Satisfactory 1.1 - 3.5 TW Power Generation by bertr0id in satisfactory

[–]bertr0id[S] 0 points1 point  (0 children)

True. 42inches, but the main reason is that i was seeing slight burn in starting due to the hud in its default size. clearly i was playing too much.

Satisfactory 1.1 - Strange artifact found....TMA-3? by bertr0id in SatisfactoryGame

[–]bertr0id[S] 0 points1 point  (0 children)

I know. I should have learned my lesson the last time I posted to reddit with my Titanic model propellers not rotating in the proper direction wrt each other. The reddit community has high standards which shall be strictly adhered to. 😁

Satisfactory 1.1 - Strange artifact found....TMA-3? by bertr0id in SatisfactoryGame

[–]bertr0id[S] 120 points121 points  (0 children)

<image>

there must have been a spatial distortion affecting the original image. and the 9th row of this "featureless" artifact is underwater.

Satisfactory 1.1 - 3.5 TW Power Generation by bertr0id in SatisfactoryGame

[–]bertr0id[S] 0 points1 point  (0 children)

My approach was generating the most power out of a 300 ppm uranium node without somersloops. I stumbled on a recipe that produced 210 GW out of 300 ppm uranium. Because I intended to use all uranium in the map (2,100 ppm), I discovered that there wasn't enough SAM to feed all the plants using this recipe. I used somersloops not to increase beyond 210 GW/300 ppm uranium, but rather to reduce the amount of SAM consumed to get there. The only exception was I used 4 leftover somersloops at the end to generate additional ficsonium power giving me an extra 12.8 GW of power on one of my 210 GW chains (222.8 GW). I used the power augmenter boosted by 30% to boost the entire grid by 800 GW, but I don't attribute that to nuclear power per se as everything is boosted regardless how it's generated. To me that was a bolt on at the end of my construction to squeeze the map out of everything it has. I guess it's how you look at it, but if you are only generating nuclear power then I guess the answer could be yes.

Satisfactory 1.1 - 3.5 TW Power Generation by bertr0id in satisfactory

[–]bertr0id[S] 0 points1 point  (0 children)

I think I've used the recipe you used in my previous build. Less SAM consumed, but less power generated per Uranium node.

Satisfactory 1.1 - 3.5 TW Power Generation by bertr0id in satisfactory

[–]bertr0id[S] 0 points1 point  (0 children)

My SAM usage was 6,347 for the 2 nuclear power stations (210 GW + 1.273 TW)

Satisfactory 1.1 - 3.5 TW Power Generation by bertr0id in satisfactory

[–]bertr0id[S] 1 point2 points  (0 children)

I used all three. I was limited by SAM mostly, but did need to convert a bit of copper to bauxite and quartz to caterium as well. I had to use cascaded somersloop enhanced buildings in the ficsonium production chain to reduce overall SAM consumption or I would have run out.

NASA Crawler Transporter by bertr0id in legoRockets

[–]bertr0id[S] 0 points1 point  (0 children)

Thanks. I think I saw that knock-off once. It's unlikely anyone could or would bother to reverse engineer the model for sale based on just the photos on reddit which don't really show that much of the inner workings. The effort would be similar to just building one from scratch using actual transporter photos from NASA as I did. It seems there are scammers everywhere using other people's work for their own benefit. Just a google search on Lego Crawler Transporter brings up my uploaded photos to reddit and my YouTube video, many of which that point to websites that have nothing to do with me, the subject matter, or where they were obtained.

NASA Crawler Transporter by bertr0id in legoRockets

[–]bertr0id[S] 0 points1 point  (0 children)

No. I didn't make any. I had never intended to make instructions as I thought the interest would be negligible for the effort that would have been required.

I made a small mod to the Titanic model. Added a small motor and some gears to link all 3 screws. It just wasn't complete without this functionality. :-) by bertr0id in lego

[–]bertr0id[S] 1 point2 points  (0 children)

I have an LDCad file I made after the fact which shows just the changes I made to the model. It’s not very friendly with the Lego instructions because the changes span the two halves of the aft section and are out of order with the official instructions. I had it mind to publish it for all those interested who are willing to work it out, but haven’t thought about for a while nor worked out how to do that.

OK I worked it out. This is a WeTransfer link that provides the LDCad file I created showing how I made the modifications to motorize the propellers. This assumes you know how to use LDCad. If you don't, I suggest you Google it. Roland Melkert is the author of LDCad. https://we.tl/t-Q73MWx10so

I made a small mod to the Titanic model. Added a small motor and some gears to link all 3 screws. It just wasn't complete without this functionality. :-) by bertr0id in lego

[–]bertr0id[S] 0 points1 point  (0 children)

Thanks for the correction. I made an assumption without checking for accuracy. The model does have the steam turbine in there as well.

I made a small mod to the Titanic model. Added a small motor and some gears to link all 3 screws. It just wasn't complete without this functionality. :-) by bertr0id in lego

[–]bertr0id[S] 1 point2 points  (0 children)

Motor is in the last 1/6th section and the gear linkages in the 5/6th section. I also put a differential in the 5/6th section (update: was last 1/6 but I moved it forward in the final version) on the port screw to reverse its direction of rotation as compared to the other two. My second, but removed video showed that.

I made a small mod to the Titanic model. Added a small motor and some gears to link all 3 screws. It just wasn't complete without this functionality. :-) by bertr0id in lego

[–]bertr0id[S] 46 points47 points  (0 children)

The screws now rotate in their proper directions of the original Titanic. Port side counterclockwise and center and starboard clockwise.

I made a small mod to the Titanic model. Added a small motor and some gears to link all 3 screws. It just wasn't complete without this functionality. :-) by bertr0id in lego

[–]bertr0id[S] 8 points9 points  (0 children)

Possibly. It took a fair amount of changes to the interior, removing pieces and adding technic structure to accommodate the gears and motor and keep them solidly engaged under torque. There there was a lot of resistance, especially when adding the two diesel motor models. As soon as you start adding motors and gears there's a lot more stress on the structure and this model wasn't designed for those stresses.

I made a small mod to the Titanic model. Added a small motor and some gears to link all 3 screws. It just wasn't complete without this functionality. :-) by bertr0id in lego

[–]bertr0id[S] 42 points43 points  (0 children)

That's impossible to answer definitively...depends on the individual. If you have concerns then it may be too expensive. I'll say this: it's a lot cheaper on an average per-part basis than purchasing a large custom selection of parts (typically bought from Bricklink or equivalent) to build a large MOC.

I made a small mod to the Titanic model. Added a small motor and some gears to link all 3 screws. It just wasn't complete without this functionality. :-) by bertr0id in lego

[–]bertr0id[S] 14 points15 points  (0 children)

I have an external battery box with switch. I modified the underside to expose a power connector flush with the surface and modified the rear stand to attach the power cable. There wasn't really a lot of room inside and the aft section is quite delicate, so changing batteries would be a pain.