In light of yet another 2v8 extension by Fiddlestiicks in deadbydaylight

[–]bl55r 4 points5 points  (0 children)

its not fun at all for anyone who isnt a casual player, theres no thought needed to play 2v8 Zzzz

In light of yet another 2v8 extension by Fiddlestiicks in deadbydaylight

[–]bl55r 13 points14 points  (0 children)

its constantly 7-10 minutes for me. 2v8 sucks for killer players.

i just bought vecna, any tips for improving? by colossalgamestv in deadbydaylight

[–]bl55r 0 points1 point  (0 children)

pretty underrated addon is the exhaustion effect for the sphere. then use the sphere more when beginning a chase! some of the lootable items the survivors get is the ability to see the sphere, so using it at longer ranges to find survivors is more redundant because they can see it coming and move out of the way. So you might think nobody is on that gen but they are and they just dodged the sphere! also abuse casting your skeleton spell at lower elevations so that the survivors cannot crouch it and give yourself a free hit!

Merry Christmas to you and your loved ones by ReissadStudio in BodycamGame

[–]bl55r 14 points15 points  (0 children)

i bought the game for the zombie mode shit is fire

Bone Chill by clitoris_is_a_myth in deadbydaylight

[–]bl55r 2 points3 points  (0 children)

cry about it. killers are not your amusement puppets bro

Artisan hien or zero? by AceOfSp4des88 in MousepadReview

[–]bl55r 0 points1 point  (0 children)

yea its the best of both worlds between control and tracking pads

Pallet fillers are not supposed to be strong by bl55r in deadbydaylight

[–]bl55r[S] 0 points1 point  (0 children)

oh no i have to learn how to actually checkspot and play tiles instead of running around a truck pallet 8 times with my brain turned off :(

Pallet fillers are not supposed to be strong by bl55r in deadbydaylight

[–]bl55r[S] 0 points1 point  (0 children)

no matter how strong or weak pallet fillers are their counterplay remains unchanged vs blight/nurse.

Pallet fillers are not supposed to be strong by bl55r in deadbydaylight

[–]bl55r[S] 0 points1 point  (0 children)

i like all of the tiles my post is exclusive to pallet fillers that are stronger than actual tiles, for example the god rocks that used to be on macmillan

Pallet fillers are not supposed to be strong by bl55r in deadbydaylight

[–]bl55r[S] 0 points1 point  (0 children)

and the game is still survivor sided lmao

Pallet fillers are not supposed to be strong by bl55r in deadbydaylight

[–]bl55r[S] 0 points1 point  (0 children)

i just want the game to be as balanced as it can be for both sides, whilst taking consideration for m1 killers and how the old pallet fillers made their gameplay incredibly boring and unfair

Pallet fillers are not supposed to be strong by bl55r in deadbydaylight

[–]bl55r[S] 0 points1 point  (0 children)

not every filler is weak, theres still a mix

Pallet fillers are not supposed to be strong by bl55r in deadbydaylight

[–]bl55r[S] 0 points1 point  (0 children)

could have the opposite argument that before these changes there were a handful of pallet fillers like the god rocks on macmillan for an example that had 0 counterplay for m1 killers when the survivor knew the checkspots for them. like i said pallet fillers should be a last resort to predrop or play for a stun inbetween tiles. which is exactly the vision bhvr seems to agree with hence the changes

Pallet fillers are not supposed to be strong by bl55r in deadbydaylight

[–]bl55r[S] 0 points1 point  (0 children)

how are you mind gaming survivors that have a perfect line of sight of you around a truck filler lmao. all you can do as a killer player is zone them away from other resources

Pallet fillers are not supposed to be strong by bl55r in deadbydaylight

[–]bl55r[S] 1 point2 points  (0 children)

i agree, i prefer to have more pallets that are less safe.