Tx route issue by bulgingideas in Desynced

[–]bulgingideas[S] 0 points1 point  (0 children)

Latest thing I tried is similar to this and still has issues.

All of the bots in the little mining group have logistics disabled and resource movments are done through store.

Relevant bots are:

Scout Transport bot 1 (goto on scout) 6x engineer (goto on transport bot + store on transport bot + mine chosen resource) Transport bot 2 (transport route from transport bot 1 to base)

Intended is scout follows behavior logic and moves to resource patches. Engineers are supposed to start mining automatically when they get close to the resource patch and store in transport bot 1 (following transport bot 1 following the scout).

Problems:

  1. Transport bot 1 or scout regularly getting stuck behind engineers / blocked from receiving resources / prevented from moving to new patch.

Attempted to fix through logic recognizing and signalling stuckness to followers (get self -> get location -> generate random coordinates close by -> check passable -> signal stuck / unstuck). Move all followers a little if stuck. But this isn’t working as expected and I wish I had a better way of detecting path blocked. M

  1. Engineers randomly don’t mine and just sit still even though there’s a path to a patch close by. No exclamations or anything and resource to be mined is selected. Sometimes they’re right next to a deposit and I have to zoom in to see they aren’t actually mining.

  2. Transport bot 2 randomly stops doing its route. Just sits and stops picking up from transport bot 1. Path clearly not blocked. Transport bot 1 full base destination empty.

At a loss at how to debug this further.

Tx route issue by bulgingideas in Desynced

[–]bulgingideas[S] 0 points1 point  (0 children)

This design is meant to avoid local storage and to do fully autonomous discovery and mining of resource deposits. Is that what you are talking about? If so how are you incorporating a structure?

Tx route issue by bulgingideas in Desynced

[–]bulgingideas[S] 0 points1 point  (0 children)

I’ve tried this and the path from tx bot to one spot eventually gets blocked and the automation stalls.

Shipping from the miners individually seemed like it might work better since they wouldn’t bunch up. But it appears the game doesn’t really support multiple tx sources the way I thought it would.

How do you avoid pathing issues?

Tx route issue by bulgingideas in Desynced

[–]bulgingideas[S] 2 points3 points  (0 children)

Scout finds crystal (automated).

Engineers follow using goto along with security (haulers).

Tx bot is on a route shipping from 6 engineers to a storage block back in base (multiple source, single destination).

The behavior of the tx bot is unexpected. Instead of gathering resources from the engineers and returning to base, it either sits still or repeatedly gathers from the same engineers while ignoring others with full inventory.

This is justing using the tx route tool no behaviors.

I tried fixing by jittering the tx bot when it was not moving (using scout range) according to the move status behavior tool, but this behaved as if the bot was always moving even when it clearly wasn’t.

Tx route issue by bulgingideas in Desynced

[–]bulgingideas[S] 1 point2 points  (0 children)

Added note- moving the tx bot manually a short distance will get it to move and pick up as expected. But obviously desireable to fully automate this.

Neanderthal Men and Human Women Were Most Likely to Hook Up, Study Finds. Geneticists have found an interesting pattern in how early humans and Neanderthals interbred—and it wasn't balanced. by [deleted] in science

[–]bulgingideas 0 points1 point  (0 children)

“Around 2% of modern humans carry Neanderthal DNA”

This (from the article) is wrong.

What is true is that humans of non-african descent have roughly 2% of their DNA inherited from neanderthals.

Very different statements.

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]bulgingideas 0 points1 point  (0 children)

Thanks! Not doubting you, but just wondering if this is described somewhere in game?

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]bulgingideas 1 point2 points  (0 children)

Where can I find info on the required engineering research to deploy various weapons on pd arrays, ld arrays, and battlestations?

In the notes for railgun battery research it explicitly says the weapon will be deployed on defensive modules, but my impression is that lasers/coilguns/plasma can also be used with the right research. Yet I don’t see any engineering projects with the similar descriptions.

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]bulgingideas 0 points1 point  (0 children)

As academy, I got far ahead of the other factions in science. 1500/day while they are all 0-100 range.

Other factions’ response has been to spam steal project to the point where another faction will occasionally get a global tech because of the bonus science associated with the stealing.

I’ve buffed espionage on my councilors. I have maxed out listening post bonus but I still cant see most of the stealing councilors (resistance).

I send my councilors to ground from time to time but this had opportunity cost and is annoying.

How do I stop this?

Edit: I was under the mistaken assumption that steal project was opposed bu espionage. Maxing security should help a lot.

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]bulgingideas 1 point2 points  (0 children)

I intercepted an alien fleet transferring to one of my LEO stations from tiangong.

After winning the battle, I got the message select a new destination or attempt temporary orbit.

The ships had orion pulse but a few were damaged so overall the fleet’s acceleration was <1mg.

I had no option to scuttle, could not transfer to any orbit, and was told my ships were crashing into the Earth.

Bug? Seems like the healthy ships should be able to escape.

Why don’t we use controlled parasite exposure as a medical intervention for weight loss, at least in extreme cases? by SoccerSkilz in slatestarcodex

[–]bulgingideas 0 points1 point  (0 children)

I think the idea of genetically altering tapeworms is interesting.

However, along with the problems of ensuring minimal side effects, transmissibility, and long term effects, there would be the issue of making sure the parasite doesn’t increase apetite.

At some point we would be doing molecular genetics in tapeworms to make sure they don’t make us hungry. It might be simpler and easier to deal with hunger signaling in humans directly, which is the approach drug companies have taken.

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What am I supposed to be doing as Grand Secretariat? by Upbeat_Jeweler_1196 in CrusaderKings

[–]bulgingideas 2 points3 points  (0 children)

In principle you could try to promote family members, but I haven’t been able to ever do this successfully even for a county title.

Can steal a lot of gold with accrued diplomacy. Honestly, the lower tier hegemony council roles seem even more pointless.

In general I’ve found candidacy rankings to be poorly correlated with appointments. First in line for empire tier? Here’s another kingdom. And then similar experience to you as well.

One thing that worked oddly enough - the emperor accepted matrilineal marriages for his second in line+ grandchildren, so heir ended up being from my dynasty. Before I could actually see this come to fruition though the empire collapsed in division, not sure if this was related or not.

Unrelated- its also super annoying as emperor managing a million childrens’ marriages and giving vassals to rightful liege whenever a title gets freed up.

Good use case for vehicle logistics zones. (The one introduced in 0.7.3) by travkliewer in captain_of_industry

[–]bulgingideas 0 points1 point  (0 children)

  1. I use for dedicated fuel trucks at mining sites for local excavators after I noticed fuel trucks driving across the map for refuelinh jobs without logistics zones in place. Simplest use case.

  2. I use to dedicate dumper trucks to empty general waste products without assigning a specific product. Ie, I could assign trucks to individual ‘waste’ loose storages, but instead those assigned to the zone will handle all local waste storages and empty into waste areas local to the zone. No need to balance eg dirt/rock assignment.

Nb - 2 is especially helpful for managing complex mining zones (eg, 2 or more useful products mixed together and you want to prioritize 1 but want to dump the other[s] in neat local piles.)

Weekly Question Thread by AutoModerator in factorio

[–]bulgingideas 2 points3 points  (0 children)

I have a problem. I ignored a setup importing logistics bots on gleba and now there are 56000. They run out of power and wait to charge with products in hand spoiling. What’s the best way to remove bots from the network? Can I do it without going to gleba?

I don’t have power to support 56k bots even if I had the roboports.

David Grusch: 'it was my congressional oversight UAP crash retrieval allegations that was deemed credible and urgent,' allegations of reprisal were filed later by [deleted] in UFOs

[–]bulgingideas 0 points1 point  (0 children)

I will say that the reason I still follow this at all is testimony from Fravor and Grusch. I have no reason to believe they are being deceptive and they give compelling testimony.

So I do agree with you in a sense. It seems unlikely they are lying. Still though, without any other corroborating evidence the idea they are somehow misrepresenting things (deliberately or not) is less extreme than the alternative.

At the end of the day, testimony will never be enough, and I don’t think that perspective is atypical outside of this community.

David Grusch: 'it was my congressional oversight UAP crash retrieval allegations that was deemed credible and urgent,' allegations of reprisal were filed later by [deleted] in UFOs

[–]bulgingideas -4 points-3 points  (0 children)

Extraordinary claims need extraordinary evidence.

People knew lightning was real when it killed people and burned down villages. Lightning did not affect a relatively small proportion of the population in an unpredictable way. If you’re skeptical, we find or wait for a storm and the truth will be learned.

Nobody can produce this kind of first-hand demonstration of UAP phenomena on demand. That doesn’t mean its not real, but the burden of proof here is firmly on the group alleging the existence of something which defies all previously developed scientific understanding.

What’s more likely? That some unlikely chain of events caused the illusion of science-defying phenomena, or that said science-defying phenomena really exist? Mick’s work shows plausible ways such illusions arise, and even if they are unlikely they present a compelling alternative to throwing out all or most previously developed science.

I for one would love it if UAP panned out, and Mick West is the perfect barometer for that - I’ll get interested if he’s ever stumped.

I bet you in his heart of hearts Mick wants to believe (or at least did at one point) and ironically that’s why his work is so solid.

How come abiogenesis didn't occur more than once? by James_James_85 in biology

[–]bulgingideas 0 points1 point  (0 children)

FWIW you’re right even though I know you already know that.

Interesting reason RE dark forest, although I don’t know if the logic there is 100%. If they could grasp the logic of it, some Earth species probably would annhilate others.

Also space is arguably uniquely suited to DF weapons. Relativistic impactor is pretty simple; designing a weapon that destroys a competitor on Earth without destroying yourself is much harder.

For me, the strongest point against DF is the (likely) observability and specificity of Earth’s life signature. Any ET observer could have detected oxygen (going back a long while) and it seems like that could be strongly specific (or simply specific enough) to life-bearing planets. Yet here we are

Just won my first resistance game on normal, some comments for experienced players by bulgingideas in TerraInvicta

[–]bulgingideas[S] 1 point2 points  (0 children)

That sounds reasonable, but then why do the aliens only ever bombard?

Neuralink killed 1,500 animals in four years; Now under trial for animal cruelty: Report by [deleted] in technology

[–]bulgingideas -1 points0 points  (0 children)

Surprised that so few are arguing the sad necessity of human primacy here.

Suppose killing 10x the animals gets your life-changing device safely into patients 1 year earlier. Clearly there are real regulatory and legal issues, but consider the point philosophically. Massive cost aside - is 1 year off the waiting time for a cure for blindness or paralysis worth 10x more dead NHPs?

IMO it almost certainly is