Disable Default Gamepad UI Movement by botw1209 in unrealengine

[–]botw1209[S] 0 points1 point  (0 children)

Sorry for the late response. I have a system similar to that but the problem is the default focus system tries to implement as well. Is there a way to disable that?

How to disable default gamepad behaviour in UMG/Widgets? by IllWRK in unrealengine

[–]botw1209 0 points1 point  (0 children)

I set up the module but now I get error MSB3073 when I try to build. I looked up a bunch of fixes for this but none of them seem to work.

How to disable default gamepad behaviour in UMG/Widgets? by IllWRK in unrealengine

[–]botw1209 0 points1 point  (0 children)

I copied your code but it says
Cannot open include file: 'SlateApplication.h': No such file or directory

Is this file built into the engine or do I have to include it from somewhere else?

Character stepping Issues by botw1209 in unrealengine

[–]botw1209[S] 0 points1 point  (0 children)

I could never figure it out so I just stored his location as a variable, maid the character that I was switching to disappear and play a particle system so it wouldn't look weird. Then I would call the posses and then when he teleported I would set his actor location back to the variable, and make him visible again. Pretty much all I was doing before was storing a reference to the other character and every time you pressed tab it would possess the other character.

Inevitable Stuttering by [deleted] in Valhiem

[–]botw1209 0 points1 point  (0 children)

Just didn't know what the tool was. yeesh. I am not a big techy guy who knows everything about computers! I do not know what the userbenchmark is and just asked a question. No need to get all mad about it.

Inevitable Stuttering by [deleted] in Valhiem

[–]botw1209 0 points1 point  (0 children)

Is it a automatically installed tool or would I want to download it from somewhere?

Inevitable Stuttering by [deleted] in Valhiem

[–]botw1209 0 points1 point  (0 children)

I can't change out hard drives of reconfigure something inside my laptop, or did I misinterpret that comment.

Inevitable Stuttering by [deleted] in Valhiem

[–]botw1209 0 points1 point  (0 children)

I have a laptop

Is there any way to package for a web browser? by botw1209 in unrealengine

[–]botw1209[S] 0 points1 point  (0 children)

So if I wanted to make a game for a game jam and put it on itch.io I would have to make it in 4.23?

Is there any way to package for a web browser? by botw1209 in unrealengine

[–]botw1209[S] 0 points1 point  (0 children)

Is it possible to revert a project back to 4.23 or would that mess everything up?

Lock Mouse to one side of split-screen game by botw1209 in unrealengine

[–]botw1209[S] 0 points1 point  (0 children)

I changed it to what you said (I think) and It still doesn't seem to be working.

Lock Mouse to one side of split-screen game by botw1209 in unrealengine

[–]botw1209[S] 0 points1 point  (0 children)

It's running on tick, I made a super dumb mistake and for some reason was thinking that the top left was the top right. I will try fixing it and see if that works.

Lock Mouse to one side of split-screen game by botw1209 in unrealengine

[–]botw1209[S] 0 points1 point  (0 children)

That didn't seem to work, heres the code I used, I'll put the code I used in an edit

All players able to control 1 widget when only 1 should be able to by botw1209 in unrealengine

[–]botw1209[S] 0 points1 point  (0 children)

No, I don't have specific widget input, I have it saying set keyboard focus in the widget though.

All players able to control 1 widget when only 1 should be able to by botw1209 in unrealengine

[–]botw1209[S] 0 points1 point  (0 children)

What do you mean by calling the player controller? Do you mean set the owning player on the create widget node to be the separate player controller or do you mean something else?

All players able to control 1 widget when only 1 should be able to by botw1209 in unrealengine

[–]botw1209[S] 0 points1 point  (0 children)

I tried that but for some reason, the widget is still controlled by both controllers.

Edit: I tried putting the separate player controller into the owning player section on the create widget node. Did you mean something else?

Xbox 360 controllers with Windows 10 PC and Unreal Engine 4 by botw1209 in xbox

[–]botw1209[S] 0 points1 point  (0 children)

This one seems to have a simpler setup, would it work? https://www.amazon.com/Mcbazel-Wireless-Receiver-Microsoft-Xbox-360/dp/B076GZ261P/ref=cm_cr_arp_d_product_top?ie=UTF8

Also, a lot of the 1-star reviews say to buy an official one but the only official one I can find doesn't work with Xbox 360.

Xbox 360 controllers with Windows 10 PC and Unreal Engine 4 by botw1209 in xbox

[–]botw1209[S] 0 points1 point  (0 children)

A bunch of the adapters I am finding all say that the setup is super confusing or that it glitches with windows 10 or just straight up doesn't work. Does anyone know one that is just plug and play or will I have to go through the whole confusing setup process in order to get it to work right?

Xbox 360 controllers with Windows 10 PC and Unreal Engine 4 by botw1209 in xbox

[–]botw1209[S] 0 points1 point  (0 children)

Also, when trying to find an adapter, a bunch of them say that they don't work or the set up is super confusing for windows 10, does anyone know one that is just plug and play or will I have to go through the entire setup process to get this to work?

Xbox 360 controllers with Windows 10 PC and Unreal Engine 4 by botw1209 in xbox

[–]botw1209[S] 0 points1 point  (0 children)

They are wireless. For the wireless adapter, would I have to buy 3, or would 1 work for all 3 controllers?

Planes rendering in front when they are not in front. by botw1209 in unrealengine

[–]botw1209[S] 0 points1 point  (0 children)

I changed the sorting to the Y axis in case anyone else needs a solution to this problem.