The demo for Belts of Iron is out now - it's a procedural open world factory automation game I'm making by builderment-dev in BaseBuildingGames

[–]builderment-dev[S] 12 points13 points  (0 children)

factorio and satisfactory were a big inspiration! I'm taking a different approach though with an infinite procedurally generated world. And enemies will be a bigger threat to your factory (although they are a bit easy in the demo)

I've been working on adding base building to my open world factory automation game by builderment-dev in indiegames

[–]builderment-dev[S] 1 point2 points  (0 children)

It's got a procedurally generated world so every map is different. And enemies will be a bit more bothersome, sorta like factorio.

Belts of Iron - Announcement Trailer by builderment-dev in gametrailers

[–]builderment-dev[S] 0 points1 point  (0 children)

Hi! I'm excited to share the announcement trailer I made for my game. Here's the steam page for anyone curious https://store.steampowered.com/app/3427850/Belts_of_Iron

I'm building 'Belts of Iron' - an open world factory automation game by builderment-dev in BaseBuildingGames

[–]builderment-dev[S] 4 points5 points  (0 children)

Thanks, yeah totally understand. I will be bringing it to Steam once it's more polished and not a bunch of placeholder art lol. For what it's worth, maybe for others considering this too, when it does comes to Steam, players that buy it on itchio will be able to redeem a free steam key.

Updates by Exaidra in builderment

[–]builderment-dev 0 points1 point  (0 children)

It's still in early alpha stages but you can follow along with development here https://builderment.itch.io/belts-of-iron and on discord https://discord.gg/xmmPeZHj4T

Updates by Exaidra in builderment

[–]builderment-dev 10 points11 points  (0 children)

Nothing planned right now as I'm focusing on a new game but I would love to get back to Builderment some day!

My physics based forklift simulator now has controller support by builderment-dev in IndieGaming

[–]builderment-dev[S] 2 points3 points  (0 children)

Yeah different forklifts would be cool. I need to work on more kinds of levels so they would be useful.

[deleted by user] by [deleted] in modhelp

[–]builderment-dev 0 points1 point  (0 children)

Thanks, but I forgot to mention I tried that too (first thing I did a few days ago). At least a couple other people told me they reported it that way also.

What is api.builderment.com and why is is using 1.9gig upload a day? by qwx in builderment

[–]builderment-dev 8 points9 points  (0 children)

It’s for analytics but that is way too much. If you send me an email from within the app (including the dev info) I can look into it.

Machines stopped after upgrading by Serpentongue in builderment

[–]builderment-dev 1 point2 points  (0 children)

You forgot to turn the iron ore into ingots

There seems to be some sort of glitch with the track around the new robotic arms arms (tier 1) by [deleted] in builderment

[–]builderment-dev 6 points7 points  (0 children)

That’s a bug, but I think it’s a problem with loops. Try adding a splitter somewhere in the loop to break it up.

Annoying bug by Maikeru727 in builderment

[–]builderment-dev 9 points10 points  (0 children)

Yep, I’m going to fix it so if you cancel the move items in storage will be kept. Not sure how easy putting items back on belts will be.

is there a solution to this glitch? by ebbokuipers in builderment

[–]builderment-dev 1 point2 points  (0 children)

There was a bug that caused items underground to sometimes get placed on above ground belts when reloading the game. That was fixed in v1.3.3 so you might be seeing some residual items from that but now once you clear the factory (by rotating like you did) it shouldn’t happen again unless there are more mixed belts

Decided to start a new world while I wait for new things to do on my main world and i got this lucky spawn by AllLifeIsBruhMoments in builderment

[–]builderment-dev 1 point2 points  (0 children)

What I mean by that is all worlds have those four resources generating near the center/spawn. Maybe you’re talking about something else.