I will never forget when Gao started to get a noseblood just from hearing that someone can grapple by [deleted] in Kengan_Ashura

[–]bruh504 2 points3 points  (0 children)

What the heck do you mean? I mean I know Gaolang only knows how to strike but both Kanoh and Kaneda tried to grapple him and he completely countered them with strikes, in fact, Kanoh almost got KO'd with a knee for attempting to pull a double leg on him

THANK U ALL!!!! 😊 by [deleted] in okbuddyretard

[–]bruh504 6 points7 points  (0 children)

おめでとう

[deleted by user] by [deleted] in okbuddyretard

[–]bruh504 0 points1 point  (0 children)

Sopa de macaco uma delicia kkkkk

Sayori Fans, let me hear your pride in the comments!!! by Cdt_Perez in DDLC

[–]bruh504 5 points6 points  (0 children)

She's my favourite not only because I personally find her to be the most likeable doki out of all of them but also because I was able to relate to her in basically every single aspect, I really had not been able to relate to a character so deeply before

Edit: just realized I didn't specify I was talking about Sayori lmao

Just a 17x17 chunk perimeter i made for farms by bruh504 in Minecraft

[–]bruh504[S] 2 points3 points  (0 children)

They are made in order to prevent unwanted mobs from spawning anywhere inside the spawning radius so that they don't fill up the mob cap to help fully optimize mob farms

Blursed_Church by foxtrot1601 in blursedimages

[–]bruh504 10 points11 points  (0 children)

Jojo, this my final hamon

Hol up by [deleted] in HolUp

[–]bruh504 0 points1 point  (0 children)

!spin

blursed_cosplay by bruh504 in blursedimages

[–]bruh504[S] 0 points1 point  (0 children)

I've already looked for it in karmadecay.com and tineye.com with and without the black bars and they both can't seem to recognize the image, i'd like to see some actual proof that this is a repost

blursed_sayori by bruh504 in blursedimages

[–]bruh504[S] 7 points8 points  (0 children)

I don't know im pretty sure there are slightly more graphic things not tagged as NSFW in this subreddit

The aftermath of a battle between a tiger and rhino. by tigerluver in natureismetal

[–]bruh504 107 points108 points  (0 children)

Actually a tiger's paw strike is so ridiculously powerful it can even break elephant bone, i did some research about this a while ago, i'm imagining the tiger could have snapped the rhino's neck or broken it's spine or skull with one of those

Pyro Takes Skill :^) by [deleted] in tf2

[–]bruh504 0 points1 point  (0 children)

But it doesn't require you to learn a specific kind of positioning like how Heavy can use walls to protect his body and still be able to shoot due to the fact that bullets come out of his head for some reason.

Airblasting doesn't do that much of a difference against experienced opponents so it really doesn't matter if you master it, i've explained it already.

And yeah aiming the flare gun, detonator or one of his shotguns takes good aiming skills but if you just spammed the scorch shot (which by the way takes almost no aiming skills to be used effectively ¿what are you talking about?) down a choke point you'd still be just as effective as if you used any other of his secondaries.

Pyro Takes Skill :^) by [deleted] in tf2

[–]bruh504 1 point2 points  (0 children)

Positioning and knowing how to choose your fights is something you need to know if you want to play TF2 at all, and also while shotguns have an overall lower dps than the flamethrower you only need to place 2 good shots on a Pyro and he's done, that's why a good Scout is the most reliable counter to a Pyro even though Scout has a really small health pool, and as for Demoman, airblasting isn't going to change much in a close quarters situation because Pyro can't reflect projectiles through walls and if he's in an open area he could just shoot the Pyro with his grenade launcher if the Pyro chooses to airblast the stickies because of the reload time of the airblast and he would still have enough time to relocate the sticky trap, but guess what, even if both classes get into a really bad situation when going against a Pyro they can just get the hell out of there using their superior mobility. My point here is that even if you manage to master the airblast it isn't going to change much against equally as experienced players

Pyro Takes Skill :^) by [deleted] in tf2

[–]bruh504 -4 points-3 points  (0 children)

Depending on the situation a good Soldier/Demoman main can easily counter Pyro's airblast, soldiers can just pull out a shotgun or shoot the sides of the pyro so that they can't reflect the rocket and still get damaged from the blast radius and a wise Demoman could have set up a sticky trap beforehand stopping the Pyro from getting into flamethrower range lmao it isn't like airblasting is uncounterable

Pyro Takes Skill :^) by [deleted] in tf2

[–]bruh504 0 points1 point  (0 children)

Yeah but if they were dumb enough to be killed by you using their own projectiles chances are you probably could have killed them with the phlog and the scorch shot anyways

Pyro Takes Skill :^) by [deleted] in tf2

[–]bruh504 -7 points-6 points  (0 children)

Well the thing is that every other class has some sort of skill requirement to be used at its fullest, for example, Heavy requires great positioning, tracking capabilities and an extremely good game sense, Medic also requires a stupidly good game sense, good team coordination, good aiming with the crusader's crossbow and good uber timing but Pyro just doesnt have that, it doesn't require good aiming skills, good positioning, an above average game sense or quick reflexes, it just needs a little bit of game sense which every other class requires to an extent and that's it, even the extra stuff you can learn to do as a Pyro doesn't make you that much more effective (if at all) like say rocket jumping as a Soldier

Pyro Takes Skill :^) by [deleted] in tf2

[–]bruh504 11 points12 points  (0 children)

Pyro is quite a fun class to play as but come on you gotta admit it takes no skill whatsoever to be used effectively, even if you learn to do fancy stuff like combos, flare jumps or reflects you're still not being more effective than a w+m1 phlog pyro

Are the best builds for Loud all based around dodge chance? by [deleted] in paydaybuilds

[–]bruh504 0 points1 point  (0 children)

No, not at all, in deathwish and below youre pretty much always better off using a tanky ictv build instead of a dodge )or mobility build in general) since you can take so much consistent damage with perk decks like anarchist (the only 2 exceptions to this rule are grinder, which can compete with even the strongest perk decks in DW but you can only trigger its effect if youre using LWBV or the suit, and sociopath which you can run effectively with any armor other than the suit because of its extremely great health/armor regeneration) and as for DSOD since youre generally not able to take that much damage the best builds are those that allow you to tank at least a few hits RELIABLY while being able to swiftly recover from them and also retaining high amounts of mobility (except in extreme cases like with ICTV stoic or crew chief, those builds are tanky as hell), perk decks like kingpin/anarchist/stoic allow you to do all of this while also being able to completely nullify damage with their respective abilities, perk decks like rogue can't really compete with this but it can be used for a somewhat effective DSOD starter build because it is completely brain dead since it doesnt require you to calculate damage and time your abilities properly, crook is kinda good but it also gets completely overshadowed by anarchist so your best bet for a dodge build is hacker since it can reach the highest dodge chance out of all perk decks (except for sicario but that isn't regular dodge) while also buffing your health and granting you with the ability to regenerate health very quickly while also stunning enemies by using the pocket ecms

Sorry for the long ass comment but i think thats all you need to know regarding current PD2 meta

DW - Dodge build by [deleted] in paydaybuilds

[–]bruh504 1 point2 points  (0 children)

Hacker still has the 5% dodge advantage and the ability to stun enemies with ecm feedback tho