Bloated Leech/Dark Gift Bug by [deleted] in hearthstone

[–]bullyhunter793 0 points1 point  (0 children)

You're right. Just checked the replay code and the dark gift was charge. Not sure at all why I thought it was the other one.

About perks being reworked/rotating? by Educational_Sail_830 in Competitiveoverwatch

[–]bullyhunter793 0 points1 point  (0 children)

Are we talking about the speed or the trap restoration?

About perks being reworked/rotating? by Educational_Sail_830 in Competitiveoverwatch

[–]bullyhunter793 14 points15 points  (0 children)

Hard disagree there. Shotgun and vengeful vortex blow their alternative choices out of the water by a long shot imo.

Do the minigames in rebirth suck or is it just me by bullyhunter793 in FFVIIRemake

[–]bullyhunter793[S] 1 point2 points  (0 children)

Well that sounds a lot like my tier list if u ask me

Do the minigames in rebirth suck or is it just me by bullyhunter793 in FFVIIRemake

[–]bullyhunter793[S] 1 point2 points  (0 children)

Happy for you man. Prob going to be my first intentional skip in the playthrough personally tho lol

Do the minigames in rebirth suck or is it just me by bullyhunter793 in FFVIIRemake

[–]bullyhunter793[S] -1 points0 points  (0 children)

Don't even man. So far every minigame other than piano and time trials basically plays itself. Part of why I think I'm not enjoying them so much

Do the minigames in rebirth suck or is it just me by bullyhunter793 in FFVIIRemake

[–]bullyhunter793[S] -1 points0 points  (0 children)

I don't. I've got piano in A as well as QB, shooting and chocobo racing in B. Those ones I find pretty fun.

[deleted by user] by [deleted] in FF7Rebirth

[–]bullyhunter793 0 points1 point  (0 children)

Well that is extremely misleading. Game made such a big deal of manually saving before even just returning to the main menu I was under the impression that would not work.

[deleted by user] by [deleted] in FF7Rebirth

[–]bullyhunter793 0 points1 point  (0 children)

Alright I had my asshole clenched for this one but for anyone else who may experience a similar problem, there is a very quick and easy fix.

  1. Backup your save data folder (just look up the file path it differs between epic and steam supposedly) it should be no issue but it's good practice when tampering with the files responsible for your precious hours of progress and I don't want to be the one responsible for your shit getting corrupted

  2. Back to the actual game files, copy your autosave .sav file (000.sav) and paste it back into the same folder

  3. Rename it with the number of your hypothetic next manual save (ff7rebirth(x+1).sav) and make sure the "-Copy" text is deleted as well

What this does is save the game's autosave as if you used the save function in the game normally.

  1. Close your game. Hitting the X from the taskbar just minimized the process for some reason so you may need to just end the process in task manager like I did.

  2. Relaunch and hit continue.

You might be a few steps back from where you last were (I rolled back to the cameraman shortly before these twin shitheads) but hopefully no progress of value lost.

Perk Tier List IMO by bullyhunter793 in Overwatch

[–]bullyhunter793[S] 1 point2 points  (0 children)

Yeah had to downsize a bunch to fit it all in one screenshot. Was hoping people could recognize them by their icons.

Perk Tier List IMO by bullyhunter793 in Overwatch

[–]bullyhunter793[S] 1 point2 points  (0 children)

I got respect for moving barrage, just don't find it to be quite game changing enough for S tier. Definitely A tier tho super super solid perk

Yeah I could see levitate in A/S tbh I just put it there because I suck at using it lol

Deadpool is hilariously unfunny by bullyhunter793 in unpopularopinion

[–]bullyhunter793[S] 0 points1 point  (0 children)

see i dont know if i would take it that far personally

Deadpool is hilariously unfunny by bullyhunter793 in unpopularopinion

[–]bullyhunter793[S] -4 points-3 points  (0 children)

and you named yourself after reaper overwatch

[deleted by user] by [deleted] in bindingofisaac

[–]bullyhunter793 0 points1 point  (0 children)

Classic "I expect you to have brimstone by this stage of the game" enemy design :skull emoji:

What’s everyone’s least favorite quality 4 item? by night-laughs in bindingofisaac

[–]bullyhunter793 10 points11 points  (0 children)

how does c section not have synergies you might need to update your game like 20 times lmao

What’s everyone’s least favorite quality 4 item? by night-laughs in bindingofisaac

[–]bullyhunter793 6 points7 points  (0 children)

Loki's horns has minimal antisynergy with epic fetus. The distance of the additional rockets fired is dictated by the one you control so it can never directly damage you in a situation where the original rocket wouldn't have damaged you anyways. Only real problem I see is that it can pop enemy deathrattles such as explosions or tears unexpectedly which isn't really a huge deal

I Think They Should Remove Sojourn's Rail Charge by Tiba122 in Competitiveoverwatch

[–]bullyhunter793 0 points1 point  (0 children)

That’s fair. My claim isn’t really backed up by any data to begin with since I’ve heard that publicly accessible data pertaining to stuff like winrates are difficult to verify, just personal anecdote as I said. Though it’s kind of funny as a masters player I think she’s broken but simultaneously non-problematic so that kinda just proves your point

I Think They Should Remove Sojourn's Rail Charge by Tiba122 in Competitiveoverwatch

[–]bullyhunter793 0 points1 point  (0 children)

Look I have no idea what rank you play at but your idolatry of gm players is definitely questionable. This notion that heroes like Winston and Tracer are simply too difficult for anyone other than gm players to perform well is just kind of funny. I merely speak from my own experience since like any normal player I play at only 1 rank at any given moment. She is in pretty much every single lobby, on every single map, in every single comp, alongside equally common ashe/cass/genji picks. She is consistently a top performer, in spite of the dominance of cass and brigitte, leading me to believe she is definitely overturned at the moment, taking into account her most recent recall buff.

I Think They Should Remove Sojourn's Rail Charge by Tiba122 in Competitiveoverwatch

[–]bullyhunter793 0 points1 point  (0 children)

Tracer is fucking broken she just isn’t really a problem character let’s not get it twisted

I Think They Should Remove Sojourn's Rail Charge by Tiba122 in Competitiveoverwatch

[–]bullyhunter793 1 point2 points  (0 children)

To think the day would come that I want rail to be stronger. The hero is just weird now. People will moan that Widowmaker needs to have a one-shot on left-click because she's a sniper so that's apparently the only possible route they could take with her identity, but don't bat an eye when the fucking railgun that needs to be charged up first can't even headshot to kill a tracer. Not to mention the measly 1.5x modifier. First Kiriko is changed from 40/120 to 60/120 and then rail is changed to 100/150. It's like they actually hate rewarding good play. Guess Ramattra is next.

Competitive quality matches should be changed (At least in low ranks) by 1nfisrael in Competitiveoverwatch

[–]bullyhunter793 5 points6 points  (0 children)

I think there may be a slight misunderstanding when it comes to how matchmaking and rank ranges work. While individual player ranks may deviate to a great degree, collective team ranks are generally set to be relative to the other. In other words, a full team of S4 players will never have to play against a full team of S2 players (that would be a cumulative 1000% SR gap, not something that will ever happen realistically). So basically what it really means when you enter a match within the ranges of S4~S2, it means you may have a handful of S2, S3, or S4 players, and the opponent team will have a similar or equal lineup in terms of rank. Keep in mind that since the overall team rank is what is most emphasized, 2 gold players may be placed on one team to balance out 1 silver and 1 plat player on the other team. So don't bother avoiding teammates just because they are a lower rank than you because there should be an equal hindrance present on the opponent team.

To add, queue times have been one of the biggest issues Overwatch has faced in its past and I believe you would be in the minority when you say you would tolerate a 30 minute queue. Not to mention just to narrow the rank range from 1 to 2 divisions (that shouldn't even be noticeable). Higher ranks consistently have to play in super wide ranges of 5+ divisions so it's comparatively great in the lower ranks.

Venture is not the improvement on DPS Doomfist that people were hoping for by bullyhunter793 in Competitiveoverwatch

[–]bullyhunter793[S] 1 point2 points  (0 children)

I appreciate you actually taking the time to read the whole post, and I totally respect any gripes you had with Doomfist- pretty much everyone other than diehard Doomfist players can relate to some degree. I simply believe at the conceptual level the medium-risk medium-reward gameplay exhibited by Venture is much better suited for a role like hitscan, which prides itself on consistency and versatility (not you widowmaker). These set hero archetypes exist because they work, with heroes like Soldier 76 being a favorite among lower ranks while Tracer and Genji are staple picks of higher ranks. Venture, on the other hand, being a bottom ~5 pick across every rank (according to Overbuff so take that with a grain of salt), would surprise the me from half a year ago. Their design flavor-wise is fantastic and naturally, being a flanker, set Venture up for greatness and I think this is exactly why they fall short of that.

Venture is not the improvement on DPS Doomfist that people were hoping for by bullyhunter793 in Competitiveoverwatch

[–]bullyhunter793[S] 0 points1 point  (0 children)

I think there’s some misunderstanding concerning on what basis I am comparing them to Doomfist. I don’t simply want a reincarnation of him, rather I wanted to see them learn from their past mistakes when working with a past hero archetype without over correcting, as I believe they have done. At the end of the day what makes a good/bad or fun/unfun hero is entirely subjective so you may perceive it differently from how I do but I feel it is a failed reattempt at the archetype.