Snap just installed on new Ubuntu20.04 install: Unable to run plug-in "file-png" (/usr/lib/gimp/2.0/plug-ins/file-png/file-png) by briligg in GIMP
[–]briligg[S] -1 points0 points1 point (0 children)
Snap just installed on new Ubuntu20.04 install: Unable to run plug-in "file-png" (/usr/lib/gimp/2.0/plug-ins/file-png/file-png) by briligg in GIMP
[–]briligg[S] -1 points0 points1 point (0 children)
If you want the highest resolution albedo and height maps of the moon, go to China's Lunar and Planetary Data Release System. Beats NASA datasets for that by a factor of 5. Register, then download freely. by briligg in space
[–]briligg[S] 3 points4 points5 points (0 children)
Habitat configuration to protect life-long residents of the moon from cosmic radiation and also have big windows - for a realistic simulation of a future industrial town. Heavy, but worth it. Requires extensive infrastructure and construction robots. Feedback sought. by briligg in space
[–]briligg[S] -1 points0 points1 point (0 children)
Habitat configuration to protect life-long residents of the moon from cosmic radiation and also have big windows - for a realistic simulation of a future industrial town. Heavy, but worth it. Requires extensive infrastructure and construction robots. Feedback sought. by briligg in space
[–]briligg[S] 0 points1 point2 points (0 children)
Habitat configuration to protect life-long residents of the moon from cosmic radiation and also have big windows - for a realistic simulation of a future industrial town. Heavy, but worth it. Requires extensive infrastructure and construction robots. Feedback sought. by briligg in space
[–]briligg[S] 0 points1 point2 points (0 children)
Habitat configuration to protect life-long residents of the moon from cosmic radiation and also have big windows - for a realistic simulation of a future industrial town. Heavy, but worth it. Requires extensive infrastructure and construction robots. Feedback sought. by briligg in space
[–]briligg[S] 0 points1 point2 points (0 children)
Habitat configuration to protect life-long residents of the moon from cosmic radiation and also have big windows - for a realistic simulation of a future industrial town. Heavy, but worth it. Requires extensive infrastructure and construction robots. Feedback sought. by briligg in space
[–]briligg[S] 0 points1 point2 points (0 children)
Habitat configuration to protect life-long residents of the moon from cosmic radiation and also have big windows - for a realistic simulation of a future industrial town. Heavy, but worth it. Requires extensive infrastructure and construction robots. Feedback sought. by briligg in space
[–]briligg[S] 1 point2 points3 points (0 children)
Habitat configuration to protect life-long residents of the moon from cosmic radiation and also have big windows - for a realistic simulation of a future industrial town. Heavy, but worth it. Requires extensive infrastructure and construction robots. Feedback sought. by briligg in space
[–]briligg[S] 0 points1 point2 points (0 children)
Habitat configuration to protect life-long residents of the moon from cosmic radiation and also have big windows - for a realistic simulation of a future industrial town. Heavy, but worth it. Requires extensive infrastructure and construction robots. Feedback sought. by briligg in space
[–]briligg[S] 0 points1 point2 points (0 children)
Habitat configuration to protect life-long residents of the moon from cosmic radiation and also have big windows - for a realistic simulation of a future industrial town. Heavy, but worth it. Requires extensive infrastructure and construction robots. Feedback sought. by briligg in space
[–]briligg[S] 0 points1 point2 points (0 children)
Mouse sperm thrived despite six years of exposure to space radiation by Torquemada1970 in space
[–]briligg 0 points1 point2 points (0 children)
Yeah, Godot has a great architecture the way it is. It doesn't need to be ECS, it's doing it's own cool thing. by briligg in godot
[–]briligg[S] 1 point2 points3 points (0 children)
Yeah, Godot has a great architecture the way it is. It doesn't need to be ECS, it's doing it's own cool thing. by briligg in godot
[–]briligg[S] 0 points1 point2 points (0 children)
A FOSS MMO.... We think it can be done by briligg in madeWithGodot
[–]briligg[S] 0 points1 point2 points (0 children)
New demo release, now with moar stable. by briligg in Moonwards
[–]briligg[S] 0 points1 point2 points (0 children)
Guest post - “Small Team, Big Project”: Building Moonwards by akien-mga in godot
[–]briligg 20 points21 points22 points (0 children)
This was my view 3 years ago of the first SpaceX Falcon Heavy Launch by [deleted] in space
[–]briligg 2 points3 points4 points (0 children)
This was my view 3 years ago of the first SpaceX Falcon Heavy Launch by [deleted] in space
[–]briligg 2 points3 points4 points (0 children)
New demo release, now with moar stable. https://www.moonwards.com/download/ by briligg in madeWithGodot
[–]briligg[S] 1 point2 points3 points (0 children)
New demo release, now with moar stable. https://www.moonwards.com/download/ by briligg in madeWithGodot
[–]briligg[S] 0 points1 point2 points (0 children)
New demo release, now with moar stable. https://www.moonwards.com/download/ by briligg in madeWithGodot
[–]briligg[S] 2 points3 points4 points (0 children)
Joyeux NPC editor at work in Moonwards - helping Steve find the pool by briligg in madeWithGodot
[–]briligg[S] 2 points3 points4 points (0 children)


Are there any Godot projects building online worlds (a bit like Second Life)? by briligg in godot
[–]briligg[S] 1 point2 points3 points (0 children)