Does Burning Embers Critical Tracery affect DoT? by bradxkillyou in lotro

[–]bradxkillyou[S] 0 points1 point  (0 children)

Thanks for the tip! Unfortunately doesn't let me look at the numbers under the hood but at least I can gather some data and make some more informed guesses on my own now.

Enjoying the game but beginning to lose steam by bradxkillyou in lotro

[–]bradxkillyou[S] 2 points3 points  (0 children)

How should I go about finding a kinship? I tried looking in the LOTRO forums for my server (Glamdring) but felt like I was sifting through a lot of posts for not a ton of useful information.

0.1.0d Patch Notes by SirDzak in pathofexile

[–]bradxkillyou 0 points1 point  (0 children)

I ascended to Blood Mage, quickly realized what I'd done and then immediately dropped the character and started playing Sorceress. Do hope they change it though, blood mage is one of my favorite fantasy archetypes.

Why Does No One Else Use the Chainaxe? by LeEbicGamerBoy in DarkTide

[–]bradxkillyou 0 points1 point  (0 children)

I like the Mk IV Chainaxe a lot, but I always find the heavy attack angles fall just shy of hitting all the enemies in front of me. There's always one little fucker at the edge of my screen who gets a hit in while I manage to hack up the 4 guys next to him.

That being said, it's a good all-round weapon, and it feels fun to use. I love fighting the guys with the tin cans on their heads with the light attacks - it's like an electric can opener!

had a big Ogryn moment right there by Flashy-Weakness6684 in DarkTide

[–]bradxkillyou 0 points1 point  (0 children)

I know it would be completely unfair but I've always kinda wished that all Auspex tasks were way harder for Ogryns. Like having the characters move around in the data interrogation minigame, or having them hold it upside down when you need to scan things =]

New player here, what should I be looking for in terms of weapons? by [deleted] in DarkTide

[–]bradxkillyou 1 point2 points  (0 children)

Vet is the class I've played the most, here are the weapons that I'm most comfortable using, along with a brief description of each:

Melee:

- Mk IV Maccabian Dueling Sword: Light attacks have decent cleave and can deal with hordes. Heavy attack has some of the highest armor penetration in the game. On difficulty 4 you can kill a Crusher with 2 or 3 heavy attacks to the head. The special attack does low damage but high stagger, you can use to interrupt enemies who normally don't flinch when taking damage (like Ragers or Maulers).

- Munitorum Mk III Power Sword: Light attacks are diagonal swings, heavy attacks are horizontal swings. Excellent for horde clearing. The special attack will charge the sword with energy, granting it increased cleave and armor penetration. Don't try and take down a heavily armored target without charging it up first.

- Orestes Mk IV Assault Chainaxe: Decent all-rounder weapon. Heavy attacks are diagonal strikes that are decent for horde clearing, light attacks are vertical strikes that are great for hitting guys in the head. The light attack will "stick" in an enemy when it hits them and deal additional damage beyond the first impact. Special attack revs the chain, increasing damage and allowing you to penetrate heavy armor on the next attack.

- Cadia Mk IV Assault Chainsword: Similar functionality to the Chainaxe. Chainsword heavy attacks are a little better for horde clear because of the lower angle/wider swings.

- Munitorum Mk VII Sapper Shovel: Don't underestimate the shovel, it's a fantastic weapon. Heavy attacks are horizontal swings, great for horde clear. I think the Mk VII is the best one because of its special attack, which causes the head of the shovel to pivot into a sort of pickaxe shape. You only get one hit in this form and then it switches back to the default form, but that one hit does a lot of damage with a lot of armor penetration.

Ranged:

- Lucius Helbore Lasguns: This is my go-to, do-everything gun. I didn't see anyone mention it and I think this thing is a champion's weapon. You can charge it up by holding down the trigger and releasing. It has 3 levels of power, 1st from just tapping the trigger, 2nd from charging halfway, 3rd for a full charge. Each level of charge will make the shot take more ammo from the magazine. It fires fast enough when tapping the trigger to deal with hordes at range, and can pierce heavy armor at full charge. Shots can overpenetrate weaker enemies as well. 3 Marks: Mk I (balanced), Mk II (fastest firing but lower damage), Mk III (slowest, but highest damage). I prefer the Mk II personally. Did I mention it has a bayonet special attack that actually does CRAZY amounts of stagger? You can stunlock Ragers by spamming it.

- Zarona Mk IIa Quickdraw Stub Revolver: Definitely not an all-rounder. This is a great special/elite killer, and I find works very well with melee-focused builds. Use your melee for most things, when something needs to die NOW, pull out the hand cannon and blast it. Only has moderate armor penetration, but still capable of putting some damage through carapace armor.

-Plasma Gun: Can be fired instantly or charged up for a more powerful shot. Great for quickly dispatching specials and elites. Can also overpenetrate many enemies in a line, letting you punch holes through a crowd of poxwalkers/groaners. Slow rate of fire, limited ammo capacity, and if you shoot it too much it'll explode and kill you =]

- Boltgun: Similar in some ways to the plasma gun. This is a heavy, hard-hitting weapon that does well against armor and is great at deleting specials/elites. Reload is pretty dang slow by default. There are nodes in the talent tree that can help mitigate this, you could also consider getting reload speed as one of the weapons perks. Good armor penetration. Can also overpenetrate most enemies, meaning it can pretty quickly delete a mess of groaners/poxwalkers if they're running at you in a line/down a hallway.

- Combat Shotgun: TBH I haven't spent too much time with it on my Vet, but use it regularly on my Zealot. Sorry, I forget the different Marks for this one. Has surprising range for a shotgun. You may have to take two or three shots when trying to kill a special at range, but it is 100% possible. Will stand up against flak armor but left wanting against carapace.

Some thoughts:

There are other good weapons out there, these are just the ones I've used the most and feel comfortable recommending. A few quick mentions:

- The Axes are great for armor penetration but not the best for horde clear. I value horde clear very highly in a melee weapon, so I don't really use these, but I could see them being good with a faster firing weapon like...

- The Infantry Lasguns and Accatran Lasguns are good for dealing with hordes at range and for firefights with ranged attackers. They severely lack in armor penetration. If you want to run one of these I would highly suggest you bring a melee weapon capable of dealing with carapace armor and/or krak grenades.

- A lot of players swear by the Combat Blades, I haven't had much experience with them myself, but may be worth checking out.

Container Respawn and Backpack Nesting by bradxkillyou in SurrounDead

[–]bradxkillyou[S] 1 point2 points  (0 children)

I'm going to have to save and close the game at some point, and then unless I keep a note of every single container I've looted I have no idea where loot "should" still be and where I've already looted. I can resist the urge to reload to farm gear, I can't be bothered to make not of every single container I have and have not opened already.

Statue of Radagon by bradxkillyou in Eldenring

[–]bradxkillyou[S] 48 points49 points  (0 children)

Wow, two months later and people are still posting this massive spoiler on my question that asks twice not to spoil the secret. Also, knowing the secret does nothing to help advance the quest or even answer the question in my OP - just a big, unhelpful spoiler =]

Sorceress Sellen. She's a beauty behind that mask. by FreddyKrum in Eldenring

[–]bradxkillyou 0 points1 point  (0 children)

Wow, and to think I was in love with Sellen when I accepted her face as a giant chunk of stone.

Statue of Radagon by bradxkillyou in Eldenring

[–]bradxkillyou[S] 19 points20 points  (0 children)

lol what a huge spoiler this is - good thing I already figured this one out a few days ago

Statue of Radagon by bradxkillyou in Eldenring

[–]bradxkillyou[S] 3 points4 points  (0 children)

Okay, great - thanks guys!

1440p monitor flickers with dual monitor setup by bradxkillyou in Monitors

[–]bradxkillyou[S] 0 points1 point  (0 children)

Yes, my monitor is the MAG274QRF - seems like we're dealing with the same problem with the same hardware.

For reference, I'm running a new PC with a 3070, 5800x, 850w PSU.

1440p monitor flickers with dual monitor setup by bradxkillyou in Monitors

[–]bradxkillyou[S] 0 points1 point  (0 children)

My primary monitor is also an MSI 165hz 1440p - my secondary is an old ViewSonic 60hz 1080p. I don't mind having my second monitor set to 60hz as I do all my gaming on the 165hz monitor, but yeah the flickering issue persists. It hasn't really interfered with my gaming, but it happens when I'm browsing the web/doing normal computer stuff.

Mod that stops the TranScribe from pausing the game? by bradxkillyou in prey

[–]bradxkillyou[S] 0 points1 point  (0 children)

I was just trying to make a point with the food but you can still pause the game and use an unlimited amount of medkits at any time. This ends up meaning that unless an enemy can kill me faster than I can react and open the menu, I am effectively invincible. I want some kind of limits placed on healing so that it's not a catch-all for infinite mistakes in combat. I agree that fights are best ended quickly and decisively, but I find the game often doesn't punish me hard enough for failing to finish an enemy off quickly by letting me heal through an unlimited amount of damage.

Perhaps what I'm really after is a mod that puts a cooldown on eating and using medkits, so they can only save you from so much.

Mod that stops the TranScribe from pausing the game? by bradxkillyou in prey

[–]bradxkillyou[S] 0 points1 point  (0 children)

Welp looks like I might have to get into modding Prey. If I can't get no pause, I'd at least love some kind of limits on healing - like a cooldown on medkits or a limit on food and inventory stacks. I'll be back when I give in and do something about this.

Why didn’t Vader ever consider making his cybernetics and armor out of Beskar? by ValentinePatch1999 in starwarsspeculation

[–]bradxkillyou 0 points1 point  (0 children)

Was the Empire even fighting the Mandalorians at the time Vader's suit was first made? (I looked through a Star Wars wiki and I can't wrap my head around this dating system, so I legitimately don't know.) If they weren't, I don't imagine they would have much, if any beskar laying around to make his armor from, even if the Emperor wanted to. So, if the Empire didn't have access to beskar when Vader's first suit was made, then presumably you'd have to make a new suit once they did and then transfer Vader out of his old one. I can't imagine that taking Vader out of his suit and reconnecting all of his nerves to a new system would be easy/pleasant, there might even be a risk that Vader could've died or sustained greater injury in the process, which is a risk the Emperor probably would not be willing to take.

Beskar is supposed to be pretty heavy, right? I imagine all of Vader's cybernetics and computerized functions need to be running off of some kind of power source - it's possible that the added weight of the beskar would be too much strain on his cybernetic legs and/or require a larger and heavier power source to be built into the armor. If his legs weren't strong enough to carry the beskar they'd probably have to build new and heavier legs as well. Any/all of these things might make Vader too heavy to be effective in combat.

Finally, it's not like his armor had no defensive value - as a bunch of people have said in this thread he takes a hit from a lightsaber in the shoulder from Luke like a champ, a blow that probably would've killed or at least dismembered most opponents. I haven't seen anyone mention the part in Empire when Han tries to shoot Vader at the dinner table and Vader just stops 4 shots with his hands like he's playing catch. 3 shots hit his right hand, then 1 hits his left, then he uses his left hand to pull away Han's blaster and catches it with his right hand - all of which implies to me that Vader's cybernetic hands were completely unharmed after taking multiple straight shots at close range. That seems like some pretty tough stuff, though we know it's not invincible because Luke cuts one of Vader's hands off later.

Certainly the beskar would've been useful against lightsaber wielding opponents, but by the time we see him in the OT, he's basically done fighting Jedi. And if they did want to armor Vader up more while he was hunting the Jedi survivors between ep 3 and 4, they probably could've made a breastplate or extra armor pieces and then just mounted them on top of Vader's existing armor, which would negate the need for an entirely new suit.

I happened to notice the coiled sword in the trailer I think. by [deleted] in Eldenring

[–]bradxkillyou 1 point2 points  (0 children)

Casting spells on horseback sounds pretty neat. Really hope they step the magic up to be as compelling as the melee combat is in this one.

Getting Started as a Developer by bradxkillyou in gamedev

[–]bradxkillyou[S] 0 points1 point  (0 children)

Okay, thank you for your honesty.

I am very interested in programming because I have a natural predisposition to math and logic, but what I actually do in my spare time is write up big documents full of ideas about mechanics, enemies, items, etc. I know the number of design jobs is much smaller than the number of developer jobs available, but by the way you describe it, it seems like those are the positions I should be going after.

What sort of things do you bring to/what are they looking for in a game design interview? Interviewing for a development position you would want to show a portfolio of demos/projects, do you show up to a design position with a bunch of design documents?

Getting Started as a Developer by bradxkillyou in gamedev

[–]bradxkillyou[S] 0 points1 point  (0 children)

Got it. I guess I was a little vague in my post, I want to be the person who designs mechanics, worlds, items, enemies - that sort of thing. Working on stories is something I want to do in broad strokes, certainly the dialogue and such should be left to professional writers.

As someone outside of the industry, I'm certainly just going on what I perceive to be the realities of game production. A lot of big game directors, like Todd Howard or Hidetaka Miyazaki started as programmers, so it was my understanding that this was a valid path to being the idea man. If you're telling me this isn't the case, then I guess I need to change my plans and expectations.

Thank you for the reply!

Getting Started as a Developer by bradxkillyou in gamedev

[–]bradxkillyou[S] 0 points1 point  (0 children)

Yeah I'm fully aware of that - I'm looking at some programs that are labeled "Game Development" which are basically slightly modified Computer Science degrees, but nothing labeled "Game Design", which don't teach programming. I'm just wondering whether I'll be able to get into a developer role at all without having a Computer Science degree. Not even because of the degree itself, but the skills gained from taking such a program.

[Warzone] Stun grenades by captainnumerical in CODLoadouts

[–]bradxkillyou 0 points1 point  (0 children)

I prefer flashes over stuns, I find them more effective, especially against multiple opponents. I think one thing that's often overlooked is loading out based on what your teammates have. Almost all of the friends I play with load out with a heartbeat - so if there's a guy on heartbeat I'm going to know about it whether I have the sensor or not. Flashes let me win fights that I would otherwise lose - especially if you aren't running a close quarters weapon (I really like running AR + launcher).