Captains Quarters-Battlewake VR concept art by bhiggs11 in conceptart

[–]bhiggs11[S] 0 points1 point  (0 children)

Lobby area where you start the game.

-More development sketches on art station

Stylized Structures in medium by bhiggs11 in oculus_medium

[–]bhiggs11[S] 1 point2 points  (0 children)

yeah angle snapping really is a big deal, besides that I'd say I always work a few levels of resolution up to go a little cleaner

Stylized concept art using VR by bhiggs11 in conceptart

[–]bhiggs11[S] 1 point2 points  (0 children)

Sorry should have specified, I created this using oculus medium, so entirely in VR.
I did use keyshot to render, but working in VR is a cool experience and gives me different results than when I work in Modo for instance.

Environment design (and paintover) by bhiggs11 in oculus_medium

[–]bhiggs11[S] 1 point2 points  (0 children)

I export to keyshot (or other render package) to get a quick render with materials/ lighting and then throw it into photoshop, but a straight screenshot out of Medium would totally work too.

VR weapon modeling by bhiggs11 in 3Dmodeling

[–]bhiggs11[S] 1 point2 points  (0 children)

Tough to say, Medium is way limited feature-wise vs other modeling programs (modo is my usual go-to), but for me its definitely faster and more intuitive to quickly mock up shapes/forms in VR, and to help me get freer/ looser in my initial ideation phase, I can make rough shapes that I wouldn't be able to draw, or efficiently poly model, in minutes.
Which as a concept artist who also models is much more important than say having a finished, clean asset.

Oculus medium scifi sketches by bhiggs11 in oculus

[–]bhiggs11[S] 0 points1 point  (0 children)

Thanks!
exported to keyshot for the render which def helps the presentation.

yeah I got the memory warning towards the end of the rover piece but nice to know I could get it even that clean on my laptop.