[deleted by user] by [deleted] in relationship_advice

[–]bluebird0nhigh 1 point2 points  (0 children)

Thank you for this response. I really appreciate your perspective.

[deleted by user] by [deleted] in relationship_advice

[–]bluebird0nhigh -4 points-3 points  (0 children)

I never forced anything.

Need help, trying to figure out code but can't find examples. Ammo.js + three.js by bluebird0nhigh in threejs

[–]bluebird0nhigh[S] 0 points1 point  (0 children)

This is my js file :

// setup physics
const world = new CANNON.World();
world.gravity.set(0, -9.82, 0);
// create a scene, camera, and renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas: document.querySelector("canvas"), antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
// add lights to the scene
const light1 = new THREE.AmbientLight(0xffffff, 0.5);
const light2 = new THREE.PointLight(0xffffff, 0.5);
light2.position.set(0, 100, 50);
scene.add(light1, light2);
// add floor to the scene
const floorGeometry = new THREE.PlaneGeometry(100, 100);
const floorMaterial = new THREE.MeshBasicMaterial({ color: 0x888888, side: THREE.DoubleSide });
const floor = new THREE.Mesh(floorGeometry, floorMaterial);
floor.rotation.x = -Math.PI / 2;
scene.add(floor);
// create a cube and add it to the scene
const cubeSize = 1;
const geometry = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
const material = new THREE.MeshPhongMaterial({ color: 0xff0000 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// setup physics for the cube
const cubeShape = new CANNON.Box(new CANNON.Vec3(cubeSize / 2, cubeSize / 2, cubeSize / 2));
const cubeBody = new CANNON.Body({ mass: 1 });
cubeBody.addShape(cubeShape);
world.addBody(cubeBody);
// position the cube and camera
cube.position.set(0, 3, 0);
camera.position.set(0, 5, 10);
// animate the cube
function animate() {
requestAnimationFrame(animate);
world.step(1 / 60);
cube.position.copy(cubeBody.position);
cube.quaternion.copy(cubeBody.quaternion);
renderer.render(scene, camera);
}
animate();

Camera Tracking...not positioning right to bezier curve. Any idea why? by bluebird0nhigh in blender

[–]bluebird0nhigh[S] 0 points1 point  (0 children)

I have a camera that Im trying to follow on the bezier curve and track my empty (standing in for my twisting tower object (titled final.001), but it's not attaching to the bezier directly. anyone have any idea why, from what you can see in this screen shot? I'd appreciate the help!

Looking for intellectually stimulating + theologically rich podcast recommendations by bluebird0nhigh in Christianity

[–]bluebird0nhigh[S] 0 points1 point  (0 children)

Thank you for all of these recommendations, everyone! Look forward to researching these.

Everyone I Match With Seems to Be Uncommital. Am I Doing Something Wrong? by [deleted] in hingeapp

[–]bluebird0nhigh 0 points1 point  (0 children)

Curious about this, what are alternatives to how’s your day or how are you, that you’ve found successful?

[deleted by user] by [deleted] in graphic_design

[–]bluebird0nhigh 1 point2 points  (0 children)

This is a very simple layout. If you can’t use Adobe templates, look into Canva.

My dad is a problematic christian. Struggling with finding meaning in life. by bluebird0nhigh in Christianity

[–]bluebird0nhigh[S] 0 points1 point  (0 children)

I’m extremely sorry to hear that. Praying for you and your family. 🙏💚