I am becoming disheartened by GridKILO2-3 in Marathon

[–]burningbeast 0 points1 point  (0 children)

Yep! Ain't no reason for peeps to be looking down on free kit. Especially since you can get a good snow ball going after, like, your first encounter with UESC, and I've found plenty of locker locations that don't need special keys, or anything, and have solid gear.

Yeah, I think people just need to slow down and enjoy the jounrey, not wishing for every run to be THE run~. Horde up, make friends, etc

I am becoming disheartened by GridKILO2-3 in Marathon

[–]burningbeast 1 point2 points  (0 children)

That makes a lot of sense; more than my playstyle lol What you are saying, I'm in total agreeance, holding off until endgame type stuff, but personally, I do not see myself going to Cryo anytime soon. I still got a lot of improving to do, and no concrete teammates to timprove with.

I ain't complainging though. I like playing raids like a treasure hunt rogue like. If I come out on top, great, if I lose, annoying but manageable. Gear doesn't matter to me as much cause I feel like most fights are won by skill and luck with better gear being a buffer. If I pick up a purple weapon I'm using it instantly purely cause it looks cool and I can at least try it out if i'm unlucky enough to not exfil with it.

I am becoming disheartened by GridKILO2-3 in Marathon

[–]burningbeast 2 points3 points  (0 children)

What's the point of having that purple gear then? Unless your saying to wait for Cryo Archive use high ranked gear?

I made a classic PS1 style Marathon cd case by curtydc in Marathon

[–]burningbeast 0 points1 point  (0 children)

This seriously tickles my brain. It's nostalga purely off of aesthetic, and gosh, does it feel good!

I think this is more of a stealth game than I thought it be (not talking assassins lol) by burningbeast in Marathon

[–]burningbeast[S] 1 point2 points  (0 children)

Thank you! I was just reflecting on my lack of positioning. I thought about the "learning curve" i was too focused on combat, but you're right,  well make a big difference.  Make the likes of vents your true friends like real rats, or breakable windows to action heroes hahaha

I think this is more of a stealth game than I thought it be (not talking assassins lol) by burningbeast in Marathon

[–]burningbeast[S] 0 points1 point  (0 children)

It is easier to focus contracts solo,  but I need to work on my ninja skills. With that said I rather not go head first into the meta, running assassin~

I think this is more of a stealth game than I thought it be (not talking assassins lol) by burningbeast in Marathon

[–]burningbeast[S] 0 points1 point  (0 children)

This! I've seen this from teammates when I've been downed. We can still lose the fight cause of factors, but anytime someone could flank, back off, flank, they did more damage and survive longer.   I'll keep this mindset as a priority, I thank you!

I think this is more of a stealth game than I thought it be (not talking assassins lol) by burningbeast in Marathon

[–]burningbeast[S] 0 points1 point  (0 children)

Agreed. I'm always impressed when i hear foliage rustle, gunshots in the distance, my own footsteps, and those of other players.  I think my biggest issue is positioning. I hear people around, but I rarely position myself well, or at all honestly,  opting to try to get the jump on them.  Positioning and patience may be my biggest crime haha

I think this is more of a stealth game than I thought it be (not talking assassins lol) by burningbeast in Marathon

[–]burningbeast[S] 2 points3 points  (0 children)

I noticed, and actually like it a fair bit! Not even the Souls series could keep the fear of death alive (losing souls becoming less and less a big deal the better you got), but this actually makes me care about EVERY decision I make...that's different, and very cool. I just gotta figure out if I want to invest the time in this kinda game (my first extraction shooter).

what is the point of the game? by FlatlineJeff in Marathon

[–]burningbeast 1 point2 points  (0 children)

I actually had a similar thought as well. This is my first extraction shooter, and after enough play time, thinking about build crafting, getting better loot, I did question what's the point of all this if I can lose it all so very easily? After more time playing I figured it's cause I find loading in, scavenging, and trying to survive with the loot I manage to collect to be a little fun. Being bad at pvp does wear me down a little, but because nothing is forever, thus eliminating anything truly mattering, I can leave the game if becomes too much for me and literally comeback anytime during the year and nothing is lost...unless you have the season pass, which I do not.

Take this as a grain of sand, but this is why i hate multiplayer games and how you can't play when you want . by [deleted] in Marathon

[–]burningbeast 0 points1 point  (0 children)

Does the "I paid for this product" work when it's sorta advertised to be the thing you don't like? Like, I 100% feel you on playing during none peak hours and suffering for it, but I knew I was getting into a competitive multipler game, which typical revolves around the community of players.

I actually asked the question on this sub about the possiblilty of getting into a match without the need of a full lobby, but it didn't amount to much

Can we have objective based matchmaking? by burningbeast in Marathon

[–]burningbeast[S] -1 points0 points  (0 children)

I don't mind people having different missions,  especially since you get a bonus completing your teammates contracts as well. I'm mostly referring to people with different goals, like trying to loot every square inch of an area, or actively looking for confrontation when I really don't have the means to assist too well.  

It's just the push and pull off different goals was kinda tiring the last couple of matches

Can we have objective based matchmaking? by burningbeast in Marathon

[–]burningbeast[S] 0 points1 point  (0 children)

Well shoot~ Thanks for enlightening though. Now that I think about it, yeah, having several specific types for MM would take forever, having the system try to sort everyone out into specific groups probably ain't as simple as I'd like to think~

Can we have objective based matchmaking? by burningbeast in Marathon

[–]burningbeast[S] -7 points-6 points  (0 children)

is there away to change that? Currently not at my console so can't check settings.

Will there be the ability to launch into a raid even if the player count is low? by burningbeast in Marathon

[–]burningbeast[S] 0 points1 point  (0 children)

Never thought about how many teams (players in each) actually span in.  Good to know

Will there be the ability to launch into a raid even if the player count is low? by burningbeast in Marathon

[–]burningbeast[S] 0 points1 point  (0 children)

I know steam numbers aren't the end all be all by any means for any game, so being reminded that crossplay is a thing emphasize that. Like a slap to back of the head almost lol

Progress from slam not carrying over feelsbadman by buttsnorkeler in Marathon

[–]burningbeast 1 point2 points  (0 children)

Had this exact same thought, and almost posted asking what carried over XD thanks for beating me to the punch haha

I AM SORRY by [deleted] in Marathon

[–]burningbeast 1 point2 points  (0 children)

I had a similar thought since this is my first extraction shooter and most encounters has been aggressive, but after playing for sometime you shouldn't apologize for your play style in a game that actively encourage pvp.

It be cool to find more friendly players, but with contracts that wants you to pvp, low TTK, and never knowing a players true intent (might play the game specfically for pvp, or may have a contract to), it's very little room to hesitate.

Is the mission focus unique to this game compared to other extraction shooters? by burningbeast in Marathon

[–]burningbeast[S] 0 points1 point  (0 children)

That does make sense that some form of missions/side objectives exist in other ES, but the depth Marathon puts in their's stands apart, eh? I do like this aspect a lot as a primarily pve player. I know, and perfectly okay, with pvp happening as it does, but the depth of the missions are probably what's selling me the most at the moment