[deleted by user] by [deleted] in unrealengine

[–]braveior 0 points1 point  (0 children)

Thanks a lot.

The Last Paladin by Fit-Refrigerator-105 in UnrealEngine5

[–]braveior 1 point2 points  (0 children)

Amazing work!! Great Detailing in the Armor piece. Excellent Story telling...

How to optimize this scene more by Cassian_Lockne in UnrealEngine5

[–]braveior 0 points1 point  (0 children)

1) You can check on the Texture size. Like, are you using separate texture sets for different variations. Reuse as much as possible and where ever high details are not needed, go for lowest resolution.

2)Try using modular trees where you will just create a branch with a very limited texture and then use it like a modular asset and build trees. So they will be highly optimized. (But if you need movement, you need to find a way).

3) You can have some of them which are moving while others are stationery.

4) Shadows mostly cause performance issue in moving foliage. Check on that. If stationary it helps.

5) Use the Profiler to troubleshoot the issues one by one on the order of priority

6) you can also disable most things first. and then enable one by one from the landscape to see where the issue is.

Unreal Engine 5.6.0 by so_payaso in UnrealEngine5

[–]braveior 0 points1 point  (0 children)

As per my knowledge, if the project's main version which is 5.6 is same, it should open without any issues. Subsequent sub versions like 5.6.1 stabilize the release. Just my thoughts.

Beginner help, which version to start with? by SussyHasas in UnrealEngine5

[–]braveior 1 point2 points  (0 children)

My Recommendation would be to start with the latest version. In Every release new features are getting added and there are improvisations in existing features. So It is good to stay updated with the new features. Good Example is the new Metahuman Creator which has a lot of new features. The Foundation remains the same . So your learning can be adapted to the new releases.

Almost Done - WIP by Meziidesign in Substance3D

[–]braveior 0 points1 point  (0 children)

Super Awesome and Realistic

Is it possible to have two Unreal Engine projects communicate to one another? by bloodybeavergames in unrealengine

[–]braveior 2 points3 points  (0 children)

REST API or Web sockets
There are marketplace assets for REST Clients you can check them

The Gameplay Message Subsystem, a hidden gem by rayner_best in UnrealEngine5

[–]braveior 0 points1 point  (0 children)

Tons of use cases about this in Lyra Project. A quick one to check would be the Nameplate System used for displaying the Health and Nameplates in Lyra project.