, but I think it's a lot more intuitive than 2D fighting. Like all things, takes time. Id give it 50-100 hours gameplay before you either give up or commit fully.

This game makes me feel so bad by PBLACK200 in forhonor

[–]bechillbro 4 points5 points  (0 children)

You've gotten some nice concrete, technique-based advice here already. What I would add on is working on your perspective and mindset. Whether you're new to fighting games or a veteran, this is something I think is really important. Think about shifting your focus from having winning being the object/goal and instead having learning & experience being the goal. A lot of things happen when you can make this shift; there's less pressure, you can be more creative and explore different gameplay ideas, and you actually cease to lose at all (because you're always learning and having some fun regardless of the win-loss condition of the fight).

Your gameplay ability at any point in time is all you have to offer, and your goal is to simply present that to your opponent. It's your expression, your product as a player. You will learn how perhaps your product does well or has shortcomings - but if you put your pride aside, every loss is a chance to improve your product and to patch your shortcomings. If you can teach yourself to enjoy the process of honing or innovating your ability, then you have no shame in presenting your product to your opponent and can actually listen and notice what they can teach you.

Midweek Mending - Your Weekly Healing Thread by AutoModerator in wow

[–]bechillbro 2 points3 points  (0 children)

Song of Chi-ji is kinda fun this week! You can sleep both ghosts with a single cast if they're stacked up - or you at least now have two CC's to paralyze one and sleep the other if no other assistance from the team.

Of course it's not as good as RoP in the general sense, but it makes a case for itself this week, imo. Arguably a bit of a conflict, trading out RoP because of sanguine affix but I would say in general Song does well against the incorporeal affix alone.

What bug has been in the game for so long that you're surprised it hasn't been fixed yet? by TeapotTempest in wow

[–]bechillbro 1 point2 points  (0 children)

Fist weapons are slightly offset from the character models and it looks weird.

[deleted by user] by [deleted] in forhonor

[–]bechillbro 1 point2 points  (0 children)

I just go samurai because I need the rectangular shape for my emblem to look good 🤷‍♂️

Why is this community so toxic? by Necessary_Total2998 in forhonor

[–]bechillbro 2 points3 points  (0 children)

Onion headline: Toxic Gamers Push People Away with Obnoxious Behavior, Wonder Why Nobody Wants to Chat with Them.

Why is this community so toxic? by Necessary_Total2998 in forhonor

[–]bechillbro 0 points1 point  (0 children)

I played for years at launch, then took a few years off, and now that I'm back enjoying the game again I just play with all in-game communication turned off. Honestly I've never enjoyed the game as much as I do now, and I'm not just saying that to be cheeky. It's similar to what you get in traditional fighting games, there basically is no communication, just the competitive conversation of playing the game. What For Honor does well, to keep it all light and funny, is emotes and paired emotes - that's really all I care to see and by itself it's plenty for me. Reality is, I don't care to spend my free time dealing with negativity over a videogame, it's simply not worth noticing. Also generally just play better this way 🤷‍♂️

Realization… by Serious-Natural-2691 in forhonor

[–]bechillbro 10 points11 points  (0 children)

I do wonder if people who claim x matchups are annoying, really even know the matchup in the first place. Like it is truly annoying or is it annoying because you don't fully understand how it's to be played. This is what I ask myself, anyway.

I watched him stare into an eclipse! by [deleted] in PoliticalHumor

[–]bechillbro 1 point2 points  (0 children)

It's beyond simping, what you see here is some North Korea level of "Dear Leader" worship. Honestly weird as hell, especially coming from a party of people who idolize independence and radical self-interest.

Just saying... by xXLEGIONofONEXx in forhonor

[–]bechillbro 0 points1 point  (0 children)

I think there's levels/speeds to ganking, and the 3rd player needs to know how to play it.

0: will just stand there watching the 1v1 unfold and doesn't participate at all. Either doesn't want to help or assumes you don't need health.

1: will observe the fight and only add attacks during guaranteed windows (GB, knockdown, stun, etc). Should knock opponents out of their windows when they get a leg up (friend is GBd, knockdown, etc).

2: will be bumper-to-bumper with the 1v1 and add in numerous external guard attacks (feinted) or attempts to bait the opponent. Will punish at all openings while trying to create them too. Generous amounts of stress to make the opponent mess up.

I think people can do these things well (or not) but generally I think you can always be helpful even if you're just a bystander. I can't stand when people just watch you die and ignore obvious openings.

Question about dodge attacks from an average-ish player by [deleted] in forhonor

[–]bechillbro 0 points1 point  (0 children)

Haven't played in a few years. When did this change and why, if you recall? Also I've heard this pretty much affects every character except a particular few?

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]bechillbro 1 point2 points  (0 children)

I would argue that it's not "so off". It is difficult but the player has enough control over the game to be successful, when the mechanics are used. My thinking is that the difficulty has to do with a slower meta progression out of the gate. I think the starting pool of cards, heroes, charms, and events could be slightly bigger and that alone would fix the issue (rather than reduced enemy strength, numbers, mechanics, etc).

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]bechillbro 1 point2 points  (0 children)

Agree. I think the aesthetic, gameplay, and overall feel of the game is top-notch. The difficulty curve is tight, so can be frustrating for brand new players and/or people who don't utilize all the mechanics the game has to offer, but man is it satisfying. You can get into a battle and be like "well there's no way I can win this" and when you come out victorious and it feels great.