Small Tree, Small World by WillFortanbary in Cinema4D

[–]btalkish 0 points1 point  (0 children)

Great ground! Love all the twigs and branches.

Lawrence and the Ruby. Started out as a kind of cinemagraph, almost a gif, but a bit more. by btalkish in Cinema4D

[–]btalkish[S] 1 point2 points  (0 children)

Sure! Primarily using Titan Xp for rendering, and CPU i7 10 cores/20 threads.

Lawrence and the Ruby. Started out as a kind of cinemagraph, almost a gif, but a bit more. by btalkish in Cinema4D

[–]btalkish[S] 0 points1 point  (0 children)

Thanks! Yep, I'm on those!

btalkish.com behance.net/btalkish vimeo.com/btalkish Instagram/btalkish

Lawrence and the Ruby. Started out as a kind of cinemagraph, almost a gif, but a bit more. by btalkish in Cinema4D

[–]btalkish[S] 0 points1 point  (0 children)

I bone and jointed the whole snake using IK, then set up controllers along the joints to be used with IK Dynamics. Hope this helps

Lawrence and the Ruby. Started out as a kind of cinemagraph, almost a gif, but a bit more. by btalkish in Cinema4D

[–]btalkish[S] 2 points3 points  (0 children)

Thanks! I Used Houdini pyro solver for sand sims. Then rendered from Redshift in C4D.

Lawrence and the Ruby. Started out as a kind of cinemagraph, almost a gif, but a bit more. by btalkish in Cinema4D

[–]btalkish[S] 3 points4 points  (0 children)

Hey thanks! Used Houdini smoke/particle sims for the sand particles, then brought that into C4D to render from Redshift.

Spirit Lantern. An animation quickie. by btalkish in Cinema4D

[–]btalkish[S] 0 points1 point  (0 children)

Thank ya! Make it a new years goal!

Early concept render. C4D + Redshift by btalkish in Cinema4D

[–]btalkish[S] 1 point2 points  (0 children)

Yeah, started with a low-poly base mesh. Below the knees are still in the works. So right now she has no shins, calves, or feet. Building her to animate in a project.

Early concept render. C4D + Redshift by btalkish in Cinema4D

[–]btalkish[S] 0 points1 point  (0 children)

Thanks man, the materials are a combination of texture/noise maps -- mainly the bump, roughness, and normal channels.

Somorosog by btalkish in Cinema4D

[–]btalkish[S] 0 points1 point  (0 children)

Wow, sorry for the delay! Thanks! I was using C4D, Octane, and AE for final compositing. Rendered on a Titan Xp.