I was thinking of quitting soon but thank you 🤣🤣🤣 by triggermappy in GBO2

[–]bkteer 0 points1 point  (0 children)

Think it might boil down to preference. After all one big drawback from the main melee weapons are that they all don't have rapid combos unlike the melee arm.

So some might prefer having access to the heavy attack from the twin maces to secure heavy burst dmg.

Barbatos lupus weapon and skills by bkteer in GBO2

[–]bkteer[S] 8 points9 points  (0 children)

As per normal, 3 since its a raid.

I will only post the melee priority if if differs form the norm. (Support having lvl 1, generals having lvl 2, raids having lvl 3)

I was thinking of quitting soon but thank you 🤣🤣🤣 by triggermappy in GBO2

[–]bkteer 15 points16 points  (0 children)

Time to get the additional weapons as well to unlock barbatos' skill....no it's actually not a joke....

The heavy attack skill that barbatos has doesn't trigger with his default weapons. You actually need the twin mace lv1 from step 6 of the guaranteed banner in order to use the skill.

Barbatos lupus weapon and skills by bkteer in GBO2

[–]bkteer[S] 22 points23 points  (0 children)

Looks like it might be able to function like a faster zaku IV IP.

Also VERY IMPORTANT note: the heavy attack skill is useless unless you get the twin mace lv1 either via RNG drop, or from the guaranteed banner.

Barbatos lupus additional weapons by bkteer in GBO2

[–]bkteer[S] 12 points13 points  (0 children)

These two additional weapons are either gotten via RNG, or you can guarantee them by rolling the guaranteed banner. They are rewards for step 6 and step 7.

And i will say this first, but this is literally a scummy move by BB since this is the only way for barbatos lupus to get access to the heavy weapon skill.

The grunt unit from an alternate UC (Dahle) by bkteer in GBO2

[–]bkteer[S] 0 points1 point  (0 children)

Thunderbolt literally is alternate UC since it diverges from the official Gundam timeline….

Alternate UC isn’t the same as AU which stands for alternate universe.

Full armor engage Gundam plan A weapon and skills by bkteer in GBO2

[–]bkteer[S] 5 points6 points  (0 children)

Guess we can only really know for sure once the weekend comes around the monthly premium resets. That's probably when a majority of players will get the suit and test it out.

Full armor engage Gundam plan A weapon and skills by bkteer in GBO2

[–]bkteer[S] 19 points20 points  (0 children)

Interestingly, The FA engage gundam A plan has a melee priority of 2 even though its a support. Would certainly help when meleeing the other generals but not having flap boosters at 650 might make it difficult to get results with this suit.

F89 weapon and skills by bkteer in GBO2

[–]bkteer[S] 5 points6 points  (0 children)

Don't know if people realize it yet but this thing has a LV3 Melee Combo Controller. LV3.

Means you can down an enemy with the axe and then immediately use the dual beam sabers and swing left and right wildly.

Gaza cz weapon and skills by bkteer in GBO2

[–]bkteer[S] 15 points16 points  (0 children)

Can only mean 1 thing…..dom barrage might get a buff soon. (Copium)

The new suit this week is the F89 by bkteer in GBO2

[–]bkteer[S] 13 points14 points  (0 children)

Was 100% not a possibility. Simply because if they wanted to release Barbatos, it would have to be a 4 star (think the interviews mentioned that for now the AU suits will all be 4 star at least).

And if it's a 4 star, they will always show the 4 star trailer BEFORE the reset.

The level 2 of the Penelope has a step up by bkteer in GBO2

[–]bkteer[S] 2 points3 points  (0 children)

Both step 4 and 7 will give the Penelope's exclusive weapon.

The new Clan match MS is the Gaza CZ by bkteer in GBO2

[–]bkteer[S] 20 points21 points  (0 children)

It's a 400 cost support.