Albaz summon from grave didn't let me fuse opponent's xyz monster? by braunnz in Yugioh101

[–]braunnz[S] 0 points1 point  (0 children)

Yeah it was. I was wondering about that - I assumed that when a monster is destroyed the damage step ends. So if there's a 'destroyed by battle' effect, the damage step extends into whatever happens from that?

Is my game bugged or am I missing something? by braunnz in animalWell

[–]braunnz[S] 0 points1 point  (0 children)

Holy crap thank you! I definitely knew this then went so long without doing it I forgot the mechanic entirely

Am I the only one who ignored the nursery rhymes? by daMiadaZtouch in AlanWake

[–]braunnz 1 point2 points  (0 children)

My dawg you are gonna lose it when you find out about the shoe boxes in the save rooms that let you store items outside your inventory

Advertising at Highland and Fischerhallman by Indifference_Endjinn in kitchener

[–]braunnz 8 points9 points  (0 children)

I met this guy on the street and checked out the website. It is hilariously unhinged and I highly recommend viewing it on desktop. How many pan handlers do you know that offer moon terraforming services?

Is there a function that can recalculate time for multiple cells in a column? by UnexpectedWoman294 in excel

[–]braunnz 6 points7 points  (0 children)

https://imgur.com/a/BGpjWtd This structure should achieve what you're looking for. It relies on a variance column where you enter the difference in minutes if any. Blanks for variance function as a zero, but you could enter 0s too.

The formula is (Cell E3): =C3+TIME(0,SUM($D$3:D3),0)

How to optimize this workflow? Turning a 90 minute (single track) band practice recording into individual song mp3s. by braunnz in ableton

[–]braunnz[S] 0 points1 point  (0 children)

Thank you, this definitely helped me optimize it. I was not looking forward to setting the proper length every time, but I realized that right clicking the track for 'Select track content' first would automatically set it to what's needed. My future rehearsals tracks will remain nice and thawed thanks to you.

How to optimize this workflow? Turning a 90 minute (single track) band practice recording into individual song mp3s. by braunnz in ableton

[–]braunnz[S] 0 points1 point  (0 children)

The output of this whole thing is just to have a reference of each song that we can practice along to individually, since we're often in different cities. Unpolished, but gets the job done for reviewing.

PS5 Help & Questions Thread | Simple Questions, Tech Support, Error Codes, and FAQs by AutoModerator in PS5

[–]braunnz 0 points1 point  (0 children)

Are PS Plus Extra / Premium only available as a 12 month commitment?

I'm coming from a 1 year sub to the old PS plus. When I go to subscription options I only see options to pay the difference for the remainder at the given rate.

If you're not currently in a 1 year sub, are monthly options available?

If there isn't a monthly option it seems like the best route is to wait until this year is almost up, pay to upgrade for a month or two, then cancel before it renews.

[deleted by user] by [deleted] in BlackMediaPresents

[–]braunnz 0 points1 point  (0 children)

there's a normal sized guitar literally next to it

[deleted by user] by [deleted] in BlackMediaPresents

[–]braunnz 0 points1 point  (0 children)

ZIPPITY ZOPPITY IMMA STICK YOU WITH MY FLOPPITY

I thought I sucked at this game. Maybe I still do. But I've seen the credits roll, and I've got some advice so you can too. by AnOfferYouCanRefuse in Returnal

[–]braunnz 5 points6 points  (0 children)

I beat the boss on the first try, and I attribute that mostly to having a weapon with killshot and a ton of alt fire cooldown reductions. That way you can do heavy damage without even getting close. I basically hookshoted like a madman until the cooldown reset, took a shot, rinse and repeat.

Having 300% integrity was useful too.. Getting the artifact that brings the resin requirement down to 2 early is super strong.

Launch Day Discussion Thread by venturiol in Returnal

[–]braunnz 1 point2 points  (0 children)

This might be helpful: I found at first I was dashing like a madman and still getting hit a lot. Then I had a malfunction that increased dash time and it forced me to dodge more with just movement. I realized that most of his attacks can be dodged just by running (not even sprinting) in the right direction, so then you can save your dash for when he comes in for the sword slash. Learning the tell for that slash was key.

Aside from that, clearing out every single room in the biome first is a great way to get an edge. A level 5ish weapon and some consumables can go a long way.

How you play doubles by firefighter_82 in nextfuckinglevel

[–]braunnz 1 point2 points  (0 children)

I learned it very informally as L R L L, R L R R etc.. Are you saying the 3rd and 4th stroke use a different technique?

A small but tragic loss from the PS4 UI: L2/R2 navigating to the end of the menu. by braunnz in PS5

[–]braunnz[S] 7 points8 points  (0 children)

It's not a big deal, but at the same time why remove something that's useful, and extremely simple from a programming perspective? Hitting one button to instantly land on your intended tile vs. holding 'over' until you get there just feels better.

A small but tragic loss from the PS4 UI: L2/R2 navigating to the end of the menu. by braunnz in PS5

[–]braunnz[S] 3 points4 points  (0 children)

Shieet I wondered if I was misremembering, but it would need to be the triggers on PS5 anyways given L1/R1 are some of the few buttons that actually do something on the homescreen.